Am I ready for Magic?

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Gregory McMillan

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Jan 30, 2012
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Don't listen to the vets who keep saying "OMG [insert set] killed Magic! It's too boring/overpowered/blah blah." Every block is unique and fun if you go into it with a free mind. The thing is, nearly everything in Magic can be dealt with and Wizards recognizes when they made the mistake of printing a supercard.
 

viranimus

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Nov 20, 2009
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Honestly.. I recently have been trying to get back into it after buying DotP. Ive broken out cards almost 20 years old and started buying some new cards from Avacyn (actually got the [mtg_card= Avacyn, Angel of Hope] card out of a booster pack) and 2013 core set.

Heres my thing. It really depends on who you know as well as who you are able to bring into the fold. If you know say 5-10 people who actively play or are versed enough into gaming and geek culture that they might be able to be taught, Physical is the best way to go because of the social interaction outside of the game.


However, if the crop of people for you to play against would be more limited, The best upgrade to DotP would have to be MTGO (Magic the gathering Online) It "plays" like the real game, but in digital format. Has access to quick and easy match making options, and just recently revamped their UI to be more modern and asthetically pleasing. I think a paltry 10$ investment gets you like 400 digital cards, whereas a 10$ investment for physical cards might get you a pre fabbed deck.

Ive not played MTGO since the UI revamp (been playing physical) but the only problem I ever had out of it, was the fact that it is highly anal about mixing in DOTP and non DOTP cards in the same deck and it did not do a very good job making it easy to differentiate and select. Hope thats something else they improved on with the new UI.
 

deth2munkies

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If you wanna get into Standard, buy the Green event deck: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/1022

It's fucking bonkers and easy to upgrade into an actual tournament deck.
 

chaos order

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NameIsRobertPaulson said:
cotss2012 said:
madwarper said:
Like I said, FNM is either Standard (ie. Type 2) or Limited.
In that case, FNM can go suck a dick and the OP should skip it and instead play with people who aren't a bunch of fucktards.

Metalhandkerchief said:
a block consists of 2-3 editions


[QUOTE=gideonkain]2) Lay a mana[/QUOTE]

[img src="http://cdntheologianscholar.files.wordpress.com/2010/09/captfacepalm.jpg?w=690"]

[QUOTE=Mr. GameBrain]monster cards[/QUOTE]

[QUOTE=Mr. GameBrain]fire mana[/QUOTE]

[img src="http://3.bp.blogspot.com/_KGeW9KbptIA/TJ2NS5t948I/AAAAAAAAAJo/httXbMBdFQk/s1600/Facepalm.gif"]

[QUOTE=MrDeckard]First of all, ignore cotss2012. He doesn't know what objective and subjective mean[/QUOTE]

Actually, I do. It's the difference between fact and opinion. For example, if someone says "the 8th Edition look is ugly", that's subjective. However, a set of rules in which "remove x from the game" actually removes something from the game is OBJECTIVELY superior to a set of rules in which "remove x from the game" just moves something from one game zone to another. (of course, this is no longer relevant now that "exile" has been keyworded, but still...)

[QUOTE=The Almighty Aardvark]The exiled zone still has quite a bit of significance, while it ISN'T always completely removed from the game it is sure as hell not as easy to get cards back from it. I can only think of 2 or 3 cards in the game that do that and they're all very selective about it.[/QUOTE]

You never heard of these?

[img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=34399&type=card"]
[img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=34400&type=card"]
[img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=34402&type=card"]
[img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=34403&type=card"]
[img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=34405&type=card"]

Oh wait... those would only work if removing cards from the game actually removed them from the game. How stupid of me.


[QUOTE=The Almighty Aardvark]can be cast from exile[/QUOTE]

Oh God... will the idiocy never end?

