All about Bioshock!

lysiaboy

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Feb 17, 2010
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Hey everyone, it's me again.

Just finished another playthrough (8th) of Bioshock and a 6th of Bioshock 2, and I have come to these conclusions:
*Bioshock has a better story/plot than Bioshock 2
*Andrew Ryan captures your imagination more than Sofia Lamb, and is more memorable.
*In my mind, Jack is a better protagonist than Subject Delta.
*The levels and settings of the first game was superior to the second.
*Bioshock featured better gameplay sequences than it's sequal (classical music splicer kill-fest in fort frolic was my personal favourite).
*more crucially, combat in bioshock 2 seemed more natural than it's predecessor (with more noticable differences between upgraded plasmids, duel wield plasmids and weapons at the same time, etc)

so...yeah. I still prefer the original over the sequel. And, like most of the gaming community with a brain, I am really excited for bioshock:Infinite.

Regards, Lysiaboy.

P.S any feedback or comments of your own are welcome.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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personally I dont think Biochock 2 was as bad as everyone is making it out ot be...I went in knowing that it wasnt going to have the same "OMG WOW!" factor as the original Bioshock, but I got exactally what I wanted,

more Bioshock
 

MercurySteam

Tastes Like Chicken!
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lysiaboy said:
P.S any feedback or comments of your own are welcome.
You just stated everything that anybody who likes the Bioshock games already knows.

Sooooo........ discussion value?
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
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You needed to play Bioshock 1 8 times and Bioshock 2 6 times to come to THAT conclusion? Why the fuck did you play Bioshock 2 6 times anyway? Sure it's not a bad game, but 6 times?
 

liquidsolid

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Feb 18, 2011
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Yeah I completely agree on all points. I think it is interesting what they did with Bioshock 2. I feel like they tried to counter the Objectivism philosophy of Andrew Ryan with the Utilitarian philosophy of Sofia Lamb. Honestly, it didn't work so well because many of the characters they tried to use to drive the point home were weak. I feel like that black lady from the slums was Oprah and that weasel reporter wasn't much of a cool character and had a bit of a weak backstory. Compared to Sander Cohen and even that crazy plastic surgeon from the first game, they are very weak and boring characters.

Personally what made Bioshock interesting for me was trying to be the 'good guy' in all of the mess and save the little sisters. In Bioshock 2 I reveled in being just what I was, a monster. I took all the little sisters ADAM until I felt as if I was powerful enough. Then I just left them with their Big Daddies. At the end, I just decided to die because I figure Subject Delta is a monster and a monster has no place in the real world.

I'm very excited for Bioshock: Infinite, I'm just afraid that having that girl with you will saddle you with 'Prince of Persia syndrome' where your character will make snarky remarks back and forth with the female lead and they end up romantically linked by the end of the game just because. I wish they'd make it a deep love story or just not a love story at all.
 

Azure-Supernova

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Aug 5, 2009
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lysiaboy said:
*Bioshock has a better story/plot than Bioshock 2
*In my mind, Jack is a better protagonist than Subject Delta.
I'd say it's rather hard to compare them. Bioshock's story is all about the tension and the mystery. What is this place? Who are these people? What happened here? Who is Andrew Ryan? Who is Atlas and so on. It drives the player with the need to discover, explore and escape. Bioshock aims to provide the player with the same experience as Jack; being thrown into a foreign environment, removed from the security of familiarity. It's a chance for the player to experience Rapture and the people who still live there.

Bioshock 2 isn't about exploration, discovery or escape. It's about a beast with a one track mind hunting for the only thing he knows, his Little Sister. Delta's story is about redemption. He is already a monster of Rapture and in the game you have the option to rise above it and regain your humanity or to continue relentlessly and use any means to reach your goal. This is opposed to Jack whom will either succumb to the temptations of Rapture and become a monster or maintain his humanity.

They each have their merits and whilst Bioshock 2 doen't have the awe of being in Rapture for the first time, it has the emotional clout of the endings. But most people I speak to agree that the gameplay of the second is better and more varied and I can't disagree. However there are some reasons why I prefer playing Bioshock 2, mainly the parallels that Delta has to Mark Meltzer.
 

