As you can see, I chose my words carefully with "Am I in the minority here?" and not "Am I the only one who...?" You see? You see what I did there? Now nobody has cause to derail the thread with lecture posts about how "YOU ARE NEVER THE ONLY ONE!" Boy, that was easy wasn't it? People should do this more often...
Anyway, in what feels like most discussions about games that I get involved with or lurk round the edges of, the words "replay value" are almost certain to come up. Now, my views on this particular subject seem to be pretty much in line with Jim Sterling's from when he covered the subject, i.e. The only criteria a game needs to meet for me to want to replay it, is me having enjoyed playing it the first time around. Sure, extra game modes like online multi-player are good for giving me extra incentive to keep playing (so long as they're done well), but I'd never say that I 'needed' more game modes to keep my interest in a game I enjoyed. As a result, I have ended up keeping the vast majority of games that I have bought outright. Some of them I revisit more than others, but I still keep them. However, I get the feeling that this is not, or at least no longer is, common behaviour when it comes to games. From what I see it seems that the average gamer (if there is such a thing) will only keep a game rather than trade it in if a) they are a big fan of that particular game or the franchise it belongs to for various reasons, or b) They can get a regular stream of 'new' experiences from the game, usually through multi-player.
While I understand the reasoning behind it (games are expensive after all, so it makes sense to trade in a game you don't really see yourself playing to frequently, even if you liked it, to get some of that money back rather than have it just sit on your shelf doing nothing but taking up space for most of the time), it also kind of ticks me off, as it can often lead to really shitty multi-player modes in games that were there not because anyone gave a damn about making them, but because 'must have multi-player' is now on the publisher's check list (bonus rage points if time spent developing this unnecessary and underwhelming arm of the game is time taken out of the game's main focus, meaning that the whole experience suffers for the existence of the multi-player).
So, do you tend to keep the games you enjoy playing the first time around, even when it may be months before you go back and revisit it; or do you trade most of your games in, even good ones, after you first play them unless the existence of extra game modes can keep you entertained?