[QUOTE=Chased]A lot of the great and most iconic Magic cards, often referred to as "staples" are affordable and easy to come by (such as: Llanowar Elves, Mana Leak, Fireball, Oblivion Ring, and
Diabolic Tutor).[/QUOTE]

Anal Leak, O-Ring, and Diabolic Impostor do not belong on that list. Do you know what cards DO belong?

[img src="http://bidwicket.com/Item/C/Collectible_Card_Games/Magic_the_Gathering/Singles/4th_Edition/27556_1M_Counterspell.JPEG"]
[img src="http://magiccards.info/scans/en/at/1.jpg"]
[img src="http://magiccards.info/scans/en/rv/13.jpg"][/quote]

This post is so full of elitist fail it's almost funny. The game has changed to the point that overwhelmingly powerful cards aren't printed. What is exactly is fun about beating your opponent before they can draw a card?

Am I exaggerating? No. It is easily possible with at least 3 combos off the top of my head:

Ad Nauseum/Tendrils of Corruption
Glimpse of Nature/Tendrils of Corruption
Worldgorger Dragon/Animate Dead/Fireball

The designers decided a card game being entirely determined by a coin flip (who gets to go first) was A BAD IDEA.

MOST IMPORTANTLY: People want to help a new player in this thread. You're doing nothing helpful, and instead are scaring people away with your rhetoric about how removing damage from the stack screwed up the game. Here's a hint: IT DIDN'T. A tiny ass town like Eugene, Oregon had 150 players last week for a Pro Tour Qualifier. The Grand Prix event in Seattle had over 2,000. There are more players in the game now than ever before. Somehow I don't think they care that "counterspell" is never coming back.

If you have anything helpful to post, do so. If you just want to whine how you're old, and the game changed, do it somewhere else please.[/quote]

although im completely agree with you and how the guy was sorta being a little bit of a prick, but im gonna go on the side to mention my friend knows of a turn 0 win. i forget the cards but if said person is stupidly lucky he can win right when his hand is formed
 

deth2munkies

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NameIsRobertPaulson said:
The game has changed to the point that overwhelmingly powerful cards aren't printed.
Oh really?

Jace, The Mind Sculptor
Griselbrand
Stoneforge Mystic
The Swords
Snapcaster Mage

And that's being conservative (I left out Ponder/Preordain for instance) and sticking with the past 2 years.

And he's not even being that elitist, the SCG commentators last weekend were doing it to a ridiculous degree, so much as calling for a ruling that white bordered Blood Moons should not shut down black bordered Tropical Islands (they were joking of course, but dead serious about berating the poor guy for not dropping the extra cash to get an older Blood Moon).

Oh and for a T2 kill in Standard:

T1: Forest/Glistner Elf
T2: Miracle Revenge of the Hunted + Mutagenic Growth, swing for 10 infect.

You can also do the same with other combinations but they involve multiple mutagenic growths which is unlikely but possible.
 

Thanatos5150

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Apr 20, 2009
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gideonkain said:
Ya, anyone can learn to play Magic, it's just a matter of knowing the steps in a turn and being able to read between the lines of the card to find strategies.

How to play your turn:

1) Draw a card.
2) Lay a mana
3) Look at your cards to see which ones you can afford
4) Play a card
5) Attack or don't

The trick in Magic isn't always to just attack, attack, attack - your usually better off taking the first few damage dealt to you rather than sacrificing your monsters repeatedly to keep you at 20 health.
You forget 6) COMBAT TRICKS! amd
7)Actually cast spells which mess up your opponent's game here, after they spent all their mana dealing with your Combat Tricks, as well as
8) Blow up enemy permanents during your opponent's end step so you have the mana open for your turn.
 

gideonkain

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Thanatos5150 said:
gideonkain said:
Ya, anyone can learn to play Magic, it's just a matter of knowing the steps in a turn and being able to read between the lines of the card to find strategies.

