Oh for fuck sake. How many times do people need to say this? TressFX runs exactly the same on both AMD and Nvidia. It ran like shit on both before Crystal Dynamics patched it. And even if it didn't, it's open source. Nvidia is free to mess with it.Valkrex said:Little hypocritical AMD with the TressFX crap that you pulled in Tomb Raider.
First of all CDPR didn't have access to source code according to CDPR themselves and AMD, so CDPR can't optimize anything in regards to any GameWorks stuff.ShakerSilver said:You mean CDProject optimizing it for the AMD's hardware; which they can't because of the GameWorks program - they're only allowed to optimize GameWorks features for GameWorks supported cards (Nvidia's GTX 900 series and Titan Black).
According to AMD themselves they worked together with CDPR on optimizing the game month before release.ShakerSilver said:For AMD to make it work well on their hardware they have to wait until after launch and throw together their own patch well after people notice how poorly those features perform on their hardware.
thanks for the tip, I've been running it smoothly on high~ultra (minus hairworks) but this might be worth tinkering with as long as it doesn't mess with the FPS too much.Adam Jensen said:Hey AMD users. Would you like to run Hairworks better than Nvidia users just for bragging rights? Here's how: http://gearnuke.com/witcher-3-run-hairworks-amd-nvidia-gpus-without-crippling-performance/
It actually works if anyone's interested.
Honestly, it's pretty naive to think that Nvidia wouldn't do this as they did the exact same thing with Watchdogs.Pinky said:CardinalPiggles, they can't send in people to fix it ... which is what NVIDIA did with TressFX. The two situations are fundamentally different (which is not to say what NVIDIA is doing is inherently wrong).
Yea. I've stopped caring about anything that Mr. Bogos writes because its inflammatory, incorrect, and incomplete more often than not. I just skip over and head to the sources and/or the comments to read about the topic if it interests me.ShakerSilver said:There are A LOT of details missing in this story, makes it just look like AMD is name-calling.
Because they are.ShakerSilver said:There are A LOT of details missing in this story, makes it just look like AMD is name-calling.
It's not just AMD cards, but anything that doesn't support Nvidia's GameWorks is completely screwed over for optimization of GameWorks developed features and titles. This includes all ATi cards, Intel integrated graphics, and even Nvidia cards older than their GTX 900 series. A GTX 770 outperforms the GTX 960 due to being simply more powerful, but with GameWorks features activated, the 960 gets edges out the 770 because it's not properly optimized for these features.
To use GameWorks devs make a deal with Nvidia, forcing them to only optimize these features through Gameworks and only for Gameworks supported cards. The incentive for game makers to essentially stop support much of the PC market is because the deal also has Nvidia pay the devs and offer help in development. Basically Nvidia pay devs to only fully optimize games for their cards. Hell I doubt devs even a say in many of these cases or see any of this money, as it's mostly just the suits making money decisions, then telling the devs "OK you're going to use gameworks because Nvidia paid us".
Nvidia is making sure that "the way games are meant to be played" is through Nvidia, even if it means screwing their existing customers because they didn't want to upgrade right away. This is all in complete contrast to AMD who have made all their code open-source and try to make it compatible with all hardware, even their competition.
Yes, its called monitor refresh rate. Having more FPS than your monitor refresh rate wont do you no good.IamLEAM1983 said:There's always a point where adding or subtracting values to your FPS counter does absolutely jack shit.
When i was a poor kid i used to play games in as low as 15 FPS on severely outdated machines. Its playerable, technically. Its not a good experience though. Nowadays if i cant do 60 id rather lower the settings. cant do 60 at minimum - not even buying the game. but you can play games at very low framerate, even online shooters. its not pleasant, but possible.The Lunatic said:I find 30FPS to be unplayable. I find it rather odd really.
I understand that a lot of people play at 30. And therefore, it should be fine and playable, as most people seem to be able to do so.
But, when I try it, it looks so off, it's completely unresponsive and jarring to play.
It's a little frustrating, honestly.
False. CDPR used tesselation techniques that are better developed on those cards and less developed on older cards, making them perform worse. Not all GPU technologies improve equally.Adam Jensen said:Nvidia crippled The Witcher 3 on anything other than 970, 980 and Titan X. They used GameWorks to sell more 900 series of cards. Nothing else can run the game on Ultra with 60 fps.
[Citation Needed]Pinky said:NVIDIA paid for Gameworks integration,
Nvidia improves performance. The horrible mafia!deadish said:Nvidia isn't called the "graphic mafia" for nothing.
Watchdogs claims was disproven many times and yet some people still believe it.Jake Martinez said:Honestly, it's pretty naive to think that Nvidia wouldn't do this as they did the exact same thing with Watchdogs.
Pointless, resource intensive eye candy, if you please. Yeah, I also have an Nvidia card and I didn't even bother to turn it on. The basic hair effects are decent enough, apart from the weird fact that Geralt seems to be standing next to a fan going at full speed, even when indoors in places with no draft at all....Kungfu_Teddybear said:You mean like your TressFX hair did to Nvidia cards in Tomb Raider, AMD?
AMD users can just turn it off, for gods sake. Hell, I'm using an Nvidia card and I still turned it off. It's just pointless eye candy.
Tessellation has been such a huge disappointment, the promising part of tessellation has always been screenspace tessellation where surfaces are diced up to ~X pixel sized tris after transformation of the control surface (ala. micropolygons). Instead we have tessellation as a form of geometry compression which almost all the time is not only unnecessary but actually counter-productive for performance.Strazdas said:CDPR used tesselation techniques that are better developed on those cards and less developed on older cards, making them perform worse. Not all GPU technologies improve equally.
You're right, I'm jumping to conclusions. I should have said NVIDIA paid CDPR and CDPR integrated Gameworks.[Citation Needed]Pinky said:NVIDIA paid for Gameworks integration,
I agree with you on tesselation being a dissapointment. I merely explained why the performance difference existed. Personally i prefer well mapped objects to tesselation but we have what we have.Pinky said:Tessellation has been such a huge disappointment, the promising part of tessellation has always been screenspace tessellation where surfaces are diced up to ~X pixel sized tris after transformation of the control surface (ala. micropolygons). Instead we have tessellation as a form of geometry compression which almost all the time is not only unnecessary but actually counter-productive for performance.Strazdas said:CDPR used tesselation techniques that are better developed on those cards and less developed on older cards, making them perform worse. Not all GPU technologies improve equally.
You're right, I'm jumping to conclusions. I should have said NVIDIA paid CDPR and CDPR integrated Gameworks.[Citation Needed]Pinky said:NVIDIA paid for Gameworks integration,
They should try actually playing with an AMD card and see how they appreciate getting like 60-70% lower framerate than on Windows half the time. Nvidia are actively playing dirty, AMD is just incompetent. It's like US politics, come to think of it.Jake Martinez said:As for NVidia themselves, they are dickholes and have always been dickholes. They keep their hardware specifications completely closed source so it's impossible to create opensource drivers for their hardware without cleanroom reverse engineering and while I know most people here are Windoze users, people who use Linux pretty much hate them because they have put artificial limitations into their cards in regards to things like monitor support.
They don't get give away copies for free.Strazdas said:Im still calling out for citation on your clarification though, as there are no proof Nvidia paid any developer, ever.