I've hated this problem for so long, games with bad endings... it really does feel like a waste of time when a game plays out so perfectly for most of its time, then stumbles and drops its pants right at the end.
So, I'm going to list a few games that had awesome endings.
Final Fantasy 6.
Big dungeon leadup to one of the most despicable final bosses ever? Awesome.
Big escape from a crumbling tower as the final cutscene? Awesome.
Final shot of the airship, symbol of freedom and hope? Still awesome!
Halo.
Escaping the Pillar of Autumn was SO INTENSE. One massive case of the gameplay and story working in harmony to cap off an amazing game.
Bastion.
BASTION.
I've never seen a binary choice1/choice2 ending where, on the first playthrough, one ending is obviously the "good" ending, while on the second run, without changing a single thing, the other choice feels like the "good" one. There was so much thematic buildup to the climax that I could barely sleep afterward for days. Flawless in every way. Can't say more, though; still feels like a spoiler after 3 years.
I think game developers are learning to do better endings, overall. I remember some punishingly awful endings from pre-2000, so while Devs obviously haven't all learned from the greatest endings (see above), disappointing endings are at least better than the ones that end in crushing despair and an apparent loathing for the player.
So, I'm going to list a few games that had awesome endings.
Final Fantasy 6.
Big dungeon leadup to one of the most despicable final bosses ever? Awesome.
Big escape from a crumbling tower as the final cutscene? Awesome.
Final shot of the airship, symbol of freedom and hope? Still awesome!
Halo.
Escaping the Pillar of Autumn was SO INTENSE. One massive case of the gameplay and story working in harmony to cap off an amazing game.
Bastion.
BASTION.
I've never seen a binary choice1/choice2 ending where, on the first playthrough, one ending is obviously the "good" ending, while on the second run, without changing a single thing, the other choice feels like the "good" one. There was so much thematic buildup to the climax that I could barely sleep afterward for days. Flawless in every way. Can't say more, though; still feels like a spoiler after 3 years.
I think game developers are learning to do better endings, overall. I remember some punishingly awful endings from pre-2000, so while Devs obviously haven't all learned from the greatest endings (see above), disappointing endings are at least better than the ones that end in crushing despair and an apparent loathing for the player.