Draech said:
w00tage said:
Draech said:
ohnoitsabear said:
I made it about consumer rights because of how casually the guy I quoted threw it out there without any real understanding of what his rights were.
I still dont see how the DRM is a legitimate complaint. They didn't pull the rug under you like Guppy already pointed out. If it was a case of false advertisement and you expected to be able to play offline, then yeah. But that isn't the case. Their product their choice. It isn't our right to make them change it. It is however our right not to buy it.
Not to jump into the central arguments(s) but I just wanted to point out something that seems to be overlooked quite often.
There seems to be an assumption that "not buying a product" makes a statement to the producer that they can use to modify their behavior. This is not actually the case. If you don't buy Diablo3 because it requires an always-on connection (I won't fyi) then you simply drop off the radar as far as Blizzard is concerned. They will never know that they lost a potential customer because of this requirement.
This is imo a huge unaddressed issue with any industry that runs on monopolistic behavior (IP rights in this case). When you make a choice, you weigh pros and cons. When Blizzard made this choice, they had no way to weigh the cons (as represented by consumer concerns which would cost them sales), and there's no apple-to-apple competition to satisfy the market they failed to fulfill.
tldr; market forces don't work on monopolies unless the monopolist knows the reason(s) why someone didn't buy their product, and no game company seems to proactively ask that question.
To suggest that Blizzard Has a monopoly is like saying "ford has a monopoly on ford cars".
It is ridicules. There are plenty of alternatives. They have to compete on equal grounds with every other form of entertainment. To suggest "Diablo 3 is the only entertainment I can buy" is just dumb. You dont have to buy Diablo 3. It solves a single task of entertaining. It has to compete on the same lvl as all other forms of entertainment.
Secondly:
The market isn't a democracy. It doesn't sway to what most people like. It sways to what pays the most. I assure you that you would get the most people to love a game if it were free.
Umm, Ford and every other manufacturer have IP monopolies on anything they can get. Their core components (the internal combustion engine, etc.) have long gone into public domain, or they assuredly WOULD have IP monopolies on "Ford cars with INTERNAL COMBUSTION ENGINES - MUCH BETTER THAN STEAM ENGINES OR HARNESSED SQUIRRELS LIKE OUR COMPETITORS USE!!".
Blizzard has a monopoly on the IP for Diablo 3. That's a separate and distinct IP with its own characteristics that are sufficient to distinguish it from any other IP, or they could not have obtained IP rights on it. Your generalization about D3 competing with every other form of entertainment misses the entire point of allowing IP rights in the first place, which is to support the creation of improved products *which the consumer is intended to choose over the competition's products*. In effect, the point of IP is to support the creation of products for which there is no direct competition in an endless game of leapfrog, as that's viewed as the best way to promote progress.
tldr; Yes, Diablo 3 is intended to be a choice unlike any other choice. I don't like chocolate or coffee ice cream, so when the holder of the vanilla ice cream patent decides I need to have a webcam on when I eat it so they can watch me and record my reactions, I have every right to b*tch.
Secondly, the market isn't a democracy, it's an artifice intended to fulfill consumer needs by providing resources for providers. Its express purpose is to serve us consumers through the providers, and competition is how one provider's oversight or bad decision which blocks part of the market from getting what they need is overcome - a competitor can identify the missing element and produce an improved version.
Consumer choice is supposed to be served by the competitive mechanic, but the instant IP is granted, that's out of the picture. It's up to the monopoly to collect the information on the consumer needs they have not fulfilled, and frankly, monopolies don't have much incentive to do so. That's the only point I was trying to make - that these companies are not collecting the data which would have factored into their decision on forced-online mode.