An Alone in the Dark review, from someone old enough to have played the original.

Logan Westbrook

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Feb 21, 2008
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[IMG_inline caption="Why do you all hate me?"]http://i139.photobucket.com/albums/q294/nilcypher/alone-in-the-dark-pc-game-1.jpg[/IMG_inline]It could be the title of a sitcom, 'Everyone Hates The-Original-Alone-In-The-Dark.' Never before has a game been so put upon. The first two sequels chucked out all that puzzle nonsense in favour of gunplay, the 'reinvention' in 2001 might as well have been called 'Alone in the Resident Evil' for how slavishly it ripped the series off, and they let Uwe Boll make not just one terrible movie, but two terrible movies.[IMG_inline align="left" height="150" width="150" caption="Zwei Filme! Ich war auch überrascht!"]http://i139.photobucket.com/albums/q294/nilcypher/uwe_boll_finger.jpg[/IMG_inline] I'm not sure why people hate Alone in the Dark so much, especially as it almost single-handedly created the survival horror genre, a genre I thought we rather liked. Perhaps it punches kittens or sets fire to girl scouts, I just don't know.

Regardless of the reason, pure, unfiltered hatred is the only explanation I can think of for the latest iteration of the series; it takes real vitriol to make a game this bad. This might be the game that finally buries the series, which is odd really as Atari kinda need it to do well; with their finances in such a mess, releasing something this poor seems counter-productive. Keep your eyes peeled for Atari executives sitting on street corners with dogs on pieces of string, signs saying, 'I killed Alone in the Dark, need money' and the powerful scent of turpentine hovering around them like flies.

Oh, and flies hovering round them like the powerful scent of turpentine.

If you were being charitable, you'd have to give developer Eden Games credit for attempting to combine disparate game play elements and introduce some new ideas into the admittedly stale survival horror genre; but, as their true goal was to murder the progenitor of the genre at the behest of their dark masters, you'd have to take that credit away and maybe punch them in the ear for good measure.

At the most basic level, the game is a nightmare to play. The controls are possibly the worst I have ever seen. The various button combinations take up four full pages in the manual and if you'll allow me to get metaphorical for a moment, the game is drowning in the control ocean. You have separate schemes for third-person view, first-person view, third-person view in a vehicle, first-person view in a vehicle, climbing, and inventory and unlike a game like GTA IV, which does reasonably well with a limited number of buttons, Alone in the Dark is clumsy and frustrating. That said, difficult controls alone aren't quite enough to condemn a game, although only very good games can get away with them, and while they are certainly worthy of censure, the controls in Alone in the Dark are by no means the worst thing it has to offer.

The box for Alone in the Dark boasts about its 'intense story' and 'exhilarating game play' and before I go any further, it is important to point out that both of these statements are filthy, evil lies. Alone in the Dark's story falls into a number of traps; it's badly paced, poorly written and most importantly, it's stupid and clichéd.

[IMG_inline caption="Hi, I'm Sarah; I'll be your love interest for the evening."]http://i139.photobucket.com/albums/q294/nilcypher/alone-in-the-dark-20080521104840251.jpg[/IMG_inline]Alone in the Dark's story is a hackneyed little thing involving an ancient evil slumbering under Central Park, an amnesiac protagonist with a mysterious past and a mouth like a wounded pirate and a love story that feels so artificial it might as well be shoring up a porn star's chest. The cast of characters is fairly small, which is a blessing when you consider how bad the dialogue for them is, and they are pretty much all shallow, one-dimensional plot devices with legs. The protagonist, Edward Carnby, suffers especially. It's not exactly a secret that the character you play is the same Edward Carnby from the first trilogy of Alone in the Dark, making him more than a hundred years old. Going into the game with this knowledge makes his profuse swearing all the more jarring. This guy is older than my grandparents yet he swears more than I do, and I swear a lot... fucker.

See?

It makes it had to empathise with Carnby because he seems so unpleasant and false and as he's the only character with any real quantity of dialogue, it means that the whole game suffers.

