"I admire its purity... A survivor, unclouded by conscience, remorse, or delusions of morality.""
I'm leanin pretty hard towards not bein able to get over the issues, though my SO probably goes the other way. We both played Amnesia and I was scared to death because nothin happened constantly. Very rarely did I actually run into anythin I needed to run away from and hidin lasted only a few tense seconds, then I went about my business in my now soiled pants. For her though, nothin happenin was just that, nothin happenin. She wasn't scared by the lack of monsters, she was bored by the lack of monsters.JediMB said:Well, after reading the Polygon review I'm just feeling clueless about whether the game's issues will bother me too much or if I'll get past them like Jim apparently did. I'll have to think about this over the weekend before I make a preorder decision.
I'm getting kind of sick of these insults.RandV80 said:Seems like the method to make a good Alien game was always obvious, it's just always been a manner of whether or not the publishers had the balls to greenlight it.
...And now up to the gamers to actually buy it, and not skip over it because you aren't always shooting things and it uses a save system that causes tension and punishes death.
Evil corporations being staggeringly incompetent in just about every way is pretty common and I'm sick of it too. Weyland-Yutani is pretty much the Umbrella Corporation of the Aliens universe.RA92 said:I'm glad it's not Weyland-Yutani this time. Seeing them fucking up again and again feels a bit cartoonish these days.
I get the same feeling with the first 3 Resident Evil games, the Clocktower games, and SH: Shattered Memories. Forcing you to run and hide all the time gets annoying rather than scary pretty quickly, especially when there's little real reason given as to why you can't fight back. One does not make something scary by making you helpless, but by making you dread (subtlety in horror is rare these days) the next encounter. I've been far more scared and much more often by games that make you a walking arsenal that's able to kill every living or unliving thing in the game than games that prevent you from being able to fight back under any circumstances, because they balanced things so that you could still get your ass kicked despite being a walking arsenal and the music and atmosphere created a constant feeling of dread.Casual Shinji said:Your mentioning of the frustration reminds me of my time with Outlast, where the annoyance of unbeatable stalker enemies took over from the fear right quick. So yeah, it looks alright, but I fear the Alien's indestructablity will just get on my nerves. And I'm sorry, but the Alien itself doesn't look particularly scary in this game. It just looks like an Alien walking around, no different from footage I've seen of Colonial Marines.
No sir, that mantle is on the shoulders of Dokapon Kingdom.Renegade-pizza said:Does that mean Mario Party is the catalyst to society's end?softclocks said:But does the game mend the rift in our society? Does it heal?
These are the parameters by which a game should be judged.
I'd actually point to Resident Evil 3 as a game that does a Stalker very well. The game highly advises you don't fight Nemesis, but you can if you wish. And he is beatable, it's just extremely risky. He also has a proper unsettling stalker theme -- whenever I hear it I'm scared of even moving to the next screen for fear of him suddenly stampeding into frame. Except for maybe a few one-offs, all enemies in the Resi games were beatable. A lot of the time it was the fact that you had to beat them that made them intimidating, because you couldn't just run away. Like with Nemesis, where most of the time you could flee, but there were those 2 or 3 scenarios where you were stuck with him in a confined area, and all you could think was 'Ah fuck, how am I gonna live through this?!'immortalfrieza said:I get the same feeling with the first 3 Resident Evil games, the Clocktower games, and SH: Shattered Memories. Forcing you to run and hide all the time gets annoying rather than scary pretty quickly, especially when there's little real reason given as to why you can't fight back. One does not make something scary by making you helpless, but by making you dread (subtlety in horror is rare these days) the next encounter. I've been far more scared and much more often by games that make you a walking arsenal that's able to kill every living or unliving thing in the game than games that prevent you from being able to fight back under any circumstances, because they balanced things so that you could still get your ass kicked despite being a walking arsenal and the music and atmosphere created a constant feeling of dread.Casual Shinji said:Your mentioning of the frustration reminds me of my time with Outlast, where the annoyance of unbeatable stalker enemies took over from the fear right quick. So yeah, it looks alright, but I fear the Alien's indestructablity will just get on my nerves. And I'm sorry, but the Alien itself doesn't look particularly scary in this game. It just looks like an Alien walking around, no different from footage I've seen of Colonial Marines.
I did raise my eyebrows at IGN's 5...not that they matter but stillStormShaun said:The funny thing about this, is that some sites/reviewers are giving it a 5/6 or 8/9.
To be honest, the ones giving it a better score seem more reliable with their reputation and review.
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