Blocking rockets with your face and taking it like a man... Quake style.Cranyx said:Often people complain of an over-abundance of cover-based combat in video games today, and these complaints are legitimate, but what exactly are the pther options for shooters aside from the Halo/GoW wall of bullet-absorbing meat?
I am not trying to defend cover-based combat, and it may just be that I haven't played any of the games that have created a different system, but I myself cannot think of any.
Both styles have their places. Blends of the two are also interesting. The biggest problem with cover based combat is level design, too much of the cover is put there to be cover rather than being naturally occurring cover. Vegas 2 seems to be the closest to the ideal mix of cover and open combat with tactics, for the type of game it is. Meat shield mechanics are very fun, and that's what made things like Bullet Storm and the older arena or frag fest games great.Cranyx said:Often people complain of an over-abundance of cover-based combat in video games today, and these complaints are legitimate, but what exactly are the pther options for shooters aside from the Halo/GoW wall of bullet-absorbing meat?
I am not trying to defend cover-based combat, and it may just be that I haven't played any of the games that have created a different system, but I myself cannot think of any.
I didn't mind the cover based shooting in ME2. Until you get up to a high level in ME1 (at least in all of my experiences) simply trying to run around without taking cover or just stand there is a quick way to get killed.Souplex said:Exactly. That's one of the many reasons why ME1 is better than ME2.Radeonx said:Run and gun, non cover based combat?
And this.Souplex said:What's wrong with Halo superhumanism? It makes games fun!
The grenades were dismantled and turned into heatsinks. Didn't you hear?TheKruzdawg said:I didn't mind the cover based shooting in ME2. Until you get up to a high level in ME1 (at least in all of my experiences) simply trying to run around without taking cover or just stand there is a quick way to get killed.
However, I wish they had kept the medigel health system instead of the regenerating health. I gave me a reason to explore everything to look for supplies. Also, where did the grenades go?!?
That's too bad. There were plenty of time when I could have used some of those grenades. I liked how they glided where you were aiming. A new way of using them. It was fun. Especially if you got them to detonate directly under someone when you had the High Explosive upgrade.Agayek said:The grenades were dismantled and turned into heatsinks. Didn't you hear?
In ME1 you took cover, but you ignored the cover system. In ME2 they took out the ability to duck and shove crates around and whatnot. Made the game feel slower.TheKruzdawg said:I didn't mind the cover based shooting in ME2. Until you get up to a high level in ME1 (at least in all of my experiences) simply trying to run around without taking cover or just stand there is a quick way to get killed.Souplex said:Exactly. That's one of the many reasons why ME1 is better than ME2.Radeonx said:Run and gun, non cover based combat?
And this.Souplex said:What's wrong with Halo superhumanism? It makes games fun!
However, I wish they had kept the medigel health system instead of the regenerating health. I gave me a reason to explore everything to look for supplies. Also, where did the grenades go?!?
I've played ME1 a few times through now and I never knew that I had the ability to shove boxes and stuff around. I've just been trying to maneuver into the best spot possible before the AI flanks me and makes me fight without any cover. Since it's been awhile since I played ME2, I forgot that you can't duck anymore. I liked that feature in the original. Especially when I was trying to snipe.Souplex said:In ME1 you took cover, but you ignored the cover system. In ME2 they took out the ability to duck and shove crates around and whatnot. Made the game feel slower.