I know but i always wanted to see a sequel of that gamepyrosaw said:But...Grim Fandango doesn't need an ending. It didn't end with a cliffhanger.The Night Shade said:Gim Fandango 2 and beneath a steel sky 2 i was hoping for sequels but they never come
I did not know that...That. Is. Awesome.AnAngryMoose said:I agree with you on both of these.Diablo2000 said:Mirror's Edge, unlike a lot's of people i know, I liked that game and the end make me like "That's it?" despite the awesome two legged flying kick in a fucking helicopter, the end is bad and i guess it deserve a sequel so i could have a fucking end.
Beyond Good and Evil 2... I only believe that this is gaming is in development when i play it. And the worse thing about it is if it wasn't for the pos credit scene, the game would be have a good end, since the main bad just good a fucking staff through him and all the people were safe...
However, EA and DICE have confirmed they're making Mirror's Edge a trilogy.
They do tease a third installment that looked good, but that got canned. But I agree with the Baldurs Gate Dark Alliance series, its one of the few games of that genre I have played and really enjoyed.FalloutJack said:Really? Because Dark Alliance had the cliffhanger and DA2 finished it. I think maybe you really would like them to do more consoled Baldurs Gate overall, right?
Being made by Crytek UK.technoted said:Timesplitters 4. I didn't like 3 so I want a good one like 2 to come out.
This. You have no idea how excited I would be to see BGE2 released.Diablo2000 said:Mirror's Edge, unlike a lot's of people i know, I liked that game and the end make me like "That's it?" despite the awesome two legged flying kick in a fucking helicopter, the end is bad and i guess it deserve a sequel so i could have a fucking end.
Beyond Good and Evil 2... I only believe that this is gaming is in development when i play it. And the worse thing about it is if it wasn't for the pos credit scene, the game would be have a good end, since the main bad just good a fucking staff through him and all the people were safe...
But Beyond Good and Evil is not an RPG, its more like "action adventure" type of game.ActivatorX said:This. You have no idea how excited I would be to see BGE2 released.Diablo2000 said:Mirror's Edge, unlike a lot's of people i know, I liked that game and the end make me like "That's it?" despite the awesome two legged flying kick in a fucking helicopter, the end is bad and i guess it deserve a sequel so i could have a fucking end.
Beyond Good and Evil 2... I only believe that this is gaming is in development when i play it. And the worse thing about it is if it wasn't for the pos credit scene, the game would be have a good end, since the main bad just good a fucking staff through him and all the people were safe...
The ending was good, but I want more.
Sorry, Fallout/Oblivion/FF/other RPG fans, but BGE is the only RPG to ever "suck me in".
I second that emotion.Ampersand said:I want another prototype. That would be excellent.
Diablo2000 said:But Beyond Good and Evil is not an RPG, its more like "action adventure" type of game.ActivatorX said:This. You have no idea how excited I would be to see BGE2 released.Diablo2000 said:Mirror's Edge, unlike a lot's of people i know, I liked that game and the end make me like "That's it?" despite the awesome two legged flying kick in a fucking helicopter, the end is bad and i guess it deserve a sequel so i could have a fucking end.
Beyond Good and Evil 2... I only believe that this is gaming is in development when i play it. And the worse thing about it is if it wasn't for the pos credit scene, the game would be have a good end, since the main bad just good a fucking staff through him and all the people were safe...
The ending was good, but I want more.
Sorry, Fallout/Oblivion/FF/other RPG fans, but BGE is the only RPG to ever "suck me in".
It may not be a "real" RPG, but it has many elements of an RPG in it.Role-playing video games (RPGs) form a loosely defined genre of computer and video games with origins in pen-and-paper role-playing games[1] such as Dungeons & Dragons, borrowing much of their terminology, settings and game mechanics. The player in RPGs controls one or several adventuring party members fulfilling one or many quests. The major similarities with pen-and-paper games involve developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. Electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.