Daystar Clarion said:Gee, I sure hope an engineer shows up to fix that mess.
He solves practical problems.
Daystar Clarion said:Gee, I sure hope an engineer shows up to fix that mess.
Hey look, buddy. I'm an engineer ? that means I solve problems.Freechoice said:Daystar Clarion said:Gee, I sure hope an engineer shows up to fix that mess.
He solves practical problems.
I'm sure they'll engineer a scenario for that!Daystar Clarion said:Gee, I sure hope an engineer shows up to fix that mess.
Like this...Daystar Clarion said:Hey look, buddy. I'm an engineer ? that means I solve problems.Freechoice said:Daystar Clarion said:Gee, I sure hope an engineer shows up to fix that mess.
He solves practical problems.
Not problems like 'What is beauty?' because that would fall within the purview of your conundrums of philosophy.
I solve practical problems.
Like how do you stop some big mean necromorph from tearing me a structurally superfluous new behind?
The answer?
Use a mineral cutter.
And if that don't work? Use more mineral cutter.
Except I enjoy the DS series so its not really a waste (although you could say that technically all games are a waste of time) of anything, and I personally prefer the story, combat and controls compared to RE4.Emiscary said:Also they all waste your money/time, so there's a common theme!
I am not 100% sure but I think that the general public doesn't know about the whole "Marker makes people go insane and makes zombie aliens". Though most of the higher ups does atleast now some of it.Eric Morales said:I don't pretend to be an expert in city planning, or indeed anything, but why exactly is the alien monolith that causes violent dementia and reanimates corpses as alien zombies sitting exposed in the middle of the city? Ah well, what's the worst that could happen?
In all honesty, I like Dead Space, but I kind of hope that this Co-op focus idea gets scrapped. It didn't work for RE5 or FEAR3 and time has not sweetened the idea.
JohnDoey said:Plot holes like?RJ 17 said:This series has been absolutely riddled with plot-holes and inconsistencies from the very start.
I used to have a full list, but it's been so long. Off the top of my head I recall thinking it was incredibly lame how you have to spend section of DS 1 guarding your ghost-wife (who you think is still alive) as she opens a door for you.Jay444111 said:Umm... what plotholes. Because I searched and searched, and there are none. Other than the animated movie which made the marker bigger and do something different. (the movie considered completely non-canon) Proves that you only got it right in that movie. But the rest of the series has no plotholes. Again. people use words that they do not understand.RJ 17 said:This series has been absolutely riddled with plot-holes and inconsistencies from the very start.
Some things that i think are worth noting here. As well as some of my own speculation.RJ 17 said:Then there's the confusion about the Marker itself. According to a bonus research log you get for starting a New Game + on DS 1, the Marker emits some kind of signal or field that forces Necromorphs into dormancy (as seen in the prequel movie, the Marker appears to have a force-field around it that the Necromorph's can't get past). It is suspected, therefor, that the Marker was placed on the planet quite specifically to act as a prison for Hivemind, ensuring that it stays locked away and dormant. Soooooooo why is your dead wife - an avatar for the Necromorphs'/Hivemind's will - urging you to take the Marker back, "make them whole", and free Hivemind (if indeed the Marker was its prison). If it wasn't its prison, then what was the Marker doing on the planet at all? And why wasn't Hivemind already on a rampage when humans first arrived there?
The Markers function is not a plothole because besides the interfacing with the Hive mind and creating Necromorphs we the players even with the supplemental material know jack shit about. Also frankly as much as I like the series I have to admit even with the truckload of supplemental media the majority of the supposed backstory is inferred stuff and agreed upon fan theories most of the stuff on the Marker and Hive Mind is up for argument.RJ 17 said:JohnDoey said:Plot holes like?RJ 17 said:This series has been absolutely riddled with plot-holes and inconsistencies from the very start.I used to have a full list, but it's been so long. Off the top of my head I recall thinking it was incredibly lame how you have to spend section of DS 1 guarding your ghost-wife (who you think is still alive) as she opens a door for you.Jay444111 said:Umm... what plotholes. Because I searched and searched, and there are none. Other than the animated movie which made the marker bigger and do something different. (the movie considered completely non-canon) Proves that you only got it right in that movie. But the rest of the series has no plotholes. Again. people use words that they do not understand.RJ 17 said:This series has been absolutely riddled with plot-holes and inconsistencies from the very start.
1: Why are very real necromorphs going after your hallucination/ghost wife?
2: How can she die - and lead to a game over - if she's been dead the whole time and is a ghost/hallucination?
3: How can a ghost/hallucination work a computer to unlock a door in the first place?
Then there's the confusion about the Marker itself. According to a bonus research log you get for starting a New Game + on DS 1, the Marker emits some kind of signal or field that forces Necromorphs into dormancy (as seen in the prequel movie, the Marker appears to have a force-field around it that the Necromorph's can't get past). It is suspected, therefor, that the Marker was placed on the planet quite specifically to act as a prison for Hivemind, ensuring that it stays locked away and dormant. Soooooooo why is your dead wife - an avatar for the Necromorphs'/Hivemind's will - urging you to take the Marker back, "make them whole", and free Hivemind (if indeed the Marker was its prison). If it wasn't its prison, then what was the Marker doing on the planet at all? And why wasn't Hivemind already on a rampage when humans first arrived there?
Don't get me wrong, guys, I really liked the DS games (I think going through the Scientology Church was my favorite part of both games) and will likely play this new one. Just saying the story isn't 100% solid.