That and the presence of humans were both covered all the way back at the game's announcement.Kopikatsu said:There's...only one Xenomorph in the game?
That seems kind of...weird, I guess. Especially considering just how fodder the Xenos have been in every other game I can think of.
I think that's the point though. In all of the other games the Xenos never really felt scary. This game is trying to bring back the terror to the franchise. Look at the first film. There is only one Xeno in that and you can't deny that it's a genuinely creepy experience seeing the crew get taken down one by one and slowly loosing it to the fear. I hope this game can capture that feeling coz that would be an awesome game!Kopikatsu said:There's...only one Xenomorph in the game?
That seems kind of...weird, I guess. Especially considering just how fodder the Xenos have been in every other game I can think of.
Character interaction and having other options for escaping the Alien besides curling into a ball and praying does not equal a shooter.Tradjus said:Called this.
Seriously, this whole "There's only one enemy" thing had me rolling my eyes from the start.
There are always sections in a game's development, the first section is where everything is really free floating and there is a lot of wayward talk about this and that, and how it's going too revolutionize whatever and be so unique and interesting. But then there is the second section, where a corporate overlord who is paying for the project sends his minions in too violently punch all of the creativity out of the game makers in favor of turning their vision into a bland samey boring dime a dozen shooter.
Normally, you're also armed to the teeth (or at least got enough ammo to shoot a mayority of the xenos). Here, you're basically unarmed so a single Xeno is enough of a threat.Kopikatsu said:There's...only one Xenomorph in the game?
That seems kind of...weird, I guess. Especially considering just how fodder the Xenos have been in every other game I can think of.
The original movie only had one alien, and that seems to be where most of the inspiration is coming from for this game.truckspond said:So there will be almost no Aliens in an Aliens game... How well did the whole Call of Duty + alien thing work out for Colonial Marines again?
Is there anything in the article claiming it will be "a bland samey boring dime a dozen shooter"? No, he said there will be other survivors that may help or harm the player, and the player will likely have to defend themselves against the latter category. That's not the same as your standard shooter.Tradjus said:Called this.
Seriously, this whole "There's only one enemy" thing had me rolling my eyes from the start.
There are always sections in a game's development, the first section is where everything is really free floating and there is a lot of wayward talk about this and that, and how it's going too revolutionize whatever and be so unique and interesting. But then there is the second section, where a corporate overlord who is paying for the project sends his minions in too violently punch all of the creativity out of the game makers in favor of turning their vision into a bland samey boring dime a dozen shooter.
true. who knows if we would have any firearm at all. if then maybe a pistol but that would be it with limited ammo. something similar to "i am alive".MysticSlayer said:Is there anything in the article claiming it will be "a bland samey boring dime a dozen shooter"? No, he said there will be other survivors that may help or harm the player, and the player will likely have to defend themselves against the latter category. That's not the same as your standard shooter.
I'm with you we need a Xenomorph game. You can even start the game as a facehugger and build up your forces/family until the end where you and your brothers are tearing the place apart. But no, because people don't like playing as someone who isn't exactly like them, or in many cases so bland they project themselves onto them.008Zulu said:This game would have been much better served if you were the Xeno, rather than the human who has to kill a bunch of humans before they can kill the Xeno.
Just give us what we want; To play Predator, and only Predator, stealthing around killing everything.
There was a game like that. In fact, there were three. They were Alien Vs. Predator, Alien Vs. Predator 2, and Alien Vs. Predator (2010)Azure Knight-Zeo said:I'm with you we need a Xenomorph game. You can even start the game as a facehugger and build up your forces/family until the end where you and your brothers are tearing the place apart. But no, because people don't like playing as someone who isn't exactly like them, or in many cases so bland they project themselves onto them.008Zulu said:This game would have been much better served if you were the Xeno, rather than the human who has to kill a bunch of humans before they can kill the Xeno.
Just give us what we want; To play Predator, and only Predator, stealthing around killing everything.
Also as for the Predator part, there was a game called Predator Concrete Jungle. It... wasn't that great.
Aw that's a shame and kinda lame if its just gonna be scripted and therefore predictable in multiple playthroughs:/BrotherRool said:I'm 100% certain the Alien is going to be invunerable until the last level. This isn't going to be an open-world game, I think at best it'll be more like Amnesia in structure.
So technically they could probably get away with scripting everything, but I hope the AI is really awesome
I'm still hoping it won't be heavily scripted (although whether it will be is up in the air). But if it's not scripted much I still think the way the games going to work is that their are zones and places you need to get to/objectives you need to achieve. And the Alien AI will hunt you (and possibly NPCs?) whilst you're doing that and you have to try and stay alive/out smart it.Frankster said:Aw that's a shame and kinda lame if its just gonna be scripted and therefore predictable in multiple playthroughs:/BrotherRool said:I'm 100% certain the Alien is going to be invunerable until the last level. This isn't going to be an open-world game, I think at best it'll be more like Amnesia in structure.
So technically they could probably get away with scripting everything, but I hope the AI is really awesome
I knew I was letting my imagination get the better of me as I envisioned a completely non scripted free form ship environment inhabited by intelligent npcs and your actions and interactions would affect how the alien AI responds, but we are in 2014 and it's about time games focus on things like uber ai instead of photo realistic graphics.
Dunno imagine a game where besides playing as is intended, you have the option to just go hide in the vents like newt did in aliens, making for a very boring (but safe!) game only punctuated by the screams of the crew being slaughtered echoing across the vents, climaxing in a mad dash for the end of game rescue ship or escape pod. Or just being VERY lucky and managing to kill the alien by accidentally releasing an airlock in the very beginning of the game and therefore saving the entire crew of the ship before most even realized what was happening.
Meh give it another decade and just maybe we might get there...