While they clearly couldn't be arsed doing anything interesting with the story or characters, the structure of their little tale is one area that Eden Games have tried something a little bit different. The game is split up into episodes, like a TV show, so playing the game can be likened to watching a DVD box set. Each episode has a recap at the start, which makes the previous episode or 'level' as I like to call them, look a lot more exciting than it actually was. It's an interesting idea and it has merit because separating the play into smaller chunks means that it is easier to control the pace and tone of the story. Eden have failed to make good use their own idea however, so while the first level and a half are action-packed and actually quite good and the second half of the last level is quite exciting, although not enough to ameliorate the indescribably dull fetch quest that precedes it, the main body of the game is a ponderous drudge.

On the subject of drudge, when it comes to the game play of Alone in the Dark, Eden could be accused of trying to do too much. Personally, I think that's only part of the problem. The other part is that everything they did, they did badly and where they tried to innovate, they did even worse.

[IMG_inline align="left" caption="A rare shot of me not crashing into a tree...that I stole from IGN"]http://i139.photobucket.com/albums/q294/nilcypher/alone-in-the-dark-20080509034018048.jpg[/IMG_inline]The first and possibly most important innovation is the sloughing off of the usual linear style of survival horror, the style that works very well for this type of game, and instead attempting a sandbox style game. This is certainly a bold move, and if done with a great deal of care, could make for a very compelling experience. The problem with Alone in the Dark's sandbox is that it's not really a sandbox. Sure, it looks like a sandbox, but the incentive to go and explore is almost totally absent. Unlike games like Oblivion or Grand Theft Auto, you aren't going to find anything interesting or fun when you go for a jaunt around Central Park, just more of the same stuff that you'll find everywhere else. It's also been designed without a thought about the general tone of the game. Nothing is more detrimental to invoking an atmosphere than being able to wander off whenever you feel like. Lastly, it necessitates some mode of transport, such as cars. Not a bad thing in itself, but the driving sections in Alone in the Dark are intensely irritating. If you aren't crashing into things, you're trying to get rid of the monsters that you can only shake off by driving really fast, which is almost impossible, or crashing into things, which, as I mentioned, is much easier but damages both you and the car.

But as poorly done as the sandbox is it's really just a distraction from the real meat and drink of the game, which is disappointing puzzle-based third-person adventure with the aforementioned ropey controls, dull combat, more climbing than you would think and far too many things that kill you with a single hit. I'll get the climbing out of the way first, because it'll take the least time. in a couple of parts of the game the climbing is used to really good effect, like when you hanging from a cable on a cliff face with a helicopter that is on fire teetering precariously above you, but most of the time it just seems like an arbitrary addition, and let's face it, watching someone climb is rarely an avenue for heart-racing action. There are a few games that make climbing look awesome and Alone in the Dark is certainly not one of them.

Still, it could be worse; it could be terrible like the combat or puzzles. Combat in Alone in the Dark can be done in one of two ways. You can either shoot at things in first person, or swing objects at them in third person. Note, that with a few exceptions, you cannot do it the other way round. I could praise Eden Games for only putting two guns in the entire game, but I don't like them, so I'm not going to. Besides, they put about a bajillion bullets in, so any restraint on actual ordinance is made up for by the surplus of ammunition. The gun play in the game has a completely unsubtle auto-aim component, making it almost trivial. However, each bullet needs about five or six buddies following closely after it to be of any use on even the weakest enemy and even then they need to be on fire. Melee combat, on the other hand, has a certain visceral appeal; wrapping a chair around some zombie-analogue's head is fun and I just wish that it didn't suffer so much at the hands of the clumsy controls; so much, in fact, that you rarely do it because it's an invitation to get killed. But, what's truly depressing about the combat in Alone in the Dark is that the most effective way to deal with most enemies is to walk into them holding a burning stick.

I wish I was joking.

