An FPS and a final boss

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WorldCritic

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Alright, so having recently gotten back into FPS games I'm in the mood to try more of them. One problem however is that it seems that most FPSs lack challenging final bosses or even final bosses at all sometimes. The Half-Life series, Halo, and Call of Duty, while I've had fun with them all, they fail to give me a challenging final opponent. So fellow escapists, are there any FPSs with good final bosses that you would say are worth playing?
 

Soviet Heavy

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WorldCritic said:
Alright, so having recently gotten back into FPS games I'm in the mood to try more of them. One problem however is that it seems that most FPSs lack challenging final bosses or even final bosses at all sometimes. The Half-Life series, Halo, and Call of Duty, while I've had fun with them all, they fail to give me a challenging final opponent. So fellow escapists, are there any FPSs with good final bosses that you would say are worth playing?
Borderlands GOTY Edition. ONLY this version. If you get the game alone, the final boss sucks. But if you get the GOTY, you get three rather awesome final bosses in the Dr. Ned, General Knoxx and Robot Revolution DLCs.
 

Phoenixmgs_v1legacy

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I assume Duke Nukem is going to have bosses. I think Bulletstorm has bosses, I could be wrong as I haven't played it but it seems like the kind of game that would have bosses.
 

Lightning Delight

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The problem with pseudo-realistic games like that is the often times, the boss just needs to be a normal guy with tad more health, otherwise it doesn't make much sense with the plot. 343 Guilty Spark could have had a relative crapload of health and powers, but that would raise questions like "Why didn't he use that when he was on my team?" and "how does he even have those powers?" Call of Duty, being super devoted to realism, has it even worse, since "normal humans" is the only enemy it can conjure up as a final boss.

Personally, I like the end battle of Bioshock. The boss has good attacks and a sufficient amount of health that it is still a challenge, but it doesn't raise plot questions or break the immersion. Nothing is more annoying to me than playing a game like Prototype where Robert Cross, a normal human like the thousands of other ones you killed with one slice, has more health than a building for no reason.
 

bob1052

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The epic final scenes are supposed to replace a being that is able to soak up a thousand bullets before dieing in the interest of realism.

Halo does their final scenes well, if a little easy. Most others don't.
 

Trivun

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Warhammer 40K: Fire Warrior is a pretty good FPS, if a few years old (mid-Noughties I believe), that avoids the common criticisms of most modern FPSs. Still mildly generic, nothing ground-breaking, but still a fun game to play, and with a similar feel to Halo and Half-Life more than anything else. And it has bosses, that provide a very good challenge. For example, after the first mission, where you're fighting Imperial Guard in a set of bunkers and trenches, you have to face off against an aerial unit, alone, in a big arena-type area inside an IG base. Later levels where you're fighting Chaos Marines give you more challenges and more unique bosses from the 40k universe, and I believe (though unsure as I had to leave home for uni before I could finish the game) that right at the end you even get to face a Chaos Daemon in battle. On the whole, a good game anyway, and a great game for bosses...
 

JET1971

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I dont like the idea of boss battles in an FPF shooter. instead i prefer a combat situation that requires more skill and faster reaction, as well as batter tactics for each advancement section but with the normal enemies rather than a boss fight. and the final conflict should require the all learned skills and tactics to fend off the enemies and defeat them. bos fights dont seem to fit right in FPS games to me.
 

DirgeNovak

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WorldCritic said:
The Half-Life series [...] fail to give me a challenging final opponent.

I'm sorry, what? The Nihilanth and Breen weren't "final boss-y" enough for you?
Ok, granted, the Nihilanth was a pretty horrible boss fight, but it definitely was a boss fight. And I regard the Breen fight in Half-Life 2 as one of the best FPS bosses of all time. Episode One had that great Strider fight right before the end, and Episode Two had THIRTEEN of them in the last chapter.

But anyway, to answer your question: if you have an older console, Timesplitters 3 had pretty good bosses if memory serves. I started playing Killzone 2 recently and loved the bosses so far. That's about it though. FPSes in general aren't exactly renowned for having interesting boss fights.
 

Tallim

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Phoenixmgs said:
I assume Duke Nukem is going to have bosses. I think Bulletstorm has bosses, I could be wrong as I haven't played it but it seems like the kind of game that would have bosses.
While Bulletstorm does have bosses they aren't challenging at all once you know how to deal with them. They do give you double the points for any skillshot you do on them though. The final boss is a let down to as it is basically a QTE.
There is one "proper" boss fight in the middle of the campaign but it seems so out of place.
 

Sharalon

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Get Serious Sam from the sale on steam. I just got it and it's fucking awesome!

75% off this weekend, so if you're ever gonna get it do it now!
 

Yureina

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May 6, 2010
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Come to think of it, I don't remember the last time I had a "real" boss fight in a shooter game. The original Half-life, perhaps? >_>

As others have said... Duke Nukem Forever probably will though. :eek:
 

fix-the-spade

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WorldCritic said:
So fellow escapists, are there any FPSs with good final bosses that you would say are worth playing?
Half Life 1 and expansions have pretty good bosses, Battlefield: Bad Company makes you pick a fight with an attack helicopter with only limited ammunition and resources. Sounds easy? I ran out of ammo during the fight and resorted to serious improvisation (Painting the moving helicopter with a laser designator the guiding a JDAM onto it whilst in flight) to beat it. As bosses go it's actually pretty good.

Other than that bosses in general seems to have gone out of style, Duke Nukem Forever and RAGE will probably have them though, they seem to be 'that' sort of game, also the new Serious Sam.
 

Baron von Blitztank

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Wolfenstein 3D.
You have Hitler in a mech-suit with Chainguns, FOUR OF THEM. Then once you blow up the mech, Hitler comes out wielding another two! He'll basically rip you to shreds unless you like running away, hiding and taking potshots.

Ok, Hitler technically ISN'T the final boss as there are 3 more Episodes after that but they're prequels to the first 3. The final boss is actually General Fettgesicht, some big fat guy with a Chaingun and Rocket Launcher. He's a little stronger than Hitler thanks to added explosives and a harder level before the fight but Hitler IS the end boss of the story.
 

Laser Priest

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Timesplitters: Future Perfect had a final boss, and that's still one of my favourite FPSs of all time.
 

DigitalAtlas

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believer258 said:
DustyDrB said:
Metroid Prime! Duh.
...isn't a first person shooter, it's a first person action adventure with exploration coming first and shooting coming second. If shooting had been more important we would have had a dual analog aiming scheme instead of the lock on.

OP, I used to want to agree with you but I find final bosses on shooters to be kind of tiring. What I mean is that I just wind up blasting tons of bullets and circle strafing him. They mostly seem to be just regular dudes imbued with the god-like bullet sponge perk. Which really isn't that much fun.

Good ones: Bioshock's finale, Quake 4's... sort of, Killzone 2.

Now, Resistance 2 did shooter bosses right. I hope they make the ones in 3 just as good (and tone down the difficulty - geez, R2 was hard on normal. I could never find enough bullets!)
>Not a shooter because of no dual analog scheme.

So, DOOM isn't a shooter either?

I get your point, even Nintendo labels it as first person adventure. However, in the grand scheme of things, this was just for advertising. The last two in the series especially focus on shooting. Sure, people can't use dual analog sticks, but now we get more accuracy than the keyboard+mouse people. Plus, now we can focus more so on dodging and correctly using weaponry.