NuclearKangaroo said:
erttheking said:
The two aren't necessarily separate though. For example say a game has story as a main focus. Now that there's a female character, the only one with a name, and despite being made out to be a great soldier, she contributes minimally to the plot, helps you on two occasions, one of which I never really felt like she was making a difference, gets kidnapped and has to be rescued by the less experienced main hero, she has sex with the hero despite the fact that she was coldly mocking him when they were first partnered up and flat out said that "(my ass) is way out of your league" and then drops off the face of the Earth right before the big final battle.
Because that word for word is my experience with Metro Last Light. The writing is a major selling point for me in that game, and 95% of the time it handled it beautifully, but MAN did they drop the ball with Anna. When she's the only female character that gets a name, and all the other women in the Metro are caretakers, prostitutes or victims, it leaves a bad taste in my mouth. Not even at least one guarding her home with a shotgun? No conscripts in the Communist army that has clearly shown it doesn't care about preserving its population and is based on the Red Army? Which actually had women in its ranks? The problem is that sexism and bad writing tend to go hand in hand. Like it did here. I'm glad Angry Joe brought this up in his review, because it takes me out of the story when you're forced to go into a strip club (Even in the post apocalyptic Russian Metro I can't be free of strip clubs can i?) and are treated to a mandatory close up of a dancer's tits, it makes me want to roll my eyes so hard they pop out. Because it's very immature writing in a game that sells itself on mature writing. It hurts the game as a whole and can't really be separated from the rest.
Fear has nothing to do with the topic at hand. I suck at horror games to, and while I would think I would try to force my way through one, I can understand abstaining if you just can't get through it. But that's because the reviewer simply can't get through it and implies he's just not good with horror games. I imagine plenty of people who criticize sexism in games are plenty familiar with the games they play. Heck, the Bayonetta 2 review all but states that the reviewer played the last one.
in that case is a matter of bad characters from what i can see, would the game be any better if the roles were reversed?
a game can be "sexist" and have a good story, theres no reason for it not to, hell sometimes reality is sexist itself, i can imagine a post apocalyptic future where few women end up in the army and many end up as sex workers, like they said "its the oldest job in the world" and many women in need have found themselves forced to do it to survive, in a place where survival is a commodity i can see this happening. men are also naturally stronger and more fit than women, it makes sense an army is mostly composed of men, hell conscription might even be mandatory for all males, as it was in the soviet union
http://en.wikipedia.org/wiki/Conscription_in_Russia
tough being forced to die in a dark miserable tunnel is hardly anything most of those men would be grateful for
what happens with games that focus on the story, these games SACRIFICE gameplay, in order to have time to tell a better story, i havent played last light but i played a bit of metro 2033, the gameplay was contantly paused so the game could throw exposition into your face, now this is ACCEPTABLE, this is a perfectly valid way to design a game, a designer may believe that whatever story they want to tell is easily worth the amount of gameplay they are cutting from certain sections, but when the story actually sucks, the game becomes worse, because you sacrificed good gameplay to push that awful story in
whate never happens is that good games become worse if you add a bad story, if this story does not interfere with the gameplay
did bayonettas design interfere with the gameplay?
....Twelve days? Twelve. Days.
No it wouldn't be, but then again DO you see these roles reserved? And what is with the whole "Well if the situations were reverse-" the situations AREN'T reversed! Why are you bringing it up?
Techniqually there's no reason for anything. There's no reason for it to not be sexist. There's also no reason for it to BE sexist. It's like saying that a game doesn't need to tell you where to go if it's still good otherwise. Yeah it can still be fun, but I'd like it better if I knew where the Hell I was supposed to go. And I'd enjoy games trying to tell stories more if they could actually right woman as human beings. And really can you point out a game where sexism actually made it a better experience? Because I'm drawing a blank
It's not that prostitues are inherently sexist. It's that if your game only has prostitues, housewives and victims for female characters and the only exception is a faux action girl (One of the iconic examples of sexist and bad writing) then you clearly have problems writing women. In Metro Last Light, the women didn't feel like human beings, they felt like sterotypes of women. Yeah, in Metro is wasn't that armies were mostly composed of men, they were entirly compsed of men. Even the Red Line, which was based off of the Red Army, which had no problems concscripting women.
No I supposed it doesn't hurt gameplay. Not sure what that has to do with anything though, because if story is part of a game, then the game is worse off. I mean if you just wanted to have gameplay and not care about story, why did you even put in a story?
Ok, they paused gameplay to tell more story. First of all, the rate at which your hand was held was considered a major flaw in 2033, which is why Last Light majorly cut down on it. Second of all, despite the fact that Last Light had a better story, it's sexism problems still hurt me enjoying the game, because it honestly is just bad writing pure and simple. Third of all, I have no idea what this has to do with anything, because you keep coming back to gameplay like it's the be all end all. It isn't. Games have evolved. They're about more than just gameplay.
No, but we're not talking about gamplay are we? And if Bayonetta's design makes it harder for people to take the story seriously (And story is a large part of the Bayonetta game) then it would be a flaw to them. Not everyone has to like something.
Games are not all about gameplay anymore. Reviewing a game on just gameplay is like reviewing a movie on just the action scenes. Even if it's a main selling point, there's more to the movie.