When it comes to the puzzles in Alone in the Dark, we must turn our gaze once again to the deceitful box. The offending text is simple, 'improvise to survive.' In brief, you can combine the items in your inventory to solve the brain teasers you encounter. The puzzles are heavily inventory based, and are much more like Monkey Island, in tone if not quality, than Silent Hill or Resident Evil. Inventory management has always been an important aspect of survival horror. Not having enough stuff to deal with all the monsters helps emphasise the 'survival' part of survival horror, hell, it's a genre staple. It's astounding then, with so many other games to reference, that Alone in the Dark manages to mess it up so badly.

[IMG_inline align="left" caption="Fortunately, all of these things burn."]http://i139.photobucket.com/albums/q294/nilcypher/alone-in-the-dark-20080602095040378.jpg[/IMG_inline]The inventory system of Alone in the Dark was one of the things that was really touted in the pre-release hype, along with the 'Real World Rules' that go hand in hand with it. The basic premise is that objects in Alone in the Dark react like their real world counterparts. So if you find some cloth and some flammable liquid and a stick, you can make a torch to light your way, or if you find some flexible cable and a golf club, you can construct a crude grappling hook to help you climb. Perhaps you want to protect yourself from enemies with a ring of flames, so you pour some lighter fluid on the ground and set fire to it. Doesn't that sound great?

Sure it does, but I've been taking lessons from the box and I am lying freely and with ease. You can't do any of those things, except for the last one, because Eden seems to have an obsession with fire. There is not a single puzzle in the game were the solution isn't fire or if not fire, an explosion. Oh, and before naysayers start calling me out on it, I do not count shining a torch on something to be a puzzle. The problem with telling people that your game has 'real world rules' is that then the onus on you to actually make it true. The very limited way you can interact with the items in your inventory doesn't create the illusion of a real world, it highlights all the things you can't do.

The bottom line is, the only reason to buy or rent Alone in the Dark is if you have a morbid urge to see a franchise die. I can only hope that a developer with some actual talent takes the few good ideas that Eden had and use them with the kind of skill that Eden apparently lack.
 

Copter400

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Another problem with the driving sections are the gauntlet style ones, where stuff is crashing down in front of you and the only way to know what and how to dodge is by dying again and again until you get it right.
 

Gigantor

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Dec 26, 2007
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It's true, it's all true!

I was trying to think yesterday, is there a single problem in my life which I've ever resolved by setting fire to something or blowing something up? Besides cooking something, providing heat or providing light, I can't see how setting fire to something wouldn't quickly cause more problems than finding some other way around it.

Anyway, a good review of a game which is not good.
 

PurpleRain

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Dec 2, 2007
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*Claps*

Great review.

Don't say I hate the original Alone In The Dark's... well I haven't played them, but I do really want to.

Every point in your review was true. I hired it and played it to the museum were I was so frustrated I gave up on it, this comming from a man that usually plays through most games despite nagling (is that even a word) problems.

The driving was terrible. Hit a small bump and your basically dead to either the wall of cement, monsters or jump you have to face. The gameplay and controls were terrible. The only two good things about this game were the visuals and the idea, neither of which could hold the game up in the least.

Even the puzzles were terrible. You know what you have to do (ie, jump over ledge) but the game would continuously kill you until you've repeated it at least 20 times (ie, monster stops you, or you weren't standing in the exact spot for jumping).
 

sunami88

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*Continues to have the clap* (couldn't resist)

WOW man you REALLY let this game have it! I've been waiting for some good "non-professional" reviews to come out, and I've gotta say I think I'll be skipping this one. Too bad too, it did have alot of promise (like that awesome DVD style chapter system, pure win).
 

Bling Cat

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Ive had friends getting really hyped about this game, raving about how good it would be... oh well, guess ill wait for Dead Space... On a side note, when are you going to do anymore videos like Sepia Gamer, Nil? I enjoyed them, but you havent posted any recently...
 

Logan Westbrook

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Feb 21, 2008
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Bling Cat said:
Ive had friends getting really hyped about this game, raving about how good it would be... oh well, guess ill wait for Dead Space... On a side note, when are you going to do anymore videos like Sepia Gamer, Nil? I enjoyed them, but you havent posted any recently...
Sepia Gamer has been on a long hiatus, I'll admit. I'm working on something though, so have no fear!
 

