American McGee Defends Akaneiro Kickstarter

littlewisp

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Mar 25, 2010
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Iunno, sounds to me like they budgeted hard and had to say no to a lot of things that otherwise would've gone into the game. Rather than being irresponsible and winding up *really* being out of time and money by trying to incorporate those things, they're going for option two: hoping others are as giddy about the cool ideas they couldn't implement. Shit gets canceled out of video games all the time because of a lack of tech, or man-hours, or money. Not surprising to me that some devs are going to try to make it happen anyways.

It's not a precedent I'd like to see set, however. It can become one of those things where some devs might put more time into glossing up the very core of the game because they're willing to cross their fingers that they'll then get people to donate for the cool things that should have been in there to start with. But I will hope that this'll be the exception rather than the rule, and most devs aren't willing to risk not being able to put in everything they want to.

Or, this was a calculated move from the get go. Whatevs.
 

American McGee

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Mar 15, 2012
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GoaThief said:
Even if it was a case of avoiding interest on a business loan (I don't think it is), what would be the problem with it? They're indie too, something that most seem to have overlooked here. Perhaps it's the "big" name tied to them?

Regardless of he above I'd not heard of this game before and it looks pretty fantastic, really digging the art direction. Is that actually McGee responding to the thread too or an interweb lackey? :p
Yes, it is actually me. I frequent this site, mainly to watch Fully Ramblotic, but also to defend myself again accusations of being "fishy" or a shill for the Chinese government. The Internet is filled with suspicious and creative theorists. If I took the time to fight them everywhere... well, I'd be dead. So I'll take a moment to respond here. For what it's worth... which based on the last time I tried on this site, isn't much.

In any case, some interesting theories put forward here. I realize that a lot of the suspicion was driven by our Kickstarter wording, which is my fault. For some reason I thought we could adopt a friendly, conversational tone when addressing our audience. Obviously not a good idea.

Like I said before, we're not out of money. And we don't have investors knocking down our doors looking for repayment. But it doesn't matter much does it? The problem with the sort of reporting that set off this whole firestorm (I'm looking at you Kotaku) is that it's nearly impossible to defend against. Once the accusations are made, the damage is done. Anything I say to defend myself, this studio or our projects will be interpreted as evidence that something's "fishy."

On the bright side, Kotaku (yeah, I'm blaming them) traffic is the #1 highest source of Kickstarter funding from an outside source. So, like they say, no press is bad press.

I'd be happy to answer any direct insults, accusations, etc.