Fox12 said:
The thing is, the Alien was never supposed to be scary itself. Heck, they basically get neutered in the James Cameron sequel. What WAS scary was the implication that, frankly, the human race is expendable. They find a stash of eggs on a crashed alien space craft at a time where human thought they were alone in the universe. There are mysterious pyramids built in honor of the creature, giing it an almost cult like background. Then the characters are stuck on a giant floating haunted house with no way to escape. No one is coming to help them. They're alone in the infinite black. And then, even if they survive, or kill the Alien, there's still an alien ship filled with hundreds of the buggers. Presumably there are more elsewhere. To make matters worse, even the humans can't be trusted. There are all these shady organizations that seem to know more than the audience or the crew, leading to a sense of paranoia. The monster wasn't scary, the ideas behind it were.
Except the Alien was supposed to be scary on its' own and, by all standards of the time, it really was back in 1979. It was a monster unlike everything else at the time. It was vaguely human in shape but still alien enough that the similarity wasn't readily apparent. It contained several sexual traits from both genders and was essentially a perfect predator that lived up to its' name, not to mention its' several distinct life stages (face hugger, chest burster, drone) kept the audience guessing as to how it would evolve. The Alien set the precedent for all later monster movies and because of its' scariness it became iconic. That's why it isn't very scary today, because it is a pop culture icon and even people who haven't seen the movies knows what an Alien looks like and what it does.
The
film became scary not only because of the monster but because it also featured a dystopian future with a cast of space truckers that worked for a company that was ready to risk their lives in a heartbeat if it meant getting their hands on some more potential profit. The film took the zeitgeist of the late 70's and put it into the sci-fi genre, which up to that point had mostly been idealistic scenarios of Utopian futures or clear cut Good vs Evil-style scenarios. Alien instead showed a bleak future for mankind where space was just another place where big companies could exploit people.
Fox12 said:
I have no idea if the game captures any of this, but the sequels did not. They just turned the creature into a space velociraptor, which misses the point entirely. That's why James camerons film is not scary at all, despite having hundreds of the creatures.
Also because James Cameron's Aliens was not meant to be scary. It was a very intentional genre shift because Cameron felt that he could not properly emulate the horror that Scott had created in Alien. Cameron instead opted for the action-thriller angle with an overt Vietnam war tone and a theme about motherhood because it took the series in a new direction and made the sequel its' own movie instead of just "that pale copy". That's also why Aliens is consistently listed as one of the best action movies of all times, because it understands to exploit the scariness of its' source material while daring to take it in a new direction.
As for the game, it really nails the dread of encountering the Alien. You are afraid of it because it is the absolute apex predator and the best you can hope for is to temporarily distract it or outsmart it, not defeat it. It also likes to show up when you least expect it.