After watching a documentary about the Aryan Brotherhood (basically the modern KKK in the US) I thought of a possible feature for the next AC game.
In the documentary one of the local cell leaders said that he would expect to be able to send any of his fellow members to a new city and within a few weeks/months have a new cell up and running.
this could be a feature added to the new AC game, and could make use of the recruit system.
assume there are multiple cities in the game as well as a base town
after training your recruits to full assassin level you can choose to either keep them with you to use in the same way as ACB or to send them to one of the cities to set up an assassin headquarters.
By sending your assassins to these bases you unlock new side missions and gain help in completing main story missions, have assassin recruits as NPC help in the same way courtesans/mercs/thieves are in AC2. the bases would also act as a generator of income - thus getting rid of the 'money flood' as mentioned in the ZP review.
the bases could have multiple slots for your assassins with the benefits increasing for each slot filled. this would encourage you to keep training assassins after the initial recruits have been sent away.
probably the first city would make use of a proper character as the local leader to allow a main story arc to be made around the feature but beyond that i'm not to sure if they could make the system feel like it made an impact on the overall story or not.
what do you think? good idea or needs a some work? If you have any ideas on how the feature could be improved please post it and if i agree i'll add it to the OP.
In the documentary one of the local cell leaders said that he would expect to be able to send any of his fellow members to a new city and within a few weeks/months have a new cell up and running.
this could be a feature added to the new AC game, and could make use of the recruit system.
assume there are multiple cities in the game as well as a base town
after training your recruits to full assassin level you can choose to either keep them with you to use in the same way as ACB or to send them to one of the cities to set up an assassin headquarters.
By sending your assassins to these bases you unlock new side missions and gain help in completing main story missions, have assassin recruits as NPC help in the same way courtesans/mercs/thieves are in AC2. the bases would also act as a generator of income - thus getting rid of the 'money flood' as mentioned in the ZP review.
the bases could have multiple slots for your assassins with the benefits increasing for each slot filled. this would encourage you to keep training assassins after the initial recruits have been sent away.
probably the first city would make use of a proper character as the local leader to allow a main story arc to be made around the feature but beyond that i'm not to sure if they could make the system feel like it made an impact on the overall story or not.
what do you think? good idea or needs a some work? If you have any ideas on how the feature could be improved please post it and if i agree i'll add it to the OP.