I read that list earlier, and while I wasn't exactly checking things off the list, it did seem to be a pretty common list of complaints[footnote]As a disclaimer, I'm still in (but almost finished with) college, so I'm at least a couple of years short of the demographic the article is aimed at.[/footnote]. About the only thing on the list that fits me is the one about not having time to complete 40+ hour epics anymore, but then that's been true since high school -- the only way I ever beat a game that takes that long to play is if it's on a hand held and I can do it in a couple hundred 10 minute sessions, and it takes forever. I also don't go as crazy over stories in games as I did when I was a kid, but that's because when I was a kid, games with stories were these rare things, and the story sequences were used as rewards for completing a section of the game. These days, it's switched around completely, to the point that everything has a story, and it's usually the main point of the game. A switch like that kind of takes away the novelty factor.
However, it doesn't take a very in depth forum trawl to see people making every single complaint on the list; the explanations given in the article make sense as to why they'd be doing it.
Other than that, the list doesn't fit me. I absolutely love online multiplayer, and I get immersed in games just as easily as I did as a kid -- the problem is that hitting that level of immersion takes time that I don't often have. One of these days I'll get around to finishing KoTOR...