Evilbunny

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chebmeh said:
This is a piss-poor attempt at making Alone in the Dark look good. Well done, you! I wish I would make a bit more sense but I am still drunk! I agree with everything you've said about this, this game was a kick in the balls, but strangely I DID like the New Nightmare, primarily because it maintain the whole 'horror' aspect while RE could not. I also liked the original a lot. The level design in the original and the traps and monsters etc were the stuff from proper nightmares. Games don't have that, anymore. What they should do is remake the first three games for accessibility reasons, model Carnby around a younger David Burke, model Emily on Helen Lederer and change the delivery of the first two sequels. They shouldn't really, I'm having childish thoughts. I shouldn't be on the internet whilst I'm drunk.

And if you see Uwe Boll, rip out his innards please.
You type extraordinarily well for being intoxicated. I for one can barely string letters together that even resemble words while under the influence.

Anyway, this review is fantastic. I have not played this game but I don't think I will be now. Well done.
 

end_boss

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Jan 4, 2008
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Good review. Just wanted to point out that Uwe Boll has nothing to do with the second Alone in the Dark movie. Can't really hold it against your review, but I was rather hoping you would start by establishing how you felt about the first AITD. You said you're old enough to have played it; did you? Did you like it? Just curious.
 

Logan Westbrook

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Feb 21, 2008
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end_boss said:
Good review. Just wanted to point out that Uwe Boll has nothing to do with the second Alone in the Dark movie. Can't really hold it against your review, but I was rather hoping you would start by establishing how you felt about the first AITD. You said you're old enough to have played it; did you? Did you like it? Just curious.
You're right on the Uwe Boll issue, should have looked into that I suppose. I did play the original game, and I rather enjoyed it.

EDIT: It's worth mentioning though, I was 11 when the original came out, so I may be remembering it through a fog of nostalgia.
 

Liam Wolfy

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The new Alone In The Dark game looks brilliant, yes the controls are devilish, and the Dialogue isn't fantastic, but cmon, listen to the soundtrack it fucking rawks.

And yes there is alot of stuff you CAN'T do with you inventory but there is also alot of stuff you CAN do with youinventory, plus knocking down doors with a fire extinguisher in any case or scenario is entertaining.

Big Boses, Evil Badies, Scheming evil doers. This is what games miss these days, They miss the realistic yet obviously insane weirdnesses. Plus what main character has ever EVER sayd "I don't have your stone and FUCK you anyway!" huh? huh? You can't say, its because there isn't one!

All you've done there Nilcipher is list some bad things and emphasize them by insulting them.

Yes you can't make a grappling hook out of some rope and a golf club, but you CAN drive a golf kart around hounted central park which as been COMPLETELY copied with cameras and satelite photies to make the game scarier because it seems as though you are actually in a hounted central park. Also making a grappling hook out a golf club and rope would be impracical, and dyawanna know why? It's because no golf club with a rope tied to it could support the weight of a man no matter how many times it's bent or twisted, it would unravel yes it's metal but it's not thick, or desighned for that purpose.

So stick that in your pipe and smoke it.

It is almost entirely original and don't make me start on the crumbling building scene and the explotions, because they are AWESOME!

Come back when you have a real reason to "Hate" this game, and not everyone hates them, I freaking loved them, same as I loved Monkey Island and Resident Evil. And most other games I have, and don't call my a cheapo right off because you can't think of an argument to beat this. just because YOU don't like a game doesn't mean you can paw it off for other people as well, you gotta give it a chance among the masses.
 

PurpleRain

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Liam Wolfy said:
fanboy love
Sorry, but those things are the only good things. The graphics look good and the music is great. Full stop. Smashing down doors is fun but is way to cumbersome if you have to do it in a hurry or are being attacked at the same time.
The golf buggy along with every other vehicle is impossible to drive; I ended going by foot instead.
And the dialouge, gah, that was painful to listen to. It was worse then B Grade horror, which is terrible for this kind of game when it sells itself on being better then that. The swearing was unnessisary and over the top.
So stick that in your pipe and smoke it.