Esotera

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May 5, 2011
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Hey everyone, it's me again.

Just finished another read through(8th) of jarkhideous' review of lysiaboy's comment and I have come to these conclusions:
*my brain hurts from all this abstraction
*I really shouldn't be wasting time on the internet

so...yeah. I still prefer the original over the sequel. And, like most of the gaming community with a brain, I am really excited for the next comment jarkhideous makes on the next comment that lysiaboy makes. Bring on the sequel!

Regards, esotera.

P.S Sorry couldn't resist.



OT: Haven't played Bioshock2 all the way through, and have only done the original twice, but it'd be pretty hard to top the first one. Bioshock was perfectly paced as well as being really fun to play. Definitely in the top ten games of last decade (for me).
 

octafish

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Apr 23, 2010
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Hmmmm. For me Bioshock really kind of sucks as a shooter, the weapons aren't any fun, there are too many exploits, and the feel of the controls aren't exactly stellar either. It was such a grind, I just felt I had done it all before and done it better. Sure it was pretty, but so is STALKER, and STALKER is a deeper game. Plus STALKER is actually scary (I get the feeling that Bioshock was trying to be scary from the jump scares).

Yeah, I didn't much like it. I picked Atlas's true nature after the sub-pen and the big reveal didn't make me go "OMIGODTHATSAMAZING", it just made no sense. I had been grinding my teeth with frustration at this game until that point. That speech did give me pause, "a man chooses", damn right, and I chose to uninstall Bioshock and play something better.

Of the two I think Bioshock 2 is a better game because it is more fun to play.
 

ResonanceGames

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Feb 25, 2011
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I've been playing System Shock 1 (not 2) over the last few weeks, and it's amazing how much stuff Levine lifted from that game -- not just for System Shock 2 (which makes sense) but for Bioshock as well. Vita chambers? Check. Audio logs? Check. Overpowered melee weapon? Check.

I don't mean any of this as a criticism, since all great games borrow from other ones, but it is funny to watch someone carry the torch for a game they had no involvement in.

So on that note, I'd have to say that both System Shock games are better than both Bioshock games. But I still dig the Bioshocks.
 

lobster1077

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Feb 7, 2011
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It's an incredibly beautiful game with a terrific story but as for the gameplay and pacing, they were very poorly handled. So much backtracking and fetch quests really killed the sense of progression and acted to just pad out the game a bit. Without the fetch quests it would have been about 4 or 5 hours rather than 8, but those 4 hours would have been near perfect with a little reworking of the combat of course.
 

Phoenixmgs_v1legacy

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Sep 1, 2010
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lysiaboy said:
*Bioshock has a better story/plot than Bioshock 2
I haven't played Bioshock 2 but I doubt it has a worse story than Bioshock because Bioshock's story was nonsensical with gaping plot holes.

It made no sense to send in an assassin to kill Ryan using physical attacks because he would be revived in a vita-chamber. Fontaine should've got to his food supply or water supply to poison him as the vita-chamber wouldn't work against that. There was no way for Fontaine to know Ryan disabled his vita-chamber. Plus, Ryan knew about the mind control so he could've commanded Jack to not kill him if he so pleased (Fontaine may not have known that Ryan knew though). The assassination plan was a horrible plan and only worked because Ryan killed himself. Jack was a great candidate to actually get to Ryan because he was unkillable and was mind controlled, but Ryan was unkillable as well. I actually thought there was going to be a twist at the end where Ryan was still alive (I also re-enabled the vita-chamber in Ryan's office; I was just exploring the room before he killed himself and you can actually do that).
 

geekRAGE

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Aug 23, 2010
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Bioshock 1 and 2 were boring. I couldn't get into either of these games. I finished the first one which took forever cuz I was just bored every time I started the game up. I never finished the second one cuz it felt like the same game just with a different guy you control, same plasmids and guns that still felt weak.
 

doctimus

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Dec 20, 2011
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Let me first start by saying I'm a big fan of Bioshock. I played through the first game three times (the second time to get all the achievements and the last time just to wander through Rapture one more time) and played through the second one once, and I think OP is right on the money regarding how they compare. Bioshock has the better story while Bioshock 2 has significantly better combat.

