Alt+Escape: Grayscale

warbaloon

New member
Aug 11, 2009
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Game was too forgiving...but you can never please me.
Pretty neat idea but trial and error makes it really simple. 18 had one of those annoying game-lengthening mechanics that wasn't a puzzle but just a time waster. 18 and 15 were really fun to figure out how to do though, with 15 being my personal favorite of all of them. The rest was just guessing.
 

The Random One

New member
May 29, 2008
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That's a pretty cool game, design on a nutshell. And I like the music, too.

I also agree that trial and error will be your best friend for most of the levels, although on the ones with the disappearing pathways it might not work so well.
 

MasterSplinter

New member
Jul 8, 2009
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I just played trough the last level half drunk and very tired.
This is one of the many logic games that fails at the "so easy to manipulate that you can just play randomly until you succeed", kinda like the "rub every object with each other until something works" of graphic adventure games...

There should have been more levels where the line burns after you passed it, or ways to manipulate entire lines, not just the corners.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
7,131
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Either I'm really smart or really lucky because most of the levels weren't that hard to solve. A little trial and error worked for mostly of them and taking the most likely path worked for a bunch too. I only had to really think out one. Yeah, for luck!
 

Blitzkrieg64

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Apr 21, 2009
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Quite a few interesting puzzles, but some were just a bit obvious to their solutions. Some were, admittedly, solved by pure luck but others definitely gave a good challenge. Nice time-waster but it only took me about 15 minutes to complete and I'm not that great of a puzzle solver. Its fun for only the first time getting through since every puzzle only has one solution.
 

TotallyFake

New member
Jun 14, 2009
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Kuliani said:
LTK_70 said:
Meh, most of the levels can be solved quickly by trial and error. I got to level 14 and got bored. It's not that challenging.
That's the same thing that happened to me. Got past 13, saw 14 and just sighed. Went from "clever" to "bet you can't hold this many variables in your head at one time!" in one level.
There aren't actually that many variables. There's a limited number of paths that you can take round bits of each level, maximum of maybe 4 paths. Once you figure out which path moves which cogs you just need to loop the path to see how the cogs line up, loop another to get them out of sync so that they point to the exit and you're done.

That's could be why everyone sees trial and error helping them, if you focus on moving just one cog rather than the path it looks like the others fall in randomly. You can focus on just one or two gears and the rest MUST fall into place as they can't be controlled separately.
 

Galad

New member
Nov 4, 2009
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SageRuffin said:
LTK_70 said:
SageRuffin said:
ShadowKirby said:
LTK_70 said:
Meh, most of the levels can be solved quickly by trial and error. I got to level 14 and got bored. It's not that challenging.
Well, should have gone to 15. That level is freaking impossible. The game beat me :(
Yeah, that was the one that kicked my ass. Cool music at least.
Not gonna let that game get away with that, am I? I completed 15, the trick is to rotate the top wheel counter-clockwise. Did all the other levels as well. "Game complete. I hope you enjoyed the experience." No, not really. Don't think the music was that great, either. If I want to rotate gears I'll play Cogs.
You know, there's something about your last couple of sentences that baffles me: if you hated the game that much, why did you keep going?
If I had hated a small but quick game like this, I'd probably still play it just so I can say I beat the sucker!
 

teknoarcanist

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Jun 9, 2008
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I think the dials and such could use some tic-marks to let the player know how far an intended pass will spin things. Without any, you're just left to trust the mysterious geometry, and it sort of takes it out of the realm of puzzler and more into a kind of trial-and-error nonsense that can get somewhat tedious.
 

WastedHero

New member
Jan 14, 2009
136
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I liked it. Some of the levels you can just stumble upon the solution. Not too long and not too hard. Nice little brain tease, like a snack for your brain.
 

Altorin

Jack of No Trades
May 16, 2008
6,976
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took about 2 hours to beat, the last hour was harder then a couple of the early ones