Amnesia: The Dark Decent.

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Dimensional Vortex

New member
Nov 14, 2010
692
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0
Hello Escapist, I would just like to state before I carry on with my post. that this is my first online review and it is mostly being done for constructive criticism. So if you would be so kind as to comply with my request it would be most appreciated.

Amnesia: The Dark Decent is a realistic, first person horror game from the Swedish company 'Frictional Games.' Strictly allowed only for the PC, Amnesia: The Dark Decent has quickly become one of the most recognized indie games ever made with slightly over 200,000 sales. Although it is MA + rated game, it should be remembered that it is a great game to scare people of all ages, whether it is your dad, your sister or that annoying 9 year old next door.


The game starts off with a small cut scene that only allows you to hear the protagonist, Daniel, quickly trying to remember what has happened and write it down recently after he self inflicted Amnesia (hence the name) through a potion or tonic. Why he wouldn't write down the note first is completely beyond me. After that you wake up on the grown in what at first glance is your stereotypical 'haunted' mansion. You then start to wander around finding notes and reading them, one of them tells you how monsters are chasing you and you must kill a man named Alexander. As the story progresses you learn how he got to the mansion, why he came, why he wants to kill Alexander, why monsters chase him and the rest of the story. The story is, in my opinion, average, it won't wow anyone and it isn't a strong selling point, but thats not to say it is bad of course, its just not great.

The game play is where Amnesia: The Dark Decent shines brighter than the sun. The physics engine has had a lot of work done into it and it definitely pays off, if you are running and you through a chair against a closed door it will hinder attempts to open it. There is nothing more piss-your-pants scary than when you are in a dead end room full of bodies and a deformed monstrosity starts knocking on the door you locked. You will have to think fast where to hide, in a cupboard, behind a chair, behind the door, they are all possibilities. If you are going to try and be Rambo by fighting the monster, which everyone tries at least once, you will die instantaneously. If you try to outrun the monster, you will die, thats why hiding is the only way of survival. The great bonus of hiding is that you can see that monster loom over you while you try to hold back the fear and tears. Alas there are bad parts of the game play in Amnesia, puzzles are one part of them. I don't want to assume the game creators enjoy puzzles for fear of surround presumptuous, I mean I like them too, but they get very annoying. There was one particular level where you must climb onto a bridge, so I tried to stack rocks up to it and after 15 minutes I found out that all I had to do was throw one rock up there and it would come down. This angered me a lot, especially since that whole level was full of puzzles and I just wanted to move on. The notes that are scattered curiously around the castle provide much solace if you have been running and hiding for too long, and are the only of discovering plot and figuring out what to do next.

The artistic detail that has gone into Amnesia: The Dark Decent seems to be quite nice on first glimpse. It is just a shame that up until the later levels of the game you will be in stone hallways which really gets boring if you take time to notice it. Although you wont be stopping to notice it, what you will be doing is trying to solve some puzzles or hiding from monsters.

The game also makes a nice use of its insanity meter, when you go insane from being in the dark or witnessing scary events you see bugs crawling all over you and you sometimes fall to the ground and have a sob for 20 seconds, this is very effective but annoying at the best of times.

The biggest and probably the best part about this game though is the fear it gives you. Most other generic self proclaimed horror games are more about repainting the walls a deep red blood instead of actual fear. In Amnesia some of the scariest moments are traversing corridors with your lantern and although no monsters are there, you still get scared, your knees shake and you need to go to the toilet (That last one happened with me about 8 times in total through this game.) This is a game you play at night time, with headphones and no light, so you feel you and the character are one and when you hear the low rumbling of a monster you don't just run because you don't want to restart the level. You run because of the fear and primal instinct that is refined greatly through the overwhelming fear provided.

In all I would rate this game a 4 out of 5. It is good, the developers definitely have potential and the game play and scares are great. But the monotony of the earlier levels becomes bad and the scenery could use a better change earlier.

Thanks for reading and leave your comments and criticisms down below :D

 

GiglameshSoulEater

New member
Jun 30, 2010
582
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For a start, its dark *descent*. Its even on the bloody great title picture you posted.
That makes you look incompetant and illiterate.
I don't know, the style of writing is poor in grammar - it just seems unimpressive.

The review itself is strictly moderate at best. The points need to be expanded on more and critisms increased from 'meh, it was repetive scenery.'
 

darth jacen

Sith Reviewer
Jul 15, 2009
659
0
21
I am currently writing an essay for school, but once that is done I will return here and edit this post with some critiques and such for you.

