Ive been playing more action games recently cause of the steam sales for the holidays and i have a big issue with alot of games and how they handle gameplay and animations. I may not be the only that likes immediate response from my inputs. I loathe animation sequences and delays. DMC4 is a good example. With the overly done animation, the responsiveness and more importantly, weapon canceling is gone, and slight delay in the tricksters air dash invincibility frame and responsiveness. The whole aspect of climbing up on a car in COD4 rather than just letting it do the more responsive and immediate jump animation. long animation sequences kill gameplay pacing and fluidity.
Sounds very ranty of course.
But i think many games are falling to context sensitive controls, and overly done animation sequences for even the most simple of actions. im glad that they SF4 right, and didn't break the whole game for animation sequences(as in Soul caliber 4).
i dont know why the more recent games have these overly done animation sequences, it sucks that i cant just have a damn instantaneous run to walk animation without it going through that slowdown period :/
Sounds very ranty of course.
But i think many games are falling to context sensitive controls, and overly done animation sequences for even the most simple of actions. im glad that they SF4 right, and didn't break the whole game for animation sequences(as in Soul caliber 4).
i dont know why the more recent games have these overly done animation sequences, it sucks that i cant just have a damn instantaneous run to walk animation without it going through that slowdown period :/