They trying to win over developers before steam box comes out or are the genuinely not evil companies just flooding the market with awesome products?
As of right now, the Android and the iTunes App store allow developers to set the price of the game and/or addon packs.sleeky01 said:Could the same question not be asked of the current Android/Itunes app stores?Baldr said:Speaking on behalf my game development company, if we can't charge for games on it and not be able to generate revenue besides possibly ads, where is the point in developing games for it??
new smart tv's remotes act like a wii controller so it would basically be using that. although still not all games can run with it.Eric the Orange said:Android is a smart phone, right? So don't it's games have to use it's touch screen as it does not have buttons. So how would that translate to a TV?
Android Phones still use physical buttons for anything that is either too hard to do with a touchscreen or is impossible, so it's possible to get a physical controller to work through android. Even if android phones didn't use physical buttons, they can always program that function into android since it's open source.Eric the Orange said:Android is a smart phone, right? So don't it's games have to use it's touch screen as it does not have buttons. So how would that translate to a TV?
I looked up the source, and they have a screenshot from the (concept?) menu/start screen. Someone probably misunderstood something somewhere in the press release process, because the menu clearly has a "Store" option, and the menu also clearly lists commercially available games.Baldr said:Speaking on behalf my game development company, if we can't charge for games on it and not be able to generate revenue besides possibly ads, where is the point in developing games for it??
See attached photo, it's gonna be gamepad-based. Reason they chose Android? For that price, it has to be an ARM processor, the same kind of processor that runs in your phone/tablet/other small but powerful device that ain't your desktop. ARM processors can't run native x86(_64) code that also runs on your main desktop. That means they're limited to mobile platform OSes, how many of those do you know about that could be allowed to run on this device? iOS? Never gonna happen. Windows Phone 7/8? Nope. Android? Yes, that's a possibility. They could also have gone for some other ARM-optimized linux distribution like Ångström, but that would mean no launch-day AAA 3rd party titles.Doom972 said:Android is an operating system. It's usually used in smartphones and tablets but also available for PC - Which uses a mouse cursor instead of a touch screen, when it isn't available.Eric the Orange said:Android is a smart phone, right? So don't it's games have to use it's touch screen as it does not have buttons. So how would that translate to a TV?
My guess is that it'll probably have gamepads for control.
I wonder why they chose Android, since many games won't work properly due to the TV not having a touch screen.
Why don't you ask Rovio, or any of the countless iOS and Android games making money? iPhone games have been around for years, a lot of them ad supported. It must be a viable business model or all the developers would have died out by now. Also, it only says free to play. That means there could well be micro transactions, add ons, ad removal etc, just like in current Android or iOS games.Baldr said:Speaking on behalf my game development company, if we can't charge for games on it and not be able to generate revenue besides possibly ads, where is the point in developing games for it??
A console which can be connected to a TV? What kind of wizardry is this?Timothy Chang said:The console, which can be connected to a TV
And they also allow developers to release free versions as well as priced versions. What would make you think this would be any different?Baldr said:As of right now, the Android and the iTunes App store allow developers to set the price of the game and/or addon packs.sleeky01 said:Could the same question not be asked of the current Android/Itunes app stores?Baldr said:Speaking on behalf my game development company, if we can't charge for games on it and not be able to generate revenue besides possibly ads, where is the point in developing games for it??
Windows 8 runs on ARM processors, and there are plenty of desktop OS's that run on RISC processor based systems.NLS said:Reason they chose Android? For that price, it has to be an ARM processor, the same kind of processor that runs in your phone/tablet/other small but powerful device that ain't your desktop. ARM processors can't run native x86(_64) code that also runs on your main desktop. That means they're limited to mobile platform OSes...
hmm true, but still, the virtual machine is more of the issue than the language itself(it being so similar to C# and all). the thing is, they sacrificed power and performance to have super compatibility. you can run java and android stuff on all kinds of things, microwaves soon enough, but you wont run it efficiently. never liked javascript much tbh...then again, i have not dabbled much into this area of software developing, so take what i said with grain of salt.Yuri Albuquerque said:This is misleading.draythefingerless said:i fear that people will take this as some kind of oooh android AAA games, when the language of android, java, is horrendous for making heavier games(see: minecraft). but as what they are advertising, it seems really nice. just dont expect the new gears of war to run on it or sth.(then again, given how old xbox is...)
Games made for Android must run on a Java Virtual Machine, but Java is not the only language for doing this. There is also JRuby, Groovy, Jython...
And, of course, you could make a HTML5 + Javascript game and use Open Web App (if I'm not mistaken, I'm on a phone and it's difficult to search) to ship it without a browser.
No, Android is an operating system. Among other things, it works on phones, but it's also been used on tablets. The leap to a console is not a big one. And this console doesn't seem to aim to use the current games (not that they'd be hard to translate into whatever controller it's using), but make new ones.Eric the Orange said:Android is a smart phone, right? So don't it's games have to use it's touch screen as it does not have buttons. So how would that translate to a TV?