Ok, let's get this out of the way first: I love the Rock Band games... Like really, really love them. I have over 200 downloaded tracks and play on a near daily basis. So this is coming from a bona fide fanboy.
I read with interest the article on Gamasutra. One thing to keep in mind with the declining sales numbers is that after the initial launch everyone had acquired their plastic instrument bundles of choice, which carry a much higher price point than the game disc alone. So I think that part of what we're seeing is gamers choosing not to upgrade their fake instruments, but maybe still buying the disc. There wasn't any possible way to sustain the momentum once the peripherals were in everyone's hands.
What I don't understand is why Harmonix has still not been profitable for Viacom. Sure, shipping bulky bundles all over the world must be an expensive endeavor, but here's where things don't add up: I've read in numerous sources that Harmonix sells more DLC (in terms of revenue) than anyone else. They were crowing about gross sales of over a billion(!) dollars a little more than a year after Rock Band was released. And they still can't turn a profit?
Something fishy is going on here, I think. I'm not saying that the market isn't saturated (it is) or that many gamers aren't sick of these kinds of games (they are). What I am saying is that Harmonix is inflating their DLC sales claims, those sales aren't being taken into account, or that their business model is seriously flawed.
Anyone else here care to weigh in on this apparent discrepancy?
I read with interest the article on Gamasutra. One thing to keep in mind with the declining sales numbers is that after the initial launch everyone had acquired their plastic instrument bundles of choice, which carry a much higher price point than the game disc alone. So I think that part of what we're seeing is gamers choosing not to upgrade their fake instruments, but maybe still buying the disc. There wasn't any possible way to sustain the momentum once the peripherals were in everyone's hands.
What I don't understand is why Harmonix has still not been profitable for Viacom. Sure, shipping bulky bundles all over the world must be an expensive endeavor, but here's where things don't add up: I've read in numerous sources that Harmonix sells more DLC (in terms of revenue) than anyone else. They were crowing about gross sales of over a billion(!) dollars a little more than a year after Rock Band was released. And they still can't turn a profit?
Something fishy is going on here, I think. I'm not saying that the market isn't saturated (it is) or that many gamers aren't sick of these kinds of games (they are). What I am saying is that Harmonix is inflating their DLC sales claims, those sales aren't being taken into account, or that their business model is seriously flawed.
Anyone else here care to weigh in on this apparent discrepancy?