soooo, thanks to steam selling everything off atm (curse you bastards taking all my money!!) i got myself the walking dead and even spec ops the line - well mainly since there was such a hype about both of them and they were SO cheap i had to....yea I know I?m looking for help about that as we speak
Anyway probably BECAUSE they were so hyped neither game really turned out to be all that special to me. Did that happen to anyone else besides me or am I just too cynical by now?
Where to start hmm well since i just finished walking dead might as well go with that
now I?m guessing all those big emotional rollercoasters people where talking about was really just the last 2 minutes of act 5. the rest of the game the closest I got to any real emotion was the cheering and dancing on the ceiling when i had the option to bash in Larry?s head apart from that it was very much a point and click exercise....reminded me a bit of those interactive movies they released in the 90s anyone remember those? sort of entertaining but overall....not much of a game in the sense of challenge, but i understand that?s not what the game was meant to be.
Now what I do see is a potential for replay simply by making different choices and seeing how they play out. Now the main issue I have is that they still got to end up in the jewelry store in savanah so I?m not sure how much time and effort I?ll put into seeing all the possible ways to get there.
somewhat off topic: molly is OP as fuck and in general the amount of 1 armed-chin-ups that are done in that game are ridiculous considering that these are supposed to be normal people - I mean think about it any of you could ACTUALLY pull themselves up a ledge on 1 arm? hell most people couldn?t do it with 2 arms anymore....not to mention that people don?t seem to help Lee anymore after he chops that arm off...yea let the guy with 1 arm carry the ladder - makes total sense
Anyway I?m getting sidetracked.
So overall I got to say I?m happy it was so successful cuz it proves ADVENTURE games aren?t dead - hopefully zombie games are dead forever - i.e. the idea won?t be recycled again for another 10-15 years.
Spec ops the line;
Well I don?t understand AT ALL why people think this game is special, sorry. So u shot yanks....k....well so what? Admittedly that?s new for Americans I take it to blast their compatriots in a single player scenario since we all have been doing it forever in multiplayer but really does that make the game special? The story itself is summed up as: *oh someone watched apocalypse now and decided to make a game depicting the effect of modern warfare on the human psyche*
Now fair enough maybe it?s because ApoNow is one of my favorite movies ever, hence I must have seen it a million and 5 or 6 times by now but I didn?t see anything new or particularly deep in that game. I mean hell the radioman is almost 1-1 Dennis hopper from the movie - just imagine he gotten in charge of Kurtz?s mob....crap guess I should put a spoiler warning for the movie into the headline as well. anyway, it could also be that having spent way too many Friday nights at university/college parties where u always run into that "deep and meaningful" guy that rattles of 4-5 half memoriesed Nietzsche or Dante quotes to prove just how clever he is, that the rather generic *doom and gloom* of the game had no real affect/appeal.
Now I haven?t served in any armed forces myself but I could understand if it was a game that has a lot of meaning to vets. now the few vets I know don?t even play computer games so I simple can?t comment on that - maybe there are some here who could enlighten me in that regard?
Apart from that I don?t think anyone is going to tell me that it?s the future of the shooter genre in regards to its mechanics or grafix etc. felt very generic and at times simply broken - now the 3.50$ I paid for it was well spent but tbh if I had paid full price for this I be pissed - MUCHO
So in summary I guess all I meant to ask if anyone can explain to me what was so new/special/insightful about those 2 games since I clearly don?t get it.
I?ll say one thing though in TWD's defense - if "The Last of Us" female character has half the personality that clementine has than fuck all those haters (with railroad spikes) who think that girl (sorry can?t remember her name atm) shouldn?t be so big/ prevalent on the box art
*rant protocol terminated*
Anyway probably BECAUSE they were so hyped neither game really turned out to be all that special to me. Did that happen to anyone else besides me or am I just too cynical by now?
Where to start hmm well since i just finished walking dead might as well go with that
now I?m guessing all those big emotional rollercoasters people where talking about was really just the last 2 minutes of act 5. the rest of the game the closest I got to any real emotion was the cheering and dancing on the ceiling when i had the option to bash in Larry?s head apart from that it was very much a point and click exercise....reminded me a bit of those interactive movies they released in the 90s anyone remember those? sort of entertaining but overall....not much of a game in the sense of challenge, but i understand that?s not what the game was meant to be.
Now what I do see is a potential for replay simply by making different choices and seeing how they play out. Now the main issue I have is that they still got to end up in the jewelry store in savanah so I?m not sure how much time and effort I?ll put into seeing all the possible ways to get there.
somewhat off topic: molly is OP as fuck and in general the amount of 1 armed-chin-ups that are done in that game are ridiculous considering that these are supposed to be normal people - I mean think about it any of you could ACTUALLY pull themselves up a ledge on 1 arm? hell most people couldn?t do it with 2 arms anymore....not to mention that people don?t seem to help Lee anymore after he chops that arm off...yea let the guy with 1 arm carry the ladder - makes total sense
Anyway I?m getting sidetracked.
So overall I got to say I?m happy it was so successful cuz it proves ADVENTURE games aren?t dead - hopefully zombie games are dead forever - i.e. the idea won?t be recycled again for another 10-15 years.
Spec ops the line;
Well I don?t understand AT ALL why people think this game is special, sorry. So u shot yanks....k....well so what? Admittedly that?s new for Americans I take it to blast their compatriots in a single player scenario since we all have been doing it forever in multiplayer but really does that make the game special? The story itself is summed up as: *oh someone watched apocalypse now and decided to make a game depicting the effect of modern warfare on the human psyche*
Now fair enough maybe it?s because ApoNow is one of my favorite movies ever, hence I must have seen it a million and 5 or 6 times by now but I didn?t see anything new or particularly deep in that game. I mean hell the radioman is almost 1-1 Dennis hopper from the movie - just imagine he gotten in charge of Kurtz?s mob....crap guess I should put a spoiler warning for the movie into the headline as well. anyway, it could also be that having spent way too many Friday nights at university/college parties where u always run into that "deep and meaningful" guy that rattles of 4-5 half memoriesed Nietzsche or Dante quotes to prove just how clever he is, that the rather generic *doom and gloom* of the game had no real affect/appeal.
Now I haven?t served in any armed forces myself but I could understand if it was a game that has a lot of meaning to vets. now the few vets I know don?t even play computer games so I simple can?t comment on that - maybe there are some here who could enlighten me in that regard?
Apart from that I don?t think anyone is going to tell me that it?s the future of the shooter genre in regards to its mechanics or grafix etc. felt very generic and at times simply broken - now the 3.50$ I paid for it was well spent but tbh if I had paid full price for this I be pissed - MUCHO
So in summary I guess all I meant to ask if anyone can explain to me what was so new/special/insightful about those 2 games since I clearly don?t get it.
I?ll say one thing though in TWD's defense - if "The Last of Us" female character has half the personality that clementine has than fuck all those haters (with railroad spikes) who think that girl (sorry can?t remember her name atm) shouldn?t be so big/ prevalent on the box art
*rant protocol terminated*