Annoying things about Zelda?

1mike1000

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What things about the Zelda games annoy you? Naturally there's Navi and that damn owl, but does anyone know of any other annoying bits?
 

DJDarque

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I honestly thought Tatl from Majora's Mask was much more annoying than Navi. It spent most of the game just being a jerk.
 

Post Tenebrae Morte

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Things that annoy me in regards to Zelda

Games:
Really seem to be bare bones at times (OoT, to me, is a stripped down 3d A link to the Past (or Triforce of the Gods for my Asian brethren) and while revolutionary for its time, was out done by Majora's Mask).

Really clever, thought out plots and stories seem to be quite rare. For every Majora's Mask and Twilight Princess, you have a Spirit Tracks or Original Zelda.

Needs more things to do after beating the main game.

Fans:
Seem to be opposed to change completely. A person brought up the thought of a Female Link, which I think would be interesting to see. Instead of giving it a chance, they, like before during Wind Waker's pre-release discussions, mindlessly oppose it on a flimsy (border line tilting) platform.

~Efrit
 

Thunderhorse31

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The fact that I've played the same story 4 times in a row, just on different consoles...? (u c wut I did ther)

Or the terribad Wii controls for Twilight Princess. I had to sell it and buy the more expensive (???) Gamecube version just to get through it. I'm concerned that I won't be able to play Skyward Sword as a result. :/

EDIT: Also-

Efrit_ said:
OoT, to me, is a stripped down 3d A link to the Past and while revolutionary for its time, was out done by Majora's Mask.
Very well said.
 

snafu11485

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Female link.. nah just have them sucked through a portal into an alternate world with zelda as the hero from the viliage and link as the prince in trouble. Kinda hard to have a Prince called Zelda.
But I don't like the chances of Nintendo changing a formula that is a proven cash cow.
 

1mike1000

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snafu11485 said:
Female link.. nah just have them sucked through a portal into an alternate world with zelda as the hero from the viliage and link as the prince in trouble. Kinda hard to have a Prince called Zelda.
But I don't like the chances of Nintendo changing a formula that is a proven cash cow.
There was a Zelda game where she was the hero... it sucked!
 

scorptatious

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Efrit_ said:
Fans:
Seem to be opposed to change completely. A person brought up the thought of a Female Link, which I think would be interesting to see. Instead of giving it a chance, they, like before during Wind Waker's pre-release discussions, mindlessly oppose it on a flimsy (border line tilting) platform.

~Efrit
Actually, I like the sound of that idea. It may not change much, but still, it could be an interesting change.


OT: One of the things that annoy me in OOT would have to be those motherfuckers.



These guys were the reason why the Water Temple was annoying to me. They always seem to get the jump on me (literally). I would be at the mid level of the temple, and suddenly, one of them jumps from the top floor and knocks me down. They just piss me off.
 

orangeapples

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creepy side characters that have no relevance to the plot. I guess that's more of a recent thing...

The Zelda world does not evolve. They've been in the Middle Ages forever, but that's also why I like it.

Also, when the world does evolve, it doesn't seem to work right. The fish people turned into bird people because the world was flooded. You'd figure the people that would evolve would be the Gorons considering they lost their volcano territory to the fish/bird people? Also strange is that only Gorons you see in Wind Waker are on boats. Really the best thing I can come up with is that the Gorons don't mind the water. There is a Goron in Twilight Princess that really doesn't mind being underwater.

Also, what happened between the Hylian Royal Family and the Zora Dominion from Ocarina (or even Twilight Princess) to the time the games make it to Legend fo Zelda? I know those are the River Zolas, but yeah, Japan, Rs and Ls. But in Ocarina there are no hostile Zoras. I think it was in Oracle of Ages that there was a difference between the River Zoras and the Ocean Zoras I think they evolved separate and grew to hate one another. Was there a war between the groups? Did the River Zora's destroy the Ocean Zoras so by the time Zelda 1 comes to pass only the River Zoras exist?

What happened to the Gorons? They were the most technologically advanced group by Twilight Princess. What happened? After the Great Flood (I know I'm assuming single timeline and not split but there needs to be a reason for) after the Gorons leave Death Mountain and move underwater, did they find the ruins of the old Ocean Zora Kingdom? Did they just live underwater by the time the games to Zelda 1? Did they just die off?

