I agree with some of these, but, in no particular order:
sumanoskae said:
Mass Effect is a strictly single player game, which means you don't have to worry as much about balancing issues.
So very, very wrong.
It is a singleplayer game where you have companions who also use the available classes (or uniques of their own in most cases) alongside who you will be fighting and who you will be comparing yourself to because none of the enemies have a power level of over 9000.
They obviously didn't worry about balancing much for Dragon Age, and that game was so hilariously unbalanced between classes it just wasn't fun (or playable in late game) if you were not a mage or two-handed weapon user. Don't turn ME into a badly designed RPG like DA.
On weapon variety, here's my idea:
During your journey you get weapons a little more often as in ME2, which was a bit overly light on them. Then, you can buy licenses at vendors ME1-style so you can choose a variant customized with parts from those companies and a unique look, giving large selection with an easy menu (Weapons > Pistol, Assault Rifle, Shotgun, etc.> Assault Rifle A, +20% reload speed, -8% accuracy, AR B, +5% damage, +12% recoil, etc., at most 6-8 variants per weapon in addition to vanilla guns).
Of course, making the entire game environment climbable just so one of the six classes can use that feature doesn't seem like a feasible investment.
I do like the idea of biotic powers as a main weapon instead of their current supporting role. It might actually make me impressed with the next sexy-female-biotic-with-romance-subplot's powers.
30x yes on the visceral feedback.
Charm / Intimidate does need reworking.
Overall, agree with some things, disagree with others. Happy New Year, by the way.