Sorry for that hate but I was let down by this game. I really wanted to like. I did.
 

Booze Zombie

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Whilst I applaud your review, I must admit I actually quite liked setting things on fire in Alone in The Dark.

Also, I noted that whilst I was playing the game that people seemed a little too eager to believe in that light bringer crap.
They should have gotten a horror master to write this game's story...

"Previously, on Stephen King's Alone In The Dark..."
 

PurpleRain

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Liam Wolfy said:
Yes those are only good things, because he listed all the bad things and your just repeating it, if you havem't got something usefull to say, don't. And if your not gonna use the quoting tool responsibly, go away.


And I may be an fan boy but at least I'm not a Mainstream Raving silly billy.
But he did make great points. The only things he left out was the fact that you might have to repeat a level more then ten times until you do it flawlessly.
 

Drong

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Well I'll state now that I have not played this game and probably won't though I did play the original back in murky days past and did quite enjoy it. However I'm in a really pedantic mood this morning and your post was such an affront to my eyes that I felt the need to savage it like a baby in a lion's pen so without further ado...

Liam Wolfy said:
The new Alone In The Dark game looks brilliant, yes the controls are devilish, and the Dialogue isn't fantastic, but cmon, listen to the soundtrack it fucking rawks.
Ok so you have already admitted at this point that it has awful controls and the dialog is poor, not only that but an attempt to defend the criticism of the story is glaringly absent. So thats poor narrative and gameplay acknowledged then but you want us to forgive this for ooo shiny, shiny pictures and pretty tunes, it's always good to meet a deep and thoughtful person

Liam Wolfy said:
And yes there is alot of stuff you CAN'T do with you inventory but there is also alot of stuff you CAN do with youinventory, plus knocking down doors with a fire extinguisher in any case or scenario is entertaining.
Ok so how about some examples of what you can do with the inventory then? Lets see these promised 'real world rules' in motion. And if knocking down a door with a fire extinguisher gets you that excited you need to get out more.

Liam Wolfy said:
Big Boses, Evil Badies, Scheming evil doers. This is what games miss these days, They miss the realistic yet obviously insane weirdnesses. Plus what main character has ever EVER sayd "I don't have your stone and FUCK you anyway!" huh? huh? You can't say, its because there isn't one!
sayd? A quick search on google brings back the following response for Sayd:
Sayd is a fictional character in the DC Comics universe. She is one of the Guardians of the Universe
Fascinating stuff, I had no idea of that so thanks for giving me my little gem of knowledge for the day, you?ve given me a warm glow inside. Oh and as for "I don't have your stone and FUCK you anyway!" there is a good reason no one has ever said that before and that's because to paraphrase Yahtzee It's pants on head retarded!

Liam Wolfy said:
All you've done there Nilcipher is list some bad things and emphasize them by insulting them.
Mr Pot I have a somewhat racist telegram from Mr Kettle.

Liam Wolfy said:
Yes you can't make a grappling hook out of some rope and a golf club, but you CAN drive a golf kart around hounted central park which as been COMPLETELY copied with cameras and satelite photies to make the game scarier because it seems as though you are actually in a hounted central park. Also making a grappling hook out a golf club and rope would be impracical, and dyawanna know why? It's because no golf club with a rope tied to it could support the weight of a man no matter how many times it's bent or twisted, it would unravel yes it's metal but it's not thick, or desighned for that purpose.
Ok what on earth is hounted? A google search on this one was as flummoxed as I was, I pick on that mistake because you made it twice so I can't just put it down to a typo like satellite, photies, impractical or desighned and dyawanna. This is just pure butchery of the English language, by a logical process of deduction your ability to post this in the first place means you have access to a computer so how about taking the two seconds to run it through a spell checker, go on it can't hurt.

Anyway back to the point, your defence here consists of the fact it has a driving section, what a revolutionary concept I'm sure this is going to change gaming for ever and ever, just you wait pretty soon all games will cram driving sections in whether they are relevant or not and continuity be dammned!