This isn't going to be pretty and it may get harsh, but trust me, it will help you in the long run. I'm going to edit your review and do my best to show you what I change. Although, you should still comb over it to see if you understand why it was changed.

Here we go,
Dimensional Vortex said:
Hello Escapist, I would just like to state before I carry on with my post(No period here) that this is my first online review and it is mostly being done for constructive criticism. So if you would be so kind as to comply with my request it would be most appreciated.

Amnesia: The Dark Descent, is a realistic first person horror game from the Swedish company, Frictional Games. Strictly allowed only for Exclusive to the PC, Amnesia: The Dark Descent has quickly become one of the most recognized indie games ever made (End the sentence here, the units sold doesn't tell the reader about the quality of the game. Even horrible games can sell.)
[img height= 200]http://media.kotaku.com.au/wp//2011/01/Amnesia.jpg[/img]​
with slightly over 200,000 sales. Although it is MA + rated game, it should be remembered that it is a great game to scare people of all ages (Again, extra information already stated in "All ages." End the sentence!) whether it is your dad, your sister or that annoying 9 year old next door.

You might want to think about a different format for the pictures, they're mostly just thrown up here. Try something like this:

The game starts off begins with a small cut scene, which that only allows you to hear the protagonist, Daniel, quickly trying to remember and write down what has happened recently after his self inflicted Amnesia (hence the name) through a potion or tonic. Make a statement about the writing or the character and his poor decisions, but this sentences does nothing and merely takes up space Why he wouldn't write down the note first is completely beyond me. After that, you wake up on the ground in what appears to be at first glance is your a stereotypical 'haunted' mansion. You then start to wander around finding notes What do you do with your notes? and reading them, one of them tells you monsters are chasing you and you must kill a man named Alexander. As the story progresses, you learn more about your character and his motivations. This sentence I "deleted" is what happens in a story progression, burning questions are answered. So, what did that long sentence tell the reader? The game has a progressive narrative. how he got to the mansion, why he came, why he wants to kill Alexander, why monsters chase him and the rest of the story. The story is, A review is your opinion, it is inferred this is your opinion in my opinion average. It won't wow anyone and it isn't a strong selling point, but that is not to say it is not bad. of course, its just not great.

The game play is where Amnesia: The Dark Descent shines brighter than the sun. The physics engine has had a lot of work done into it and it definitely pays off. If you are running and throw a chair against a closed door, it will hinder attempts to open it. There is nothing more Creative, but needed? You decide piss-your-pants scary than when you are in a dead end room full of bodies and a deformed monstrosity starts knocking on the door you locked. You will have to think fast where to hide, in a cupboard, behind a chair, behind the door? They are all possibilities. If you are going to try and be Rambo by fighting the monster, which everyone tries at least once, you will die I used to do this too, why use instantaneously when it is physically and mentally longer than instantly? Think about it instantaneously. If you try to outrun the monster, you will die. That is why hiding is the only way of survival. The great bonus of hiding is that you can see that monster loom over you while you try to hold back the fear and tears. Alas, there are bad parts of the game play in Amnesia's game play, puzzles are one part of them. I don't want to assume the game creators enjoy puzzles for fear of surround presumptuous, I mean I like them too, but they get very annoying. There was one particular level where you must climb onto a bridge, so I tried to stack rocks up to it and after 15 minutes I found out that all I had to do was throw one rock up there and it would come down. This angered me a lot, especially since that whole level was full of puzzles and I just wanted to move on. Look, this whole mini-rant says the same thing a few words could, "Some of the puzzles in Amnesia are tedious and aggravating." Far less words and it doesn't sound like an angered rant. The notes that are scattered curiously around the castle provide much solace if you have been running and hiding for too long. They are the only way to discover plot and figure out what to do next.
[img height= 200]http://videogametalk.com/images/uploads/screenshots/1939_fullsize.jpg[/img]​

The artistic detail that has gone into Amnesia: The Dark Descent seems to be quite nice at first glance. It is just a shame that until later levels, you will be in stone hallways. Although, you won't be stopping to notice it. What you will be doing is trying to solve some puzzles or hiding from monsters. Very short compared to other paragraphs, try and merge this together with another point to help the flow. These short paragraphs really hurt the flow of a review.

