I am disliking it too, even when pretending it has nothing to do with Planetside 1. It's rant time.
Physics: 1)Vehicles slide all over on all terrains. 2)Reversing and turning at the same time almost never works. 3)If you try to go up a hill in a vehicle it will slide down like it's made out of ice and ignore all commands. 4)If you're trying to drive up between cliffs even it's a scalable height and turn onto something too steep the vehicle will slide like ice down until you hit flat surface at which point you'll try to reverse to get the direction you want and 2) happens. 5)Bumps and hills in general make your vehicles freak out, change direction and even sometimes do things that make no sense (going over a turn right leads the ATV to glitching out and fall on top of it's self at which point it then blows up and calls it a suicide).
Weapons: 1)The first shot, regardless of the faction always hits 100% exactly where you are aiming. With the exception of drop this means there is no bullet play like there was in PS1 and all other shooters in existence. If you go full auto for a second then let to it always returns to the same spot you were initially aiming. This means with semi-auto (with the exception of drop) your bullets will always hit where you aim. Always. This is why people are able to kill full auto from 30m+. 2)The upgraded weapons are mostly crap with only 3 of the choices per class even worth upgrading to. In addition to this SOE said before Planetside 2's release they do not sell power in the shop yet some of the weapons buyable with cash have a faster DPS, less recoil etc which means they blantly lied. Sure, you can buy them without paying but you'd have to grind certs for many hours (1000 certs at 50 an hour is 20 hours).
Vehicles/Classes: 1)Too few options with barely any customization and removed weapons/items (I MISS MY FUCKING BOOMERS). Outside of the 'abilities' and the types of weapons a class gets, everything else is available to the other classes. The cert specializations don't matter at all unless nearly maxed out which in the end leads to a lot cert grinding. 2)Heavies almost always win small firefights due to their shield which throws skill out the window. In PS1 armor helped, but it didn't borderline guarantee you to kill someone without it and the same goes for most games with upgrades. 3)Tanks are almost 100% useless in small fights and are only viable in big fights if there are a lot of them. This is because the air vehicles do roughly the damage of the tanks with their rockets, except air vehicles can aim straight down and vehicles have a severely limited firing angle on their weapons. This means any decent pilot will be able to 1v1 any ground vehicle at any time, even with the default weapon. The distance for bullets disappearing is also much smaller in Planetside 2 than in Planetside 1 so even once a ground vehicle has moved enough to get an attacking target within view usually the air vehicle is long gone and any shots (whether they are lead properly or not) disappear before hitting the air vehicle.
Gameplay: 1)Outfits are useless because of how capturing bases goes. Unless you and your team are constantly capturing bases behind enemy lines the time isn't worth it and you would make more certs following the zerg. 2)Due to the time it takes to capture a base now and the hexagon system small groups usually don't amount to much because a dozen people notice their base is under attack, attack the invaders and reclaim it all before the timer even goes down. 3)Despite 2 being true there is literally reason to ever defend a base. Unless someone makes the base neutral and you recapture it, defending gives zero experience. 4)Because of 2 most people leave a captured base just to capture another one unless they need supplies (sunderer, magrider, etc) or to spawn if it's the closest spawn. In Planetside 1 you actually had to defend towers and bases where as now it's just 'Don't worry, it will take them 5-10 minutes to capture it. We'll just drive over there and defend it'. 5)Because one player can now steer and shoot tank guns it is very common to see them with only one player in them. They often even drive over friendlies and nobody cares (except the person who died). The only thing people really try to get people in to use is liberators but those are mildly uncommon to see because nobody wants to work together. In short, there is no cooperation and it feels like every man for themselves. It's just RUSH TO THE POINT, CAPTURE THE POINT, DEFEND THE POINT WHILE CAPTURING, RUN TO THE NEXT POINT. In Planetside 1 most of these players would be getting thrashed and rage quitting, yet SOE made it so such players are the kind who go on 10+ killing sprees. 6) As someone else in this thread said they limit the people you can see. This means despite the map holding 666 people from each side for a grand total of 1998 the most you will ever see is 40, done similiar to the new WoW interlace system. This means you will never see the massive fights in Planetside 1 that thrilled you to keep playing. All you see is the empty ground around people who are camping the walls, random explosions and then you get shot by some guy who wasn't rendering until he attacked you. It also leads to lots and lots of people not rendering until they are right in your face.
Maps/Bases: 1)Bases were made too balanced. As is a sniper can hit you almost anywhere, there are no hallways and so sneaking is pretty much non-existant which means you need a big group to take a guarded base instead of a good few. 2)The map was designed in a way to purposely make X class/vehicle viable and Y class/vehicle useless. There are dozens of secret paths that only infantry can take, places that should be scaleable but are blocked off and numerous other things that force you to take a enemy head on instead of using tactics. The maps in Planetside 1 felt natural and that was part of the fun, using them in realistic ways to win the fight. Now you just run at the enemy and try kill them faster than they kill you. 3)Base size. They claimed to make some bases the size of FPS maps yet all they did was make towers and bases closer and then say it's all one base. 4) Planets feel a shitton smaller. I don't know how else to explain it, but it feels incredibly small. In Planetside 1 it took you minutes to travel the map even in the fastest aircraft while right now the one person aircraft each faction gets can cross the map in under two minutes with ease. 5) Force fields. Force fields everywhere leads to spawn camping. You should NEVER EVER EVER have a magical door in any PVP game ever for any reason that allows one side to shoot through it while the others can't. This is stupid, leads to spawn camping and feels like a cheap mechanic because the developers don't know how to make the game interesting.
Overall: Literally almost every reason I was drawn to the original Planetside was changed or removed. There is no cooperation, no originality, insane grind for certs and none of them are even worth it. All in all this isn't Planetside nor a fun game in general in any sense. It is a rip off of Halo and Call of Duty on a giant map. Nothing more.
I don't expect anyone to read this, but it's how the game is from my view. I am honestly not even mad at the developers, they're just bad at their jobs. They could have remade every single aspect of Planetside 1 for Planetside 2 then thrown in the 2000 player limit instead of the old 1000 and it would still sell. People aren't playing it for the shitty certs, overpowered weapons or Call of Duty style gameplay. They're playing it because it is a MMOFPS and sadly, this sequel has a lot less to offer than the original.