mindlesspuppet said:
I didn't mention the character designs primarily because they seem to match the art style of the game. In that regard, I can't really fault the series for staying close to the source material.
Why not, exactly? It's an adaptation of a game. You're trashing the characters and stories, all of which were based on the game. What makes the art different?
You acknownledge the series has a myriad of problems, it doesn't seem like your opinion coincides with those reviews you googled either.
Right, because enjoying a series means loving it's every aspect unconditionally, and somebody who finds fault with it
must be dead-set against it. I disagree with a few of them, sure - but that's just me. My point was that when the public, professional critics, casual fans and people who watch way too much anime generally agree that, on the whole, a series doesn't completely suck, then forgive me for not accepting you at your word that it's objectively awful.
Kanon follows the same strategy, it runs the gamut of cute anime girls; the fiery red head, the stoic swordswoman, the sickly child, the list goes on. You'll find a similar cast in most harems. Each character is given a quirk to more quickly endear them to the viewer. Employing recognizable stereotypes that can immediately be identified with allows them to all but entirely forgo actual character development, thus the resulting bond is due more to an inclination towards a certain stereotype than to the character.
Except... No? This is actually one of the perks of being based on a game. Time is taken to get to know each character aside from the "shocking tragedy plot twist". Sure, they
could've just used the quirks as a shortcut to making viewers care, but considering the length of screentime given to the characters before and after the plot twists, I kind of think it unlikely that they did.
I mean, Makoto, for example, the "fiery redhead". She's the first, and her arc climaxes around the... Tenth episode? Something like that. She's introduced in episode one, gets a fair amount of screentime for the first few episodes, and then her arc begins in earnest and then the episodes basically revolve around her for a while. Not that I'm saying that just having a lot of screentime equals character development and emotional investment for the viewer, but the fact is, they simply don't just throw these character at you, and say "listen to her vocal tic! LOVE HER NOW!"
And then we have your description of Makoto, her archetype, the summation of her character: "fiery redhead". I... Honestly don't think I need to say anything about this part. Anyone who's familiar with Makoto, I'm sure, finds "fiery redhead"
hilarious, because that's... It's simply not what she's about. Not even slightly. Same goes for your other two-word summaries - sure, Mai is a stoic, and uses a sword, but where does that leave her magic, and plot-twist past, which form a fairly important part of her character? Shiori's a pretty straightforward sickly girl, but there's as much focus on her sister in her arc as there is on her.
And even then, what's your point? You present the idea that each character can be easily boiled down to simple archetypes (which is the word you're looking for, by the way - "stereotype" is inapplicable) and then just leave it at that. As if a character merely being
likened to an archetype is inherently a bad thing. Now, I'm not so disingenuous that I'll assume that you actually believe that, so this is more a complaint at what I can only assume to be The Escapist's stringent word count or overzealous editing procedure. Taking out the part where you explain
what you disliked about the characters in a character-driven show was a pretty bad idea.
Set the standard for moe drama? Perhaps. Drama in general? No. Drama takes many forms, it's more of a descriptive term for genres and not so much a genre in itself. Point being, it would be difficult, if not impossible, for any piece of work to set a standard for dramas as a whole.
Both seasons of Clannad are significantly better, with less reliance on tragedy, better characters (even the male protagonist is more than a blank canvas for viewers to self-insert on) and more interesting stories. It fixes a lot of the things I disliked about Kanon - you may have better luck with it.
Lost memories, full out amnesia, the winter season, and the overall somber tone all weren't dead giveaways for tragic events? Hmph...
That's what you're going with. You're going to say that with a straight face. Really. You came
oh so close to having a point with the whole "tragedy around every corner" thing, but that's just bullshit. You may as well call it predictable and unsubtle because somebody told you it was "heartrending and/or sad".
aaron552 said:
Does enjoying moe take one "beyond reason"? That seems very close to saying "if you don't agree with my opinion, there's no point arguing, because I'm right and therefore your arguments are invalid"
Moe is a strong attraction or fixation, sometimes delving into the realm of obsession. Like any fetishist you're better off throwing ice cubes at the sun than trying to convince them (for example) that feet are gross.
Yeah, thanks for proving his point. You're throwing ad-hominems at people
before they've even disagreed with you. Insulting your audience because you think they might think differently is a poor practise in any medium.