The game also makes a nice use of its insanity meter. When you go insane from being in the dark or witnessing scary events you see bugs crawling all over you and you sometimes fall to the ground and have a sob for 20 seconds. This is very effective but annoying at the best of times. Changed a lot and again it is such a short paragraph it destroys flow. Something else, assume the reader doesn't know a thing about certain obvious concepts. An example is "what the hell is an insanity meter?" Crossed my mind until I remembered my friend describing the game.

The biggest and probably The best part about this game though is the fear it gives you. Most other generic self proclaimed horror games are more about repainting the walls a deep blood red instead of actual fear. In Amnesia, some of the scariest moments are traversing corridors with your lantern and although no monsters are there, you still get scared. your knees shake and you need to go to the toilet (That last one happened with me about 8 times in total through this game.) Extraneous This is a game you play at night time, with headphones and no light so you feel you and the character are one. When you hear the low rumbling of a monster you don't just run because you don't want to restart the level, you run because of the fear and primal instinct that is refined greatly through the overwhelming fear provided.

In all I would rate this game a 4 out of 5. It is good, The developers definitely have potential and the game play is *insert adjective here* and the scares are great. Unfortunately, the monotony of the earlier levels becomes bad and the scenery could use a better change earlier.

Thanks for reading and leave your comments and criticisms down below :D

Some closing things, you have a long way to go with grammar and some basic ideas about what constitutes a "Good" review, but this is a great start. It may seem like I decimated your hard work, but if you can swallow and learn the lessons I aim to teach you, your next review will be much better and the subsequent one's will be amazing. Reviewing takes a lot of time and effort, please try your best to take what I have said to heart and if you want anymore tips or just a proofreader I am here.

Hope to see more from you soon.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
5,457
0
0
Eh it was a decent review... If you skip over the spelling and grammar mistakes

Not bad for a first go i guess
 

Radeonx

New member
Apr 26, 2009
7,012
0
0
The review was pretty average, to be honest.
You didn't really expand your opinions very well (In my opinion), and your grammar is pretty bad.
 

darth jacen

Sith Reviewer
Jul 15, 2009
659
0
21
darth jacen said:
I am currently writing an essay for school, but once that is done I will return here and edit this post with some critiques and such for you.

This isn't going to be pretty and it may get harsh, but trust me, it will help you in the long run. I'm going to edit your review and do my best to show you what I change. Although, you should still comb over it to see if you understand why it was changed.

Here we go,
Dimensional Vortex said:
Hello Escapist, I would just like to state before I carry on with my post(No period here) that this is my first online review and it is mostly being done for constructive criticism. So if you would be so kind as to comply with my request it would be most appreciated.

Amnesia: The Dark Descent, is a realistic first person horror game from the Swedish company, Frictional Games. Strictly allowed only for Exclusive to the PC, Amnesia: The Dark Descent has quickly become one of the most recognized indie games ever made (End the sentence here, the units sold doesn't tell the reader about the quality of the game. Even horrible games can sell.)
[img height= 200]http://media.kotaku.com.au/wp//2011/01/Amnesia.jpg[/img]​
with slightly over 200,000 sales. Although it is MA + rated game, it should be remembered that it is a great game to scare people of all ages (Again, extra information already stated in "All ages." End the sentence!) whether it is your dad, your sister or that annoying 9 year old next door.

You might want to think about a different format for the pictures, they're mostly just thrown up here. Try something like this:

The game starts off begins with a small cut scene, which that only allows you to hear the protagonist, Daniel, quickly trying to remember and write down what has happened recently after his self inflicted Amnesia (hence the name) through a potion or tonic. Make a statement about the writing or the character and his poor decisions, but this sentences does nothing and merely takes up space Why he wouldn't write down the note first is completely beyond me. After that, you wake up on the ground in what appears to be at first glance is your a stereotypical 'haunted' mansion. You then start to wander around finding notes What do you do with your notes? and reading them, one of them tells you monsters are chasing you and you must kill a man named Alexander. As the story progresses, you learn more about your character and his motivations. This sentence I "deleted" is what happens in a story progression, burning questions are answered. So, what did that long sentence tell the reader? The game has a progressive narrative. how he got to the mansion, why he came, why he wants to kill Alexander, why monsters chase him and the rest of the story. The story is, A review is your opinion, it is inferred this is your opinion in my opinion average. It won't wow anyone and it isn't a strong selling point, but that is not to say it is not bad. of course, its just not great.

