First off, every single gameplay flaw reviewers found in Alpha Protocol is true. The AI is pretty bad, there is no reason to put points into any guns other than the Assault Rifle and Pistol, and every weapon does pathetically low damage except for headshots.
All the gameplay flaws really just make it kind of endearing. I really liked Alpha Protocol because the story was really well-designed. The characters were all well-rounded, even the really minor plot-device characters. Almost every single one of them was hilarious and quirky, meaning Mike Thorton is a straight man trying to fit into a world that resembles a Saturday morning cartoon version of a Tom Clancy novel. The dialog system is a faithful recreation of real human interaction because when you fuck up, people yell at you a lot and dislike you a lot more and you feel bad afterwards. And the degree to which you can customize your character's personality is unmatched in any game I've played since.
I played my first playthrough as a suave Top-Gun-meets-SWAT kind of guy who tries to align with the factions that cause the least collateral damage and tries to focus on the greater good even if it means people he cares about dies. As a result, he becomes increasingly isolated from the world around him to the point that his only motivation is to kill whoever he thinks is responsible. Unlike in Mass Effect, changing the motivations of your character from time to time actually works because it doesn't use a binary moral choice system.
My second playthrough was a psychopathic lumberjack brawler who is nothing but a vessel of destruction working for whoever points him at someone and says "fuck that guy up." If nobody tells him to fuck any guys up, he will fuck guys up anyway. He is a whirlwind of indiscriminate, bearded death.
Any game that allows you to play it seriously and as a parody of itself is simply awesome.
All the gameplay flaws really just make it kind of endearing. I really liked Alpha Protocol because the story was really well-designed. The characters were all well-rounded, even the really minor plot-device characters. Almost every single one of them was hilarious and quirky, meaning Mike Thorton is a straight man trying to fit into a world that resembles a Saturday morning cartoon version of a Tom Clancy novel. The dialog system is a faithful recreation of real human interaction because when you fuck up, people yell at you a lot and dislike you a lot more and you feel bad afterwards. And the degree to which you can customize your character's personality is unmatched in any game I've played since.
I played my first playthrough as a suave Top-Gun-meets-SWAT kind of guy who tries to align with the factions that cause the least collateral damage and tries to focus on the greater good even if it means people he cares about dies. As a result, he becomes increasingly isolated from the world around him to the point that his only motivation is to kill whoever he thinks is responsible. Unlike in Mass Effect, changing the motivations of your character from time to time actually works because it doesn't use a binary moral choice system.
My second playthrough was a psychopathic lumberjack brawler who is nothing but a vessel of destruction working for whoever points him at someone and says "fuck that guy up." If nobody tells him to fuck any guys up, he will fuck guys up anyway. He is a whirlwind of indiscriminate, bearded death.
Any game that allows you to play it seriously and as a parody of itself is simply awesome.