Oh, hooray, someone actually read something I posted. All too often people just look at how long my posts are and ignore me
Also, apologies in advance for A) Extreme (and by my own admission verging on absurd) Post Length, and B) Possible disjointedness or incoherency. It's very late.
ccesarano said:
When it comes to RPG's, as stated before, none of the next-gen consoles are going to have them in spades but the Nintendo DS and maybe the Wii. However, I look at the 360 and PS3 as being on even ground, though everyone's disappointment in Blue Dragon I find to be unwarranted. I mean, it makes an excellent beginner's RPG, really, and everyone else was hoping it would be something far more grand. A "Final Fantasy killer", if you will. I figured that is what Lost Odyssey was for, but haven't yet been able to play that so can't really comment on it. I got to try the demo for Operation Darkness, and now that title seems pretty interesting to me (and while it's the overused WWII, it's at least a tactical JRPG, and also covers more mystical mythologies towards it...plus it is being written by Japanese, so you're bound to have a different take on it than what you usually get from WWII games over here).
I've not heard of this "Operation Darkness". WWII... and Japanese? How unexpected. I shall certainly endeavour to check it out. Blue Dragon and Lost Odyssey... I've not had a chance to play either. I'm on break from Uni soon, so I think I'll be examining Lost Odyssey very closely. I'm a fan of the JRPG, and it's one of the few on the Xbox 360, so it's been on my List for a while, but I've just not had an opportunity.
ccesarano said:
I can't come up with many more JRPG's since I've honestly had my fill of most of them, but I know I've heard enough announced (and Microsoft will have more announced in Japan this Tuesday, in fact) that the 360 is no weaker than the PS3 is.
Again, if you really want JRPG's, buy a DS. It's where they are all going, for the most part.
But the thing is that they're not going to get the same attention as, say, Final Fantasy or Disgaea. Simply because they're well known, entrenched franchises, they'll sell. And that's what it's about - selling units. It's not about satisfying my personal lust for the genre, as I'm sure I can find something to entertain me on the console. But we're commenting on the "analysis" by the Nordic Game Panel, and the chances of the 360 in the Great Seventh Generation Console War. And Japan is an important theatre in the War.
ccesarano said:
As for platformers, those were slowly seeing their end the last generation, and I am not at all surprised. With few exceptions, any new platformer franchise that came out last year tended to be garbage. Even if it had potential, like Vexx, there were too many issues that ruined the gameplay. Plus, they all began to mimic each other instead of trying anything new.
I do feel, however, that we could probably use a real revival of the genre. Kameo had an interesting take, a platformer with elements of Zelda in a way, that I highly enjoyed. Rare is also coming out with Banjo Three. However, other than the new Ratchet & Clank, I can't think of any new platformer games to come out that look promising (unless Mushroom Men on the Wii counts as a platformer).
The major problem with platformers is also an image problem, though. It is assumed that platformer means kiddie game, despite the fact that games like Gex were certainly targeted to an older audience back on the Playstation.
The decline of platformers, to me, seems indicative of the change in demographic that plays games. Games used to be kiddy. When we were younger. But we're growing up. And so are the games that we're having made, based on our desires, and inclination to spend money on. Of course I acknowledge that there are many older gamers out there already, but the perception is still that games are kiddy. Just the publishers aren't seeing it that way anymore. That's what I think of the decline of platformers, anyway. Didn't help that they didn't really have potential exciting multiplayer options, and had little use for the Internet. They're archaic, basically. Old-school games.
And that's why I don't see a lot of potential for a revival of platformers. Running and jumping and collecting items is simply an old mechanic that's fallen behind. People stopped innovating, and it died. I played a demo of Vexx, back on the Xbox. And yeah, it was alright. But I couldn't stop thinking about how very similar it was to old Mario 64. I mean, that game was released
years before, and yet, the level design was approximately the same. The exact same challenges were present. But 3D Platformers just don't do it for me anymore. And I have a feeling that lots of people think the same way.
ccesarano said:
I guess it is just a change of the times. The Playstation and N64 had a ton of platformers to try and capitalize on the success of Mario 64 (I'm pretty sure platformers came before it, but Mario 64 was the first to gain such mainstream appeal), and then the Xbox came out with Halo being the next big thing, and people have been trying to capitalize on that. I think what we have this generation is a combination of the attempts to capitalize, as well as a bunch of developers just wanting to make the games that they want.