*SPOILER ALERT*

I think the achievement system undermines Bioshock. In both games you only get achievements if you take the good path (i.e. saving the little sisters, not killing key figures); plus you get all kinds of perks for saving the Little Sisters you wouldn't otherwise get. It takes a lot of the supposed choice out of the games.

Then again, maybe that's the underlying message. Both Jack and Delta go throughout the game largely as the tools of other characters, led by the nose from one objective to another. For Jack he's conditioned to obey (even when his conditioning is broken he is still led by Tenanbaum (spelling?). Delta meanwhile is a single-function automaton, following the guidance of Eleanor and continuing to serve the limited purpose for which Big Daddies are created (protecting Little Sisters). It comes as no surprise by the end when he dies. Eleanor escapes and when she does Delta has completed his purpose. He can't reenter society so there really isn't anything left for him to do; he's like a robot that gets shut off.

That being said the games have great atmosphere and the plasmids are fun to use (although I was annoyed about how underpowered telekinesis gets in Bioshock 2, but I guess that evens out how overpowered it was in the original).
 

skywolfblue

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Jul 17, 2011
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My opinion:

lysiaboy said:
*Bioshock has a better story/plot than Bioshock 2
Disagree. There were a few good moments, outshone by a whole lot of really dull moments in #1. Atlas's orders are pretty much dull, and then after Ryan is dead the whole story just kinda dies with him.

lysiaboy said:
*Andrew Ryan captures your imagination more than Sofia Lamb, and is more memorable.
True, but Sofia is better then Fontaine. She makes an excellent counterpart to Ryan. The bits where she picks apart Ryan's philosophy and shows why it went wrong and then rationalizes the opposite make for a much more intellectually stimulating debate then what is found in Bioshock 1. She's crazy, yes, but she feels she has reasons for that crazy, much like Ryan.

lysiaboy said:
*In my mind, Jack is a better protagonist than Subject Delta.
Disagree. Aside from the one "plot twist" moment, I never really felt connected or compelled by Jack. Nobody knew who he was, nobody referred to him by name, a random faceless wandering around killing splicers. I really felt like Delta had a much more clear background and goal, find his daughter, at all cost. The other characters refer to Delta's history and comment on his past.

lysiaboy said:
*The levels and settings of the first game was superior to the second.
I felt that they're pretty similar.

lysiaboy said:
*Bioshock featured better gameplay sequences than it's sequal (classical music splicer kill-fest in fort frolic was my personal favourite).
Neither game had a whole lot of scripted gameplay sequences, the splicer holdout at the end of bioshock 2 is perhaps the only one I can think of? (aside from what you mentioned).

lysiaboy said:
*more crucially, combat in bioshock 2 seemed more natural than it's predecessor (with more noticable differences between upgraded plasmids, duel wield plasmids and weapons at the same time, etc)
Agree, combat is much better in 2.
 

Phoenixmgs_v1legacy

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Sep 1, 2010
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skywolfblue said:
lysiaboy said:
*Andrew Ryan captures your imagination more than Sofia Lamb, and is more memorable.
True, but Sofia is better then Fontaine. She makes an excellent counterpart to Ryan. The bits where she picks apart Ryan's philosophy and shows why it went wrong and then rationalizes the opposite make for a much more intellectually stimulating debate then what is found in Bioshock 1. She's crazy, yes, but she feels she has reasons for that crazy, much like Ryan.
Wow, that sounds a lot better than the 1st game, which threw all these Objectivism references and totally didn't talk about the philosophy at all. You just kind of got the sense that Objectivism is bad because Rapture failed and that's pretty much it.
 

ResonanceGames

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Phoenixmgs said:
Wow, that sounds a lot better than the 1st game, which threw all these Objectivism references and totally didn't talk about the philosophy at all. You just kind of got the sense that Objectivism is bad because Rapture failed and that's pretty much it.
Eh?

The game went to fairly great lengths to show how Fontaine exploited Ryan's philosophy and slowly forced him to abandon it. Ryan's Objectivist aspirations and his failure to make it sustainable are pretty much his entire character arc.

