What we are about to do is similar to what dog breeders do, they make a bunch of things have sex and see if they can then get a dog that kills badgers. [http://en.wikipedia.org/wiki/Dachshund]
What we are going to do is make game engines have sex, and see if we can get the ultimate most immersive game engine ever, so good that tech demos alone can be passed off as full games (please refrain from Crysis and GTAIV jokes). Development costs are just too expensive because there aren't enough engines doing all the work for you, everyone at those studios just seem to be typing ones and zeros all day - making mistakes and trying to fix them - over and over, so lets find out which engines should sex it up and see if we can take a huge burden off their shoulders, and maybe a burden off our wallets.
I did find this thread [http://www.escapistmagazine.com/forums/read/9.67212#591113] when I searched but I want to try and get a little more detailed, see if there really is tech out there to achieve the "ultimate" engine - also, please list why you chose your choice, instead of just listing - cuz this will get locked otherwise. A link for the "hard to describe" things are helpful, but those links are also "hard to find" so it's excusable.
Alter Ego [http://www.gametrailers.com/player/38046.html] for the facial animation of characters - hell I don't even know if we can get any better than this.
Natural Motion Euphoria [http://www.naturalmotion.com/euphoria.htm] - for realistic character reactions. (Yet for some reason it's only licensed to R* and LucasArts right now)
Cryengine2 simply for it's graphics, lighting, physics and area/map size (it's not like you can't add cell shading or anything to it for those games that you don't want to be photorealistic anyway).
AiLive's "LiveMove2" [http://www.shacknews.com/onearticle.x/53944] - for those motion sensing games - mainly for the Wii, don't know what SixaxiS uses but flying a Warhawk with one (is too much work) is responsive enough.
id's Tech5 "accessibility" (only demos of this I can find are on fileshack, for download) - making it easier to make games, but not sacrificing any quality. It's easier to use than most free Map Makers out there.
Relic's Essence Engine's Destructable Environments, Bad Company and Crysis really have nothing on the Essence Engine for destructable environments.
That's all I have for now, if this thread gets any attention then I'm sure we'll get some good suggestions and I'll edit the first post and to the list, and then we can figure out what to name the thing.
FarCry2's "Dunia" engine seems impressive but can't say much till the game comes out.
What we are going to do is make game engines have sex, and see if we can get the ultimate most immersive game engine ever, so good that tech demos alone can be passed off as full games (please refrain from Crysis and GTAIV jokes). Development costs are just too expensive because there aren't enough engines doing all the work for you, everyone at those studios just seem to be typing ones and zeros all day - making mistakes and trying to fix them - over and over, so lets find out which engines should sex it up and see if we can take a huge burden off their shoulders, and maybe a burden off our wallets.
I did find this thread [http://www.escapistmagazine.com/forums/read/9.67212#591113] when I searched but I want to try and get a little more detailed, see if there really is tech out there to achieve the "ultimate" engine - also, please list why you chose your choice, instead of just listing - cuz this will get locked otherwise. A link for the "hard to describe" things are helpful, but those links are also "hard to find" so it's excusable.
Alter Ego [http://www.gametrailers.com/player/38046.html] for the facial animation of characters - hell I don't even know if we can get any better than this.
Natural Motion Euphoria [http://www.naturalmotion.com/euphoria.htm] - for realistic character reactions. (Yet for some reason it's only licensed to R* and LucasArts right now)
Cryengine2 simply for it's graphics, lighting, physics and area/map size (it's not like you can't add cell shading or anything to it for those games that you don't want to be photorealistic anyway).
AiLive's "LiveMove2" [http://www.shacknews.com/onearticle.x/53944] - for those motion sensing games - mainly for the Wii, don't know what SixaxiS uses but flying a Warhawk with one (is too much work) is responsive enough.
id's Tech5 "accessibility" (only demos of this I can find are on fileshack, for download) - making it easier to make games, but not sacrificing any quality. It's easier to use than most free Map Makers out there.
Relic's Essence Engine's Destructable Environments, Bad Company and Crysis really have nothing on the Essence Engine for destructable environments.
That's all I have for now, if this thread gets any attention then I'm sure we'll get some good suggestions and I'll edit the first post and to the list, and then we can figure out what to name the thing.
FarCry2's "Dunia" engine seems impressive but can't say much till the game comes out.