Props to Escapist for actually coming up with a click-baity but still better title than the original. I mean, thats something right?
I think Yahtzees game idea would work well but the only problem is that it would have to only be half of what a Metroidvania game is. There could not be a level up system really the mechanics would have to work similar to the original castlevania where enemies are killed in a specific amount of hits no matter what, you don't get stronger enemies just get more health and proportionally do more damage to you as time goes on. Maybe if you just play as an unlikely hero/victim in a strange area under attack like in a Silent Hill. You can start off with weapons like sticks and guns and maybe a car that hits enemies (if its a 3D Metroidvania like Souls). Over time you fail to save the town or city because you are more just trying to survive and escape as the world crumbles around you getting stuck in smaller and smaller areas until you somehow use your wit to defeat the big bad, maybe with a crafting system similar to what's in Dead Rising 2.
I think Yahtzees game idea would work well but the only problem is that it would have to only be half of what a Metroidvania game is. There could not be a level up system really the mechanics would have to work similar to the original castlevania where enemies are killed in a specific amount of hits no matter what, you don't get stronger enemies just get more health and proportionally do more damage to you as time goes on. Maybe if you just play as an unlikely hero/victim in a strange area under attack like in a Silent Hill. You can start off with weapons like sticks and guns and maybe a car that hits enemies (if its a 3D Metroidvania like Souls). Over time you fail to save the town or city because you are more just trying to survive and escape as the world crumbles around you getting stuck in smaller and smaller areas until you somehow use your wit to defeat the big bad, maybe with a crafting system similar to what's in Dead Rising 2.