It wasn't a point-by-point explanation (or refutation) of Randian philosophy, but how could it be? That would be awful and heavy-handed. It was still a major theme, and it wasn't handled so much as "here's why objectivism fails" as it was "here's why human beings fail.
 

Captain Booyah

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Apr 19, 2010
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Discussion value's a little sparse in here, boyo.

lysiaboy said:
*Bioshock has a better story/plot than Bioshock 2
Definitely. BioShock 1 wasn't anything extraordinary -- it gets a little obvious that the complete stranger with the fruity accent is probably going to betray you, and that mind control twist would have even put M. Night Shyamalamalamawhatshisname in his place -- but the second one felt very hackneyed. There wasn't much left to say and it showed.

Andrew Ryan captures your imagination more than Sofia Lamb, and is more memorable.
Anybody was better than Sofia Lamb. Fuck, even Fontaine was better than Lamb. Life asked her if she wanted to supersize her bitchiness and by God, did that woman do it.

Even her character in itself was a little sketchy. It was like the devs just said, "OK, let's just make her the exact polar opposite of Andrew Ryan" and then called it a day. Ryan had obvious human flaws and faults -- even over the radio, you can hear him getting angry and frustrated -- but Lamb talks with all the conviction and emotion of an answering machine. Remaining so calm all the time made her downright robotic.

In my mind, Jack is a better protagonist than Subject Delta.
Yeah. Jack was a nobody, but I liked the feeling of being the only human survivor skulking around and lurking in the shadows. One of the things I hated most in the sequel was that stomping around as a Big Daddy completely obliterated any feeling of quiet stealth in the original.


The levels and settings of the first game was superior to the second.
Agreed. The levels in the original were pretty major, because each of them represented an aspect of life in Rapture -- Fort Frolic = entertainment, Hephaestus = industry, etc. The levels in the second game were fine, but they felt like throwaway levels that hadn't made it into the first game. I can't even remember any of them besides Ryan Amusements (because of the creepy-ass Ryan automatons) and that leisure resort at the very beginning.

Bioshock featured better gameplay sequences than it's sequal (classical music splicer kill-fest in fort frolic was my personal favourite).
They're kinda two things. The gameplay in the second was much, much better, but in terms of actual memorable moments (as the "classical music splicer kill-fest" would suggest), then the first wins, hands down. Dr. Steinman stabbing his "patient", Cohen's Tchaikovsky scene, Mariska Lutz begging for her daughter to come home, the list goes on. Only thing I remember in the second was electrocuting Alex the Great, and then hearing him scream and see the blood roll up in sheets inside his tank. Made me feel awfully guilty.

more crucially, combat in bioshock 2 seemed more natural than it's predecessor (with more noticable differences between upgraded plasmids, duel wield plasmids and weapons at the same time, etc)
Certainly. The first wasn't much more than fetch-quests and mowing down bad guys in every room you come across. That said, I have no idea why they limited your health kits and EVE hypos in the second to four or five or whatever. That was stupid.

doctimus said:
I think the achievement system undermines Bioshock. In both games you only get achievements if you take the good path (i.e. saving the little sisters, not killing key figures); plus you get all kinds of perks for saving the Little Sisters you wouldn't otherwise get. It takes a lot of the supposed choice out of the games.
I dunno, you get at least three achievements just for killing Sander Cohen. Considering he doesn't pose a threat to you the two chances you get to cave his pancaked face in, I wouldn't exactly have categorised it as strictly "good". You're right about the Little Sisters, though -- in the end, saving all the Little Sisters only makes you lose out on a pretty paltry amount of ADAM than if you'd harvested them all, and that isn't even including all the perks and bonuses you get for being the good guy.

Jeez, longer than expected post is longer than expected. I guess there was discussion...?
 

JasonBurnout16

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lysiaboy said:
Just finished another playthrough (8th) of Bioshock and a 6th of Bioshock 2.
Wow, I still haven't been able to finish this game and you've done it 8 times. Myself, I struggle with the gameplay while loving the story, as I worry I'm missing something and that means I don't enjoy the game. Will complete this somewhen though! And Bioshock 2. I own both games and have never completed ether.