Imo skyrim's problem (and I say this with steam-logged 190 hours of playtime) is that it's just too goddamn shallow.
The world is large and ready to be explored, but there's not actually much to do despite all that space, you can join a faction and be the leader of it within a handful of quests, despite more suitable leaders (who won't run off across the world fighting dragons) being available and everyone will rehearse the same tired lines to you over and over again irrespective of what you've done. (Although, the lack of psychic Oblivion guards is a welcome change).
Skyrim looks great, and the addition of dragons was a nice touch, but I think it went too broad, and in the process lost some depth.
EDIT: With regards to the comment on faction quests; I know, in Oblivion etc you could still become leader of a faction and then continue running off across the world, but the fact is you completed so many more quests (and the faction story steered things in the right direction)so that you actually felt like you'd earned your position. In all the factions in Skyrim (with the possible exception of your final position in the Dark Brotherhood) I just don't feel like the character even plausibly earned their inevitable position at the top of their faction.
EDIT(2): Just read what someone else said, and the stupid goddman annoying blatant leading the player through every little thing has to go. Removing the markers won't make any difference, it's ingrained into the game. If you want to skip the 'meat' of the quest, and just go and kill the final guy, you should frikkin be able to. This is something (in a number of places) Fallout: New Vegas did reasonably well. Often, killing someone integral to one quest or stepping out of line would spawn another quest instead of just failing it; and you could often skip most of the quest and go straight to the end if you knew what you were doing.
The world is large and ready to be explored, but there's not actually much to do despite all that space, you can join a faction and be the leader of it within a handful of quests, despite more suitable leaders (who won't run off across the world fighting dragons) being available and everyone will rehearse the same tired lines to you over and over again irrespective of what you've done. (Although, the lack of psychic Oblivion guards is a welcome change).
Skyrim looks great, and the addition of dragons was a nice touch, but I think it went too broad, and in the process lost some depth.
EDIT: With regards to the comment on faction quests; I know, in Oblivion etc you could still become leader of a faction and then continue running off across the world, but the fact is you completed so many more quests (and the faction story steered things in the right direction)so that you actually felt like you'd earned your position. In all the factions in Skyrim (with the possible exception of your final position in the Dark Brotherhood) I just don't feel like the character even plausibly earned their inevitable position at the top of their faction.
EDIT(2): Just read what someone else said, and the stupid goddman annoying blatant leading the player through every little thing has to go. Removing the markers won't make any difference, it's ingrained into the game. If you want to skip the 'meat' of the quest, and just go and kill the final guy, you should frikkin be able to. This is something (in a number of places) Fallout: New Vegas did reasonably well. Often, killing someone integral to one quest or stepping out of line would spawn another quest instead of just failing it; and you could often skip most of the quest and go straight to the end if you knew what you were doing.