Amnesia: The Dark Descent Sells a Million

Fanghawk

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Feb 17, 2011
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Amnesia: The Dark Descent Sells a Million

Every five minutes, someone buys a copy of Amnesia: The Dark Descent.

Amnesia: The Dark Descent was a breath of fresh air for survival horror fans. Described as <a href=http://www.escapistmagazine.com/articles/view/features/9011-The-Terrifying-Tale-of-Amnesia>"the horror game equivalent of Super Mario" by developer Thomas Grip, the game struck an amazing balance between immersing players into its bleak and horrifying world, while carefully providing the skills needed to complete the game without overwhelming the player. Being able to frighten gamers without caving in and <a href=http://www.escapistmagazine.com/news/view/118247-Your-Health-Will-Regenerate-in-Resident-Evil-6>adding features like regenerating health not only made the game a success, but also a consistent success; Grip has revealed that the game continues to sell well two years after release, selling approximately a million copies in total.

"Without counting the units bought [through the Humble and Potato Bundles] our total lands at 710,000 units," Grip wrote on the Frictional Games blog. "Adding all HIB and Potato Sack sales gets us to 1,360,000 units in total, which can be called the optimistic figure ... A slightly pessimistic guess (not far from reality I think) is that 2/3 of every bundle and pack buyer already owned Amnesia. This gives us about 920,000 units in total."

What's really fascinating about Amnesia sales is that outside of obvious peaks during the game's initial release and later Indie Bundles, the figures remain consistent on a monthly basis. "Not counting any discounts, the monthly full price sales lie at over 10,000 units. This means that less then every 5th minute someone in the world is buying a copy of Amnesia ... The figures themselves are far beyond any guesses we would have made two years ago. It is also insane, because this number is actually higher than it was around three months after initial launch." Interestingly, Frictional's other horror series Penumbra also continues to sell 900 units per month, which alongside Amnesia should make 2012 Frictional's most profitable year.

Grip speculates that Amnesia's continued success is simply because so few developers are making anything like it, and he may have a point. The only recent contenders that come to my mind are Lone Survivor and <a href=http://www.escapistmagazine.com/news/view/115992-Frictional-Confirms-Amnesia-A-Machine-For-Pigs>an Amnesia sequel Frictional Games is producing. Another factor is that Amnesia actually has a surprisingly large modding community; Amnesia is currently <a href=http://www.moddb.com/games/top>the second most popular game on ModDB, having with over 170 finished projects. It's a good thing we have those mods too; Grip also mentioned that <a href=http://www.escapistmagazine.com/news/view/118435-Amnesia-Machine-For-Pigs-Delayed-Until-2013>the Amnesia sequel won't be out until 2013.

Source: <a href=http://frictionalgames.blogspot.se/2012/09/amnesia-two-years-later.html>Frictional Games

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Mr Cwtchy

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Jan 13, 2009
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Good. The game deserves every sale it gets.

I still remember reaching the place in the screenshot. After nearly having multiple heart attacks getting through 'the water part', you come into that open, well lit area and then this music starts:


A brief respite of peace and tranquillity from the near constant anxiety and terror.

...of course, the fuckers then send you off to Storage. I'm sure they did that on purpose too, the sadistic bastards.
 

Meight08

*Insert Funny Title*
Feb 16, 2011
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inb4 gorillagunk calling the dev's assholes for not making a console version.

Ot: I really want to try amnesia but i'm way too chickenshit to play it without getting a heart attack.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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That's pretty amazing. One million is a lot for an indie game in a relatively niche genre.

Good on 'em. It's a fantastic game. Best horror experience i've ever had.
 

GenGenners

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Jul 25, 2012
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For a game called Amnesia, it's staying within the collective gaming community's memory surprisingly well......
 

Ed130 The Vanguard

(Insert witty quote here)
Sep 10, 2008
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I'm one of those that bought both the potato and indie bundles and I'm glad that I did.

Congratulations Frictional Games on your milestone!
 

Landrius

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Feb 14, 2011
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Glad Amnesia has had the success that I think it definitely deserves. That said...

No Machine for Pigs for over a year? Very, very sad face. :(
 

Cybele

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Jun 7, 2010
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Glad to hear that Frictional is doing so well. :)


Sober Thal said:
No pigs till 2014?! Fuck balls... now I'm sad. It better be as good as Amnesia now, OR ELSE!
*Shakes fist angrily
Landrius said:
No Machine for Pigs for over a year? Very, very sad face. :(
If you go and read the blog post then you'll discover that Amnesia: A Machine For Pigs will be released sometime early 2013. It's their other super secret project that won't be released until some time in 2014.
 

Shinsei-J

Prunus Girl is best girl!
Apr 28, 2011
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See that EA?
One million, not Five million, you don't need that much.
Downsize and innovate.
 

RoyalWelsh

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Feb 14, 2010
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Well this is good news indeed. I bet the investors that didn't want to be a part of this game are kicking themselves a little.

As a MASSIVE, MASSIVE fan of Amnesia I simply cannot recommend this game enough. I also seriously cannot wait for A Machine for Pigs!! *Squeeeee*

EDIT:

Also this,

Shinsei-J said:
See that EA?
One million, not Five million, you don't need that much.
Downsize and innovate.
 

DugMachine

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Apr 5, 2010
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One million pairs of soiled underwear later....

No but seriously this is great to hear. Good on Frictional games, they deserve this. Proof that quality games sell themselves. No mass marketing required.
 

Cid Silverwing

Paladin of The Light
Jul 27, 2008
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That's 1 million bricks shat in the name of horror done... HORRIBLY right. :D

No seriously though - first time going through it didn't so much scare me as just give me a real adrenaline buzz. The only part that got me good was a jump scare about 3/4 into the end that I didn't see.
 

Fiz_The_Toaster

books, Books, BOOKS
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Jan 19, 2011
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I'm really glad that this game is doing well, it was something that really needed to bring the survival horror genre back into relevancy.

It was worth me not sleeping and all the whimpering. :D
 

Doom972

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Dec 25, 2008
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I love this game and I'm glad that it's successful. I dread the day Machine for Pigs will be out.
This is the first indie game I got, and it made me respect indie developers.