Vault101 said:
Hi again, just asking for everyone elses opionion
reveiws have been less than polarizing, however it dose look interesting, hows the story?/gameplay?
what are the pros and cons?
I'll give you a rundown, but first, for the record so we'll be clear about it - I fucking love it. I beat it 5 times, and it gave me more fun than Mass Effect 2.
What's good:
- The story. Of course, your mileage may vary, but for me it was great. It seemed a little bit cliche at first (preventing the WWIII), but as you get down to it, it has a few good twists (not 'GENIUS!' ones, but definitely some good ones. I'm not going to spoil anything, but if you'll play it, you'll be very surprised at the end of the Taipei missions), the villain's reasoning makes sense, endings are definitely not a top class ones, but rewarding anyway.
- Choices. The true star of the game. Have you ever thought, that it sucks, the RPG games let you 'choose' one of the 2 options, but ultimately both lead to the same result? Well, AP is not like those games. I bought it on my PS3, while my pal bought it on PC, and when we compared our playthroughs, we discovered, that so may things can go differently, we immediately went back to it to see what else can we do. Of course, you'll always visit the same locations and do the same missions, but they way you approach it, what kind of help will you receive, or how big will be the enemy force you will encounter can be very different. And it's awesome. For example, the very first 'for real' mission. Goal: Catch the gun seller. When you do so, you can let him go for some money (for new weapons, armors and gadgets) and to monitor him, so he can lead you up to the bigger fish, or you can arrest him to get the info you'll want, but he'll just shut up, and you won't get anything out of it. You can also kill him, because... Well, he was kind of a bastard. Now, if you'll let him free, apart from cash you get some additional intel, which may lead you to your goal more quickly. If you'll arrest or kill him, enemy forces will be weaker in the next missions, because they just lost their arms dealer. I won't say much more, but let's just say that one little, not really plot-important arms dealer MAY be mentioned at the end of the game in the world news report which serves as a reminder of player's action and their consequences.
- Dialog tree/decision making system. It's a typical ME dialog tree, but with added timer for your each response, which is pretty cool. It adds some tension to the important decisions, when you have to make them in a blink of an eye. Sure, you may feel sometimes that you don't have enough time to respond to someone, but hey... In real life you don't wait 10 minutes before answering someone, right? It also removed Paragon/Renegade stuff, which was replaced by Suave/Aggressive/Professional answers. What's good, is that you are not bound to any of them because of getting points or whatever. Even more, if you want to charm everyone, you must figure out who likes talking with a laid out guy, and who needs some 'persuasion' to actually cooperate. Which brings me to...
- Respect/Disrespect system. This is how the system should look like in DA:O, folks. As I said, different people like different things, but if they don't like you, that doesn't mean you cannot benefit from it. Sometimes, pissing someone off completely IS the best solution (but not the only one, mind you, other methods works as well). Heck, even your mission bonus is different depending on your relationship with your handler (your helping voice via intercom). Sometimes you may want to piss your partner to get a more suitable bonus for you (unless you're a demolition expert, Darcy is the shining example of this).
- Skill system. If you liked Deus Ex's skill system, you'll love this one as well, because it's the same. At first, pistol looks like a load of crap, but as you put on your skill points in it, it suddenly becomes a really deadly weapon (especially with Chain Shot). The same with every other skill. People complained a bit, that some boss battles are impossible to beat, because you picked a stealthy guy to a fight in a flashy small room with a close combat monster, but as someone who beat the game on Hard, playing as a recruit, deliberately picking up random skills to not be really good at anything, I can tell you, there is no such as thing as 'stuck in game because of crappy skill management' here.
- The little things. For example, when you have a pen-drive with some locked databases, your handler hacks it for you if you don't have too much skills with computers. If you do, you'll be the one breaking the password. The game is full of things like that, that don't really mean anything, but it's nice to have them.
What's bad:
- Graphics. It's just sub-par. That's all that there is to say it. I didn't care about it, but I know many people do.
- AI is just dumb. I know, that I'm stealthy and stuff, but when you 'silently' take down a guard, and the very next one, standing just 5 meters away to the right in a straight line doesn't notice it, you know the coders overslept somewhere. Playing the game on hard just makes the guards more accurate, but not less stupid. It gets a bit better in an open combat. They actually try to use some cover...
- Rag doll. It's laughable. It's a problem of many, many, MANY recent games (AC:B for example). What happened? They could make great physics in 2004 (Far Cry, HL2), but they cannot now?
- Bugs. I didn't encounter many of them, but some of the people ***** really hard about it, so be warned. The game is out for over half a year now, so the game should be patched up anyway.
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Final words: Get it. The most underrated game of 2010.