In many games we often are given extra content that in no way impacts the core gameplay mechanics or the overall plot of the game. In certain places this has a way of dividing a gamer community between those upset that developer resources are "wasted" on non-essential additions when core game mechanics could still use some attention, and those who enjoy all the extras.
Game "Fluff" can run the gambit from non-combat pets, achievement systems, in-game lore codexes, mini-games, collectibles, easter eggs, costumes, and so much more. The only real defining trait crossing them all is their necessity. Most all of this content could be cut from a game and not impact it's overall quality of gameplay mechanics or story missions.
Personally, I'm not only a fan of fluff, but it's become almost a critical thing for me. I find I am drawn the most towards games that offer a full experience that lets me really play how I want and isn't limited to just "a story" because we have tons of other media for that. I want a fully realized world to explore.
What I want to know is other people's opinion about "Fluff" in games. What kind of fluff is your favorite? Which ones do you hate? Do you feel there can ever be too much fluff in a game? How much does the "fluffiness" of a game contribute to your overall buying decisions?
Let's drop all this silly talk about core gameplay mechanics, quality story writing, graphical and audio fidelity, performance, and just focus on all the little (or sometimes not so little) things in games that don't often make the taglines on the back of the box.
Game "Fluff" can run the gambit from non-combat pets, achievement systems, in-game lore codexes, mini-games, collectibles, easter eggs, costumes, and so much more. The only real defining trait crossing them all is their necessity. Most all of this content could be cut from a game and not impact it's overall quality of gameplay mechanics or story missions.
Personally, I'm not only a fan of fluff, but it's become almost a critical thing for me. I find I am drawn the most towards games that offer a full experience that lets me really play how I want and isn't limited to just "a story" because we have tons of other media for that. I want a fully realized world to explore.
What I want to know is other people's opinion about "Fluff" in games. What kind of fluff is your favorite? Which ones do you hate? Do you feel there can ever be too much fluff in a game? How much does the "fluffiness" of a game contribute to your overall buying decisions?
Let's drop all this silly talk about core gameplay mechanics, quality story writing, graphical and audio fidelity, performance, and just focus on all the little (or sometimes not so little) things in games that don't often make the taglines on the back of the box.