JourneyThroughHell said:
On PC, it lags. It lags a lot. It's somewhat hard to control, the stealth is awkward (especially after playing Conviction), so the only thing I could do was run and gun.
There's a fix for the lag, just need to edit a few .ini parameters, found it on the net when the game hit, worked perfectly from there on, played through the game twice. Speaking of Conviction, that thing lagged so hard for me I just couldn't be arsed with the game anymore halfway through, so never finished it (also got kinda bored).
Stealth is a bit odd indeed, though I had no probs with it after a while. It's sort of going for realism and then smashing the realism with RPG elements (especially cooldowns where you can walk right up to someone's face and be invisible). That said, the game's enjoyable as hell and the story's really good... the choices felt very real and awesome, felt like a completely original experience with the game's system.
JourneyThroughHell said:
And there were the hacking minigames. They were insufferable, complete, utter pain.
This is my one and greatest issue with the game. Unless you specialise (pick it as one of the three specialisations) in the stuff that gives you hacking bonuses, it's an absolute nightmare after a while.
Near the end of the game, there was this situation where an alarm went off but it wasn't an issue... so I came up to the alarm-turn-off-ing-minigame-thing-a-ma-jiggy determined to get it done and went to town on it. It took me like 50+ consecutive attempts to get the damn thing off and I had points to make it somewhat easier (as well as an equipment upgrade that was supposed to help too, Integrated Circuitry or sth like that). There is literally NO time to think/look what you're doing, you have to do it 30% by instinct, 30% by peripheral vision and 40% by luck. And no, honestly, I'm not exaggerating, every time I'd spend an entire second looking for where I'm gonna click next (it was the connect-the-wires minigame, they're the WORST), it resulted in a failure.
Altorin said:
Once I got used to the hacking minigame, it wasn't that bad.. The lockpicking minigame and the bypass minigames at their hardest settings were actually much more difficult due to time constraints.
I actually found lockpicking rather easy. There was no room for error later on though, but still, as long as I did it calmly, it was never much of an issue. Laptop hacking I did by a sort of an exploit... since the alarm doesn't go off if you cancel the minigame up to about 3 seconds in or so, I'd spend those 3 seconds looking for one of the combinations. If I could see it, I'd go for it, if not, cancel and repeat the process (didn't need to do this for a good while, but at the end, it really gets bad and it's pretty much the only option aside from EMPing every laptop, which I was already doing for the fucking circuitry).