How to play your turn:

1) Draw a card.
2) Lay a mana
3) Look at your cards to see which ones you can afford
4) Play a card
5) Attack or don't

The trick in Magic isn't always to just attack, attack, attack - your usually better off taking the first few damage dealt to you rather than sacrificing your monsters repeatedly to keep you at 20 health.
You forget 6) COMBAT TRICKS! amd
7)Actually cast spells which mess up your opponent's game here, after they spent all their mana dealing with your Combat Tricks, as well as
8) Blow up enemy permanents during your opponent's end step so you have the mana open for your turn.
well, it wasn't a comprehensive guide - I would also add that you remember to throw down Mana in your end phase if for some reason you didn't in your opening. Also, hold onto you big "wallop" cards until you can hurt them the most "Destroy all opponent's enemies works so much better after they spawn a couple adds
 

gideonkain

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deth2munkies said:
NameIsRobertPaulson said:
The game has changed to the point that overwhelmingly powerful cards aren't printed.
Oh really?

Jace, The Mind Sculptor
Griselbrand
Stoneforge Mystic
The Swords
Snapcaster Mage

And that's being conservative (I left out Ponder/Preordain for instance) and sticking with the past 2 years.

And he's not even being that elitist, the SCG commentators last weekend were doing it to a ridiculous degree, so much as calling for a ruling that white bordered Blood Moons should not shut down black bordered Tropical Islands (they were joking of course, but dead serious about berating the poor guy for not dropping the extra cash to get an older Blood Moon).

Oh and for a T2 kill in Standard:

T1: Forest/Glistner Elf
T2: Miracle Revenge of the Hunted + Mutagenic Growth, swing for 10 infect.

You can also do the same with other combinations but they involve multiple mutagenic growths which is unlikely but possible.
totally, this combo got me one time:

T1: Glistner Elf
T2: Titanic Growth
T3: Titanic Growth
T4: Dead.
 

SciMal

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Mr. GameBrain said:
Anyway, better not get ahead of myself. Afterall I am asking for advice here. So any suggestions?
Yeah. Make sure you have the disposable income.

Yes, you can just make a few decks and play with friends, but eventually you'll have all the decks figured out and get bored. Since every local CCG shop I've been to has Friday Night Magic, you'll probably enter one of those tournaments and get involved with the crowd there.

You'll fail a lot at first because you don't know the metagame, how to recognize strong cards in new sets, or how to make a gimmick deck that's not already well-known.

As you play, you become better, and games eventually start becoming less laugh-fests of a few random creature cards pinging each other for 2 HP and more "who has the most power cards" or "who has the best power-combo."

There's a pretty set pattern of:
1st in the series - Well balanced, usually some power cards, lots of mediocrity.
2nd in the series - A few power cards, lots of shit.
3rd in the series - A slew of really powerful cards, and usually the most powerful set to end on a high note before moving to new mechanics.

The XXXth editions are just reprints of old cards from old sets, and serve two purposes: To devalue old cards, and to fill in the spaces between the actual story-related trio sets. There's usually a mix of a few powerful cards, a few cards that will ALWAYS be reprinted (Wrath of God, Shivan Dragon, Serra Angel, etc.), and very few set-related mechanics (Shadow, Phase Counters, Buyback, etc.).

There are several types of tournaments, and most are pretty fun. Some require you to purchase cards (Draft tournaments), and some never see the light of day at local stores (whatever the modern equivalent of T1 is, I forget).

However, if you get into MtG seriously, just realize that you'll probably be buying boxes of cards every few months as new sets come out in an effort to get the power rares. It will suck up as much time and money as you want to put into it, and unless you're very lucky, you're not going to make that money back.

It's a very fun hobby if you have the time and cash to spare, and want to hang around with other people while picking their brains on good strategies. I enjoyed it for years on-end, and if I hadn't gone to college, I might still be playing it.

