Good, Gamestop can go Fuck itself.Greg Tito said:The other problem is that physical retailers - as opposed to digital marketplaces - will likely frown on offering product for free that they can typically charge rental or used prices.
Good, Gamestop can go Fuck itself.Greg Tito said:The other problem is that physical retailers - as opposed to digital marketplaces - will likely frown on offering product for free that they can typically charge rental or used prices.
jovack22 said:Having your network breached is hardly the kind of publicity stunt you'd want if you are looking towards marketing your future products as superior.viranimus said:Awww.. really? You mean the publicity stunt duped people into generating money for their benevolent benefactors? /eyeroll
Oh the hypocrisy.
Although I agree that their "free games" (which were in all likelihood not generating sales) was clearly a ploy to get people to purchase the more expensive sequels.
Exactly. That is why some were more then a bit upset with Sony constantly trying to wheedle people after it left their data swinging in the wind until November. (Points if you get the reference at the end of my previous sentence.)GundamSentinel said:Accidental? I highly doubt there was anything accidental about the two main welcome back titles being games with new sequels.
I think the significant thing here is that it worked for a large enough number of people that it's something that other publishers should consider. With the data available, the reward outweighs the risk.dashiz94 said:Come on Greg, you can't be THAT naive. It was an obvious marketing ploy. Give gamers two celebrated games while their sequels are just a month or so away so that when they finish it in time for the release they'll want more. It's a brilliant tactic.
And underhanded.
That's why I didn't buy either inFamous 2 or LBP 2, because such business practices tick me off (and general lack of interest as well.)
Exactly.Sizzle Montyjing said:I found the'r money-making scheme particullary obvious with that of inFamous, with a sequel literally round the corner, i say that they did well on that.
All of that is quite tru, regarding how other publishers can do this to up their sales. MY problem is the way Sony went about it. The episode on the PSN hack by Extra Credits does an excellent job of explaining my point.Greg Tito said:I think the significant thing here is that it worked for a large enough number of people that it's something that other publishers should consider. With the data available, the reward outweighs the risk.dashiz94 said:Come on Greg, you can't be THAT naive. It was an obvious marketing ploy. Give gamers two celebrated games while their sequels are just a month or so away so that when they finish it in time for the release they'll want more. It's a brilliant tactic.
And underhanded.
That's why I didn't buy either inFamous 2 or LBP 2, because such business practices tick me off (and general lack of interest as well.)
Offering free games is certainly a shrewd business move then, but I'd hardly call it underhanded.
Greg