That sounds a lot like my experience with it. After playing Alpha Protocol, I was unable to enjoy DE:HR and gave up on it about ten hours in. As broken as a lot of the mechanics in AP are, it was still more satisfying to play, because the story and characters were so much more engaging, and the decisions (and the way you were forced to make them) actually felt like they made a difference. Plus you could actually punch people in the face if you were standing right next to them and they saw you before you managed to choke them out. I have goddamn cybernetic implant arms. Why can't I punch this guy, you stupid asshole game?Karoshi said:Weird, I consider it to be the exact opposite.PPB said:Overall it's not as bad as some people made it sound like (at least in its current patched state), but it's certainly not a great game either. In my humble opinion, it comes off as a poor man's Deus Ex.
I have played this game for two days straight and found the combat much superior to Deus Ex (not to speak of the boss battles...). There are plenty of different abilities, lots of ways to spec and most of the hybrid playstyles are pretty viable.
I am playing as a shotgun-wielding kung-fu master who stealthely obliterates his enemies. There are much more map routes which I can take and the stealth approch is much less infuriating than it was in Deus Ex. Overall, I am having lots of fun.
The plot is entertaining, but what absolutely won my heart were the shit ton of decisions I can take and which heavily influence the plot. Since you only get like 5-10 seconds to choose an option, you are going to fuck up at least one decision. Still, it's an absolutely amazing experience. Think fast and deal with the consequences.
As for bugs, during 20-30 hours play-time I have encountered only one minor glitch. An enemy got stuck in a crate and was invulnerable. A quick reload fixed it.
Overall, I am heavily recommending this game to fans of RPGs and stealth games.
Ahem. Anyway, yeah, surprisingly almost no bugs, just some stuff that felt unfinished/unbalanced. And despite that, I still had a great time and intend to replay it some day. It's a bit tragic that Sega owns the IP and has publicly said they have zero interest in a sequel, even though Obsidian has said they would do it and fix what went wrong with the first if they had the chance.