The game play is where Amnesia: The Dark Descent shines brighter than the sun. The physics engine has had a lot of work done into it and it definitely pays off. If you are running and throw a chair against a closed door, it will hinder attempts to open it. There is nothing more Creative, but needed? You decide piss-your-pants scary than when you are in a dead end room full of bodies and a deformed monstrosity starts knocking on the door you locked. You will have to think fast where to hide, in a cupboard, behind a chair, behind the door? They are all possibilities. If you are going to try and be Rambo by fighting the monster, which everyone tries at least once, you will die I used to do this too, why use instantaneously when it is physically and mentally longer than instantly? Think about it instantaneously. If you try to outrun the monster, you will die. That is why hiding is the only way of survival. The great bonus of hiding is that you can see that monster loom over you while you try to hold back the fear and tears. Alas, there are bad parts of the game play in Amnesia's game play, puzzles are one part of them. I don't want to assume the game creators enjoy puzzles for fear of surround presumptuous, I mean I like them too, but they get very annoying. There was one particular level where you must climb onto a bridge, so I tried to stack rocks up to it and after 15 minutes I found out that all I had to do was throw one rock up there and it would come down. This angered me a lot, especially since that whole level was full of puzzles and I just wanted to move on. Look, this whole mini-rant says the same thing a few words could, "Some of the puzzles in Amnesia are tedious and aggravating." Far less words and it doesn't sound like an angered rant. The notes that are scattered curiously around the castle provide much solace if you have been running and hiding for too long. They are the only way to discover plot and figure out what to do next.
[img height= 200]http://videogametalk.com/images/uploads/screenshots/1939_fullsize.jpg[/img]​

The artistic detail that has gone into Amnesia: The Dark Descent seems to be quite nice at first glance. It is just a shame that until later levels, you will be in stone hallways. Although, you won't be stopping to notice it. What you will be doing is trying to solve some puzzles or hiding from monsters. Very short compared to other paragraphs, try and merge this together with another point to help the flow. These short paragraphs really hurt the flow of a review.

The game also makes a nice use of its insanity meter. When you go insane from being in the dark or witnessing scary events you see bugs crawling all over you and you sometimes fall to the ground and have a sob for 20 seconds. This is very effective but annoying at the best of times. Changed a lot and again it is such a short paragraph it destroys flow. Something else, assume the reader doesn't know a thing about certain obvious concepts. An example is "what the hell is an insanity meter?" Crossed my mind until I remembered my friend describing the game.

The biggest and probably The best part about this game though is the fear it gives you. Most other generic self proclaimed horror games are more about repainting the walls a deep blood red instead of actual fear. In Amnesia, some of the scariest moments are traversing corridors with your lantern and although no monsters are there, you still get scared. your knees shake and you need to go to the toilet (That last one happened with me about 8 times in total through this game.) Extraneous This is a game you play at night time, with headphones and no light so you feel you and the character are one. When you hear the low rumbling of a monster you don't just run because you don't want to restart the level, you run because of the fear and primal instinct that is refined greatly through the overwhelming fear provided.

In all I would rate this game a 4 out of 5. It is good, The developers definitely have potential and the game play is *insert adjective here* and the scares are great. Unfortunately, the monotony of the earlier levels becomes bad and the scenery could use a better change earlier.

Thanks for reading and leave your comments and criticisms down below :D

Some closing things, you have a long way to go with grammar and some basic ideas about what constitutes a "Good" review, but this is a great start. It may seem like I decimated your hard work, but if you can swallow and learn the lessons I aim to teach you, your next review will be much better and the subsequent one's will be amazing. Reviewing takes a lot of time and effort, please try your best to take what I have said to heart and if you want anymore tips or just a proofreader I am here.

Hope to see more from you soon.
Quote bump to show him I edited my first post so he will notice. Please don't report me, thanks.
 

Zydrate

New member
Apr 1, 2009
1,914
0
0
I just love watching Livestreams of people playing this.
There's a lot of them. Very strange, do people -like- having other people watch them piss their pants?
 

dbmountain

New member
Feb 24, 2010
344
0
0
GiglameshSoulEater said:
For a start, its dark *descent*. Its even on the bloody great title picture you posted.
That makes you look incompetant and illiterate.
I don't know, the style of writing is poor in grammar - it just seems unimpressive.

The review itself is strictly moderate at best. The points need to be expanded on more and critisms increased from 'meh, it was repetive scenery.'
"incompetant"
"critisms"
"repetive"

hah

On Topic: It's ok, I got confused when you said the game was "realistic", though.