Another FF13 Review -wince-

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michiehoward

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Apr 18, 2010
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Final Fantasy 13 a Review

I know someone already wrote a review I just finished the game yesterday (which is funny since I bought it the day of its release, this may be a hint to what I'm leading up too), and I still really wanted to write my own. Call it therapy.


First let me start by saying, I'm a fangirl of the FF series. Also some may consider that I am not a fangirl, because I haven't either played or watched any before FF7. (I have played bits and pieces of 1 & 2) So I am most familiar with the later titles 8, 9, 10, 10-2, 12. I have also played through FF Tactics for the PS1 more times then I can count. Now I just completed
the main story aspect of the game, about 63 hours of gameplay. From that 63 hours subtract at least five to eight hours for leaving it on pause so many times. I have only just begun side quests, after the final boss as recommended by a friend who bought the game with the official game guide.

First lets start with the pluses, there are so few of them.

The Look - Lets face it has Square Enix really made an "ugly" FF? No. Final Fantasy 13 is no exception, its beautiful, colorful, detailed, and smooth. The characters are beautiful, awesomely conceptualized, the hair keeps getting better and better.

The Sound - The score is good, not on par with previous titles but good, for future reference I could do without the techno battle music at the start of the game, that piece really got under my skin. Sound effects are good not great. And the footsteps, annoying as shit.

Leveling up system - The Crystarium, the way you evolve your characters, the Crystarium looks very cool, like a shiny multi-teared spider web. And since gaining abilities, HP, Strength, and Magic, in multiple "jobs" is the point and it gets expensive 20,000 CP (crystal points akin to EXP) points to gain say the last Role level (the max level attainable at a given point of the gameplay) for a particular job, its take boatloads of farming. Which consists of walking up and down a hallway (usually the same one) with monsters that are worth killing for the CP they give you at the end of a battle.

The Jobs - By the 11th chapter all your party members can become a
Commando: AKA Warrior
Sentinel: AKA Defensive person you takes it for your party
Medic: AKA Healer
Synergist: AKA The buffer upper of your party (imposing good status effects)
Saboteur: AKA The bringer of badness to monsters (imposing bad status effects)
Ravager: AKA This depends if a person has a high strength and magic stat they will attack with elemental weapon attack and spell-casting, or if a person has high magic stat will attack like a Black Mage with pure casting

This one of three things I really liked, I had my main party specialize in three jobs each, and my secondary party (Which I used all of twice) were super specialists in one job. CP AKA EXP is shared and there is no limit to what a single character can be you can "specialize" in everything.

The Party AI - I only screamed at my TV afew times because of stupid shit my uncontrollable party members did or didn't do. The AI of your other two party members is pretty darn good. I don't think I died due to any lack of AI.

Aspects of the game that have pluses and minuses

The Battle System - If you love button mashing, the auto battle option is for you, depending on your party leader's job (the only person you can control) and the Paradigms (Paradigms are the set jobs your three characters have when they enter a battle) he or she will act accordingly. I don't recommend this for Boss battles they usually require thought. Usually. The battles are quick paced, sometimes I felt a little out of control because it felt you constantly had to attack or perform some action or instant fuck you up would happen.

Also unless your chars moves on their own for running up close to attack or backing off to defend or join the rest of the party(this usually leads to your whole party taking the hits, retarded imo) you can't move them at all.

Leveling up Weapons and accessories - Again I did this for my main party, and I didn't even bother with accessories, leveled up their first weapons to the next step of evolution, no higher.

Minuses


Story/Plot- If there is a worse FF story out there I haven't played it. This was boring, non-immersive, can't get involved or feel for your characters or their problems, the script absolute shit. For the first 20 hours you have no clue what the point of this game is, not a clue, except l'Cie are bad and your an l'Cie, then the game writers decide to throw heaps of vague, bullshit so called explanations which still leave you in the dark of what the whole point is.
Of course the major thing that is obvious, you must save the world. But from what, I felt like I was trapped in a really shitty Japanese version of an episode of 24, hole filled conspiracy after hole filled conspiracy. Two factions and no clear explanation of who your enemy is because everyone hates you or uses you as tools. -blank stare of disbelief- I continued to shake my head, hoping it was my own lack of understanding, but by the final cut scenes and the final boss battle, and the ending shot I was merely thankful it ended? Or rather ended happily? Did it? Someone please tell me!!!

Gameplay - Linear, oh God was it ever, I wanna find every jerk who bitched to SE about FF12 and kick the shit out of them, no sorry, wait, no lawsuits. I want to give every jerk who complained a sound tongue lashing!
Everything minus one area (following the main story plot) was a hallway, street, or narrow valley, fucking kill me it was horrible and just plain painful. No world map!!! No flying a airship or your school, not ever a freaking teleporting stone. Which leads to the next minus, which I will add here:

Travel: You don't, except the obligatory hallways previously mentioned because it is so tedious to walk backward. For example when you do go to Gran Pulse, the place with the only open area to walk around in the main storyline, just as you are to leave, you should know you will not be able to go back to Gran Pulse where the majority of any side quests/hunts are until the last hour before you beat the final boss. When those travel portals do open up there is no point in returning because your char are either maxed out or almost so, you only unlock the last of the Crystarium after the final boss is defeated then traveling is important again because cause you can go back and not have such a hard time with the Gran Pulse monsters and getting further in the hunts.

