If you actually think it's that simple (and I grant that you probably don't), you don't understand that RB is actually progressing towards the goals of the original masters thesis project that started BOTH franchises. The original thesis was about discovering not only a new way for people to interact with music, but also new ways to close the loop and open up access to playing music. REALLY playing it. That sort of compelling vision shining through a quality product is what draws people and keeps them, not the frequency of releases. Hell, just look at the DLC venues; Rock Band has actually been doing weekly releases of new content. Consumers OBVIOUSLY like a la carte music titles better than monolithic blocs. If GH had even ONCE acted like they really supported DLC for their franchise, instead of each release being a reason to abondon already purchased content, maybe they wouldn't be atrophying so fast.Logan Westbrook said:It's not wizardry or eldritch arts that make the Rock Band games score higher than the Guitar Hero games, it's that Harmonix is taking its time and isn't firing them out at a rate of at least one a year.
And Rock Band, in just a few iterations, has pretty much finished the job it started with Guitar Hero, but for some reason didn't feel it could complete under the Activision roof. I bet that part has much more to do with one group embracing the core vision and being determined to follow through no matter what the dollar suits said, and the other team tacking on anything to seem like they even HAD a vision, all for the money suits.
When it comes to music, and music games it seems, the one with soul is the one to back. Rock Band, by virtue of possessing any soul in the first place, will hold this crown for a good while.