Which seems to be a move in a more complex direction for games. Games where you have to make more complex choices, think a little more, rather than just time the jumps right. But, evidently, some people still like the old Platformer. Otherwise people wouldn't complain that the 360 has a lack of them, would they? But it's not where the big money is anymore, so devs aren't going there.
ccesarano said:
As for story, well, I actually liked the story to Assassin's Creed, though most people disagree. Bioshock is also an obvious one to point out. I'm hoping that Alone in the Dark will have a good story when it comes out at the end of the month, though who can tell when the monsters in the game are called "humanz". Dead Space is going to at least have a very awesome atmosphere, and I eagerly await that game, but I hope the "comics" being released online aren't any indication of the writing we can expect from the game. I'd love for Dead Space to have a great story as well as a great atmosphere and gameplay. I mean, when your character is named after both Isaac Asimov and Arthur C. Clarke, you'd BETTER have a good story. I'm also expecting a good story from Too Human, particularly after Eternal Darkness.
The thing is that, and I'm just talking about Japan here: it's still an FPS with a macho hero. And the Japanese don't go for that. I forget where I read it, but someone said they didn't want Duke Nukem, or Sam Fisher, they want heroes like Cloud Strife and Gackt. And it shows up in their purchasing. I don't know if Bioshock or Assassin's Creed were released over there, but Bioshock features an amnesiac bred-killer, and Altair is pretty bloodthirsty himself. Alone in the Dark is a story about a guy in the middle of a deserted city fighting monsters, so I don't think he's going to be showing his softer side. Not only that, though, but there's another reason those games won't go off in Japan, despite their stories being at least worth a look. And that's that they're still FPS/super action games, which isn't what they're after, I think. There was an article here on Escapist [http://www.escapistmagazine.com/news/view/84339-Survey-Says-Japanese-Dislike-Shooters] that mentioned a statistic from Famitsu - only 38.1% of the Japanese gaming market enjoys FPS. Just over a third. So you can't expect those games you mentioned to make a splash. They just don't resonate strongly enough with the Japanese audience.
ccesarano said:
In my mind, it's more a matter of finding out what these other European countries want that isn't being supplied.
Of course, I have absolutely no idea what makes a European gamer kick. British I'm going to guess have fairly similar tastes to us Australians, which means we have a more varied taste in games. But that's odd, really. Once I think about it, I don't know what's popular in France or Germany or Spain or Italy when it comes to gaming. I know Germany at least has a big gaming market, since I constantly hear about their classifications board being tight. And we know that Eastern Europe likes their MMO's (powerlevelling, anyone?). But yeah, be interesting to know how well the consoles are doing over there, what's working, and what's not.
ccesarano said:
I think some games also get overlooked, though, and there are plenty that are trying to have good stories at least. Dark Sector is a game I haven't completely formed an opinion on- SNIP!
I have one single thing to say about Dark Sector. It's banned in Australia. Refused classification. I
was keeping an eye on it, but apparently, I've got the mental capacity of a 10 year old child, so it's too much for me to handle.
ccesarano said:
However, when I look at Japanese games or anime, they are all full of shallow stereotypes with overdone plots (more overdone than tyrannical space robots) and hordes of melodrama. They don't want "better stories", they want stories that will appeal to them. Unfortunately, I'm tired of the kinds of stories that appeal to the Japanese, so most of their games I play for the gameplay.....which pretty much means I'm playing little from Japan unless it is made by Capcom.
I think you need to find some better anime, by friend. I recommend
Fullmetal Alchemist or
Ghost in the Shell. But you're right - they do love their melodrama, and a LOT of their stuff is far more cliché than Bioware's latest spacefaring outing. But they do have hits to go with their misses, especially if you like that sort of thing. I'm not tired of giant robots [http://en.wikipedia.org/wiki/Gundam 00]. I'm tired of people going on and on about the revolutionary game design in games that are run of the mill. Often good, but still nothing special in terms of innovation. My next comments are still relevant to the comments I quoted just above this paragraph, though.
ccesarano said:
Japan is a lost cause that, honestly, is straying behind in the game development department. Inafune of Capcom and Itagaki formerly of Team Ninja have both said this, and they are both developers I have a lot of respect for.
Straying behind or no, they're still paying for games, which keeps them relevant. For better or worse. Because I can pretty much guarantee you that Nintendo and Sony aren't going to snub Japan and their wants. Which means that Microsoft can ill afford to.
And that's what I think of your post. I apologise again for absurd length and possible logical flaws, but, as I said, it's late, and I won't have a lot of opportunities to be posting on Escapist for the next week. Though I absolutely will read any comments on this post, as I've favourited the thread.