Liam Wolfy said:
So stick that in your pipe and smoke it.
Ah a statement I can appreciate, a gentleman should never be without his pipe and of course some appropriate smoking materials, though trying to smoke words sounds both tricky and unpleasant and the relevance of this request upon your rant I find somewhat hard to fathom.

Liam Wolfy said:
It is almost entirely original and don't make me start on the crumbling building scene and the explotions, because they are AWESOME!

Come back when you have a real reason to "Hate" this game, and not everyone hates them, I freaking loved them, same as I loved Monkey Island and Resident Evil. And most other games I have, and don't call my a cheapo right off because you can't think of an argument to beat this. just because YOU don't like a game doesn't mean you can paw it off for other people as well, you gotta give it a chance among the masses.
You seem to have missed the point of a review, that is to say if you like a game or not and then to give reasons for your view which nilcypher does rather comprehensively, hell there is even a rather a big clue in the word review, lets break it down re-view re being retrospective and view being you view or opinion so in nilcypher retrospective opinion he did not enjoy this game and could not in good conscience recommend it to anybody else and apart from the explanation that you are a 'fan boy' I can see no other reason that you would take such offence at somebody else's opinion

Blimey that was fun though I do feel a little cruel now, oh well I'm not going to loose any sleep over it, have fun you crazy kids.
 

Ultrajoe

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Drong said:
Mr Pot I have a somewhat racist telegram from Mr Kettle.

oh sweet zombie jesus, i laughed so hard at this gem i may just need to change my underwear.
 

Logan Westbrook

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Feb 21, 2008
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Liam Wolfy said:
Clipped away for length purposes.
As a moderator, a fact I mention for reasons that will become obvious later on, I feel I should give a balanced reply to your critique.

Firstly, let me say that I'm glad you enjoyed the game. We all have our likes and dislikes and I'm glad the game had enough of what you do like to be appealing to you. I have to admit that the soundtrack was pretty good, but as I approached the 2000 word mark, I realised that some things were going to have to get left out and considering my opinion of the game, I didn't think that leaving out the music was going to hurt my objectivity much.

You might accuse me of nitpicking, which is your prerogative, but if you have a look at some other reviews of the game, you'll find a lot of people agree with me, my lack of knowledge of the tensile strength of golf clubs not withstanding.

With regard to having real reasons to hate the game, I get the impression that you may have missed my point. I was being ironic by saying that the franchise has been so poorly treated, it's as if everyone hates it. This iteration contains any number of reasons to dislike it and I'm afraid golf carts just don't make up for it all.

You may have noticed however, that I have not mentioned why I pointed out I was a moderator. There was a good reason why I did.

Liam Wolfy said:
Yes those are only good things, because he listed all the bad things and your just repeating it, if you havem't got something usefull to say, don't. And if your not gonna use the quoting tool responsibly, fuck off.


And I may be an fan boy but at least I'm not a Mainstream Raving Douche.
This kind of name calling is unacceptable and you have been here long enough to know that. Take a few days off.
 

L.B. Jeffries

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Nov 29, 2007
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Ah...always a sign of a good review when you can read it with no interest in the game whatsoever. Well done.

I believe the basic problem in the first Alone in the Dark was that you had to read a TON of books in-game to pick up on the plot. I remember at one point I walked into a library, started randomly running into books (they hadn't invented make the object shiny yet), and realized with horror that they expected me to read them. It would've been a brilliant commentary on Lovecraftian horror & madness except it was introduced as "If adventure games can do it, why can't I?"

Good game though, if you're willing to dig through it. One of the few titles I can think of that actively addressed issues of slavery, the Civil War, Lovecraft horror, and the American south. Ya'll need to get 'em to make s'more games down here.
 

Iceman23

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A good review, you presented your points clearly and with a nice bit of humor to them. I look forward to whatever you decide to review next.

It's a pity that Eden Games couldn't pull this off, I was looking forward to this game for a long time, despite the doubt that began to fester in my mind when I read the games story on its website.