However, there's also a lot of reasons I just sold my collection. It's a fun game, but as I said before - the game has the potential to be an endless time and money pit. It's designed that way. So, sure, I'd say you're ready to play MtG - it's not that hard, and deck building (with physical cards) is really fun. It really is a fun game, but just make sure it doesn't supercede more important things - like getting exercise, eating healthily, or learning really interesting stuff. It also might behoove you to know that even though MtG is marketed as a CCG, because almost ALL of the focus is on the latest sets, very few cards are actually "Collectible" in the sense that they'll be worth more than a few cents down the road. The ones that are worth more than $1 in 5 years are the bat-shit powerful cards that pair to make broken combos, and the EXCEEDINGLY rare cards (like stuff you can't buy in booster packs that have an incredibly short print run).
 

MrDumpkins

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Start magic in paper it's a lot of fun, if you don't like spending money, try and find someone with a cube and play, cube drafting is the most fun you'll ever have with magic ever!
 

VoidWanderer

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Well, if i ever get around to playing Magic again, it will only be in the EDH (Elder Dragon Highlander) format.
 

MrMixelPixel

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deth2munkies said:
Oh and for a T2 kill in Standard:

T1: Forest/Glistner Elf
T2: Miracle Revenge of the Hunted + Mutagenic Growth, swing for 10 infect.

You can also do the same with other combinations but they involve multiple mutagenic growths which is unlikely but possible.
That doesn't sound too viable in a competitive standard match.
(Not sure if you were trying to prove a point with that, or if you were just enlightening us on an unlikely turn two kill.)


Anyway...

I'm real new to magic myself, I started playing a month before Innistrad (the latest block). I've had a blast with the game, and I've managed to get 90% of my friends hooked on it too. I hope you enjoy it as much as I am.
 

Syntax Error

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Sep 7, 2008
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Way back when, there was a hobby shop near my place that almost exclusively catered to MtG. You can buy a shoe box full of cards for about $5. If the box contains rares, lucky you. Sometimes it contained four Rancor and the box is most certainly worth more than $5. With so much cards, you can build many basic decks to get a feel of the game.

EDIT:
As for what you need to become a better player, familiarize yourself with the stack. Everything in Magic goes in the stack and abilities get resolved in the proper order using the stack (Last in - First out). If you can follow the interactions on how you can burn your enemy for infinite damage using Worldgorger Dragon + Animate Dead + Fireball, then that's a start.
 

Mr. GameBrain

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The Almighty Aardvark said:
Mr. GameBrain said:
I'd definitely throw in a couple Oblivion Rings, probably over pacifism. For one extra mana it's definitely worth having a catch all removal. As Gideonkain suggested Mtgvault is pretty useful, but I personally prefer tappedout because it shows a spoiler of the card when you hover over the text instead of having to click the link
Ok. So I've taken in some of the advice here, and took out a pacifism, and Voice of the provinces (I just don't see myself using it. Sure it has flying and creates a token, but it has a really high cost and I never see it in my hand at all), and stuck in two Oblivion Rings, and switched out 2 whites for 2 reds.

Had another test match against my green deck, and boy was it close.
And I mean really close, my deck had only 1 life left when it won.
The oblivion ring basically won me the match.
Managed to take out the 7/7 wurm with trample my opponent had (which had also done huge damage the turn before since I played titanic growth on it and it trampled through a 1/1)

I might have to play with that Green deck too, because when it works, damn is it scary! 0_0
(He had like 8 green lands as opposed to my 4 red/white)

I only won because I lucked out and he kept drawing lands. (The other me that is! XD)

Maybe I should consider a Green/red deck...

EDIT: On second though, that green should have won, but I messed up and took away a land with acidic slime when I could have taken away oblivion ring and got the wurm back...
 

vkola

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Jul 12, 2011
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Magic is real nice, although it can cost you a quite alot if you buy boxes instead of boosters. Having a few friends that play and trade with them or just plain borrow cards to build your deck is recommended.

I am a returning player to magic after a break since -97 or so..
 