That's be interesting. Separate games that focus on the Gorons, the Zora and maybe the Gerudo considering by the time of Twilight Princess they seem to have just inter mingled with the Hylian population. But that would be interesting, somethign not focused on the Hylians. I guess that's also why I like Majora's Mask. If not a game, then at least something canon to explain it.
 

gamerguyal

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1mike1000 said:
snafu11485 said:
Female link.. nah just have them sucked through a portal into an alternate world with zelda as the hero from the viliage and link as the prince in trouble. Kinda hard to have a Prince called Zelda.
But I don't like the chances of Nintendo changing a formula that is a proven cash cow.
There was a Zelda game where she was the hero... it sucked!
Ever hear of Super Princess Peach?
 

Sniper Team 4

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Zelda never actually gives Link a kiss on screen. I think you get one at the end of Zelda II, but I can't remember. Other than that, nothing. Is a kiss really too much to ask? I'm not being like the Robot Chicken skit here and asking for the full thing, but a kiss. Not even from Zelda even. How many girls have fallen for the different Links, and not one of them ever does anything. Even Mario's gotten a kiss, right?

Also, I would LOVE to play a game where Ganon figures out, "Hm...maybe I should take out the guy who's always stopping me in all our different lifetimes FIRST." In which case, you end up playing as Zelda. A real Legend of Zelda game, not that horrible disaster that shall not be named in this post.
 

Pietho

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The continued existence of the Zelda franchise. For that matter, that it's a franchise at all.
 

Pedro The Hutt

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Whenever Link isn't left handed... he kinda stops being Link for me then, heh, us lefties have so few representatives in the gaming world as is, don't steal what little thunder we have! So here's to hoping he's returned to his southpaw glory in a WiiU title.
 

OctalLord

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Pedro The Hutt said:
Whenever Link isn't left handed... he kinda stops being Link for me then, heh, us lefties have so few representatives in the gaming world as is, don't steal what little thunder we have! So here's to hoping he's returned to his southpaw glory in a WiiU title.
Exactly how many times has that happened by the way?


For my annoyance about Zelda, it's how(In the few games that I've played) you're forced through the tutorial before you can go outside and into the main game. But I found both the "Get the sword" sequences in OoT and MM to be boring and unfun. Albeit the one in Twilight Princess was ok because a number of things actually happened in them. Rather than link just mucking about with the other local children until he finds and aquires the starting sword/shield. (This doesn't count the time spent as Deku Scrub in Majoras Mask just the part after than chasing after those kids to get into their hideout.)
 

Space Spoons

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Two things have always bugged me about Zelda:

1. All the bosses (barring the occasional miniboss) follow the same formula: Dodge attacks, use item/technique you acquired in the dungeon to expose their weak point, wail on weak point with your sword, repeat two more times, win. Seriously, this has been the pattern for every boss of the Zelda games, from Aquamentus in the original LoZ to Ganondorf in Twilight Princess. Granted, the last boss of TP sort of broke up this formula by going for a straight-up sword duel (which was great fun, I'll admit), and that's a step in the right direction, but really, it isn't enough for me. I'd much rather have bosses that don't make their weaknesses blindingly obvious. And really, would a little variation kill them? Why can't I just huck bombs at the boss if that's how I want to do it? Maybe I prefer to use arrows, why is that not allowed? I say, if it hurts regular enemies, it should be fair game for bosses as well.

2. No jump button (except in Zelda II and some handheld titles): I'm aware that this is kind of nitpicky, and that unless the game was specifically built to accommodate it, a proper jump button would break most 3D Zelda games wide open, but it really has always bothered me that I couldn't just jump around like an idiot. I find jumping really fun in most games, it's as simple as that.
 

PeacanPie

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Nothing is more annoying than Navi to me. This is the only time I have ever thrown my controller . I would rather struggle through every game without knowing what to do - not that that's possible really, once you've played one you've played them all - than listen to Navi.

I'm quite proud of having sat through the ten minute challenge, listening to Navi's 'HEY LISTEN' on repeated loop.