Chased

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cotss2012 said:
Anal Leak, O-Ring, and Diabolic Impostor do not belong on that list. Do you know what cards DO belong?
I thought you stopped playing after 6th, how would you even know about Oblivion Ring?
I purposely listed decent Magic cards that are monetarily inexpensive and easy to come by if you're a new player. I hope you're not one of those dudes that's like, "Man, I hate this game but I'm going to keep playing it so I can tell others about how much it sucks."
 

General Ken8

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Mr. GameBrain said:
Matthew94 said:
cotss2012 said:
My advice has been the best so far. I gave price estimates and everything.
$150 to dip your feet into a card game? Sorry but that's terrible advice especially seeing as the OP may not agree with your preferences.
Also a deck building pack for 2013 edition is about £17 on ebay! XD

(It might be "crappier" but it definately is cheaper! XD)
I'd start with a deck builder, it's a great start because there really aren't a whole lot of "fluff" cards in them, plus all of the cards are versatile
 

Xanadu84

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Fair warning: Deep into the grips of Magic, you may start thinking about your hourly wage not in dollars, but in booster packs. It can get very pricy. Rewarding, but pricy. But complexity wise? Yes. You will run into a few hitches and rules confusion, but that will be minor details.

One thing to remember also is that in physical Magic, Deckbuilding is as, or more likely, MORE important then impeccable play. And you have infinite choices. This is where the mastery is. Remember, there's very little reason to make a deck of over 60 cards no matter how tempting it is, 24 lands is a good rule of thumb for moderately mana intensive decks, and pay attention to the metagame since few things are more frustrating then not having enchantment destruction and finding an enchantment that shuts down your entire deck.

A good starting color? Well there's a straightforward formula that works reasonably well no matter where Magic goes.

Start with a good mana base of Red and Green. Add a bunch of tiny, mana producing creatures, artifact mana sources, land searchers like rampant growth or the like. Add beefy green creature, in the 3 to 5 cost range. Add a few creature enhancements that don't risk card disadvantage (as in, one creature destruction spell won't always take out 2 of your cards. Rancor used to be the prime example). Fill out most of the rest with burn, and sprinkle a few utility spells like Naturalize. Then, play fast mana, get beefy creatures wicked soon, burn problematic blockers to get a few good whacks in with your green monsters, and maybe finish with a few burn spells. Even without a lot of experience in designing decks, you can still catch a lot of decks off guard, a very well synergized deck can get momentum and win in 5 or 6 turns, and you can make a pretty decent deck for rather cheap. Star City games is a GREAT resource for hunting down a few cards you need.

Good luck and may god have mercy on your soul.
 

Xanadu84

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cotss2012 said:
My advice has been the best so far. I gave price estimates and everything.

Oh, and if you decide to stick with playing an electronic substitute for the paper game, there is only one appropriate choice. Ask around various forums about "Shandalar" and see if you can get a second-hand copy.

Greatest. Magic game. Ever. I played that endlessly. Still the only single player magic game with real deck design, and even has some roleplaying elements which really make you feel like you have control over what your deck is. A modern day take on this game would be absolutely amazing.
 

GrandmaFunk

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if all you intend to do is play with friends in your kitchen then you don't really need to pay attention to formats, just use whatever you can find and have fun.

However if you have any interest in playing at stores or bigger events then you need to get to know the Standard format because that's the most popular one.

My recommendation for a new player would be to not invest in the older cards, focus on the new sets as they come out so you can get in on the Standard rotation early and your cards will stay legal for a longer time. So for now that means picking up some m13 cards, some Innistrad Block would still be worth it since they'll still be around for another 14 months.

Another good way to learn the game and the cards from a new set is to Draft that set. I would probably wait a bit till you are more comfortable with the game itself, but by the time the new set is released("Return to Ravnica" in October) you should be good to dive in =)

hope you enjoy yourself, good luck and don't get discouraged when you get a bad streak!