Let me say for the record again because it boggles me, your character progress is restricted until AFTER you defeat the final boss. ARE YOU FUCKING KIDDING ME? -checks game box- Yep this is a Final Fantasy title, yep side questing and treasure hunting are secondary in every FF but you do it to level up, get weapons, explore the game world, find towns, interesting people to add to the detail of the story your playing through.

So if plot and gameplay aren't big enough minuses for you, how about 1000 gil phoenix downs, or needing a preemptive strike on monsters to get them a their "Stagger" point so they are easily defeated and won't kill you. Chaining attack for chain bonuses are like a hidden Stagger which redeems it. No interesting enemies, they are generic or not real. How about only controlling one character in battle, how about if your main character dies there is no way to revive them. How about there is no point in having the three other characters not in your main party, anyone I've talked to used the three chars they like the most or rather hated the least, and ignored the other three, which is also a piss off cause everyone get there own Eidolon, but that not really enough to motivate switching your party leader, in consequence I only ever brought Odin into battle.

Oh FF13 had one of the coolest cinematics in FF history. Oh wait that was the only uplifting part of my experience.



But I will after a week of brain and disappointment recovery time I will do all hunts and side missions, because I am a completionist.

So to sum up, I'd rather slaughter baby ducklings then play through the main storyline of this game again, SE owes me $73.00. And to score it 3/10.
 

Stranger of Sorts

Individual #472
Aug 23, 2009
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I quite liked the review, especially the slow decline from praise to hate, that was done very well. A few problems I had: you mention specific things without explaining them, write the review as if none of the readers have played the game. Also there were some issues with spelling and you need to centre images to make it look better. Part from that, as I said I liked it. Good work.

I'd usually say something about how sub titles are terrible (they are) but it seemed to work with this review.
 

Najos

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Aug 4, 2008
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I haven't finished the game yet, but the story isn't really that bad. I haven't had a problem understanding it, but I have been reading through the datalog thing and it does bring up some info that doesn't show up in the actual dialogue.

I do absolutely hate that it is linear, but after having played so many games that are becoming more and more linear and not using world map travel...well, I'm starting to get used to it. I actually thought for the first two or three chapters that it was all like a prologue or something before the whole map would open up and I'd get my airship...but yeah, it didn't happen.

The upgrade system does seem sort of flawed. It would be much cooler if they had different components for different types of upgrades or...something. I mean, I upgraded a resistance item just to see if it would add str or something and I got 3% more resistance...lame. So yeah, upgrading is a little bland and annoying. I'd rather just get a new weapon every now and then.

The battle system was actually kind of interesting, at first...then it slowly got boring. Most fights boil down to nuking the shit out of monsters one at a time and switching to a medic if you get hit too much before everything dies. You don't even have to know the resistances or anything because the autocast thing will do everything. Then you get to a Eidolon fight and it is actually a little difficult, but only because you have a time limit and it usually takes one try just to figure out what will win.

Edit: Good review, though. A little harsh on the 3/10, but I can at least see where you're coming from on everything except for the story. I think maybe that's a failing to understand on your own part. It IS kind of confusing at first, but it eventually ties in well enough for what it is and the mystery is supposed to be the appeal, I think.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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Worse FF plot than 13:

FF 1 and 3 and 5.

2 was actually pretty decent.

And I don't mean 2 and 3 on SNES, I mean the real numbering. 4 being Cecil and friends. 6 being Kefka and stuff.
 

Notthatbright

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Apr 13, 2010
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I agree with a lot of it. Adding exploration (and not the Kill me instantly type found in Chapter 11) would have made the game more fun. And maybe some minigames to prevent me from going crazy from auto-battling my way through the same mobs over and over again.

Upgrading: I did upgrade all my weapons to their ultimate level. And a few accessories. Very tedious. I spammed death many a time to many an Adamantoise. While helpful to my over-all game-- it was a complete mess. I hated it, and I had to look up online how to do it. A tutorial on upgrading would have been nice, but I can see that most people went straight through without leveling anything, or even trying to upgrade. In the future, Square needs to make this easier, more intuitive, and more direct to the gameplay.

Crystarium: I'd love numbers on the segments so I can figure out when to waste my time leveling instead of doing it after a few battles and getting half of a segment. Also, they need to make important items (ATB upgrades, Accessory upgrades, skills) stand out more in them, so you know which way to upgrade first, if you so choose.

Battle: I'd love to actually control my character, and while the game does give me that option, it moves way to fast to use successfully, unless I'm spamming one or two spells. The fact that I use 6 attacks per turn and that turn takes 15 seconds means I'm either going to get hand cramps from playing, or its going on autobattle for 90% of the game. Which is a cop-out. Let us play the game.
 

InvisibleSeal

The Invisible One
May 3, 2009
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I've put the game on hold until after my exams... so I've played only a few hours and can't really say much about whether I agree with your opinions yet.
Buuut I actually really liked the review. You were very thorough whilst making it interesting by actually having a well-explained opinion on it and (this may sound odd, but I have no idea how to word it) adding a personality to it. Also, there weren't lots of spoilers (good for me!) but you still got your point across in a way I could understand. Since I've already got the game, I'll obviously play it through, but I can guess I may feel the same way as you did.

Then again, the real reason I had to reply on this thread was since I had no idea there were people like me who pauses the FF games alot, implied by this:
michiehoward said:
From that 63 hours subtract at least five to eight hours for leaving it on pause so many times.
I know, I know: bizarre reason to post, but I was very pleased there was someone out there like me :eek:!
 

Tehlanna TPX

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Mar 23, 2010
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12 by far had the worse plot in the series. 13 is fine. I don't understand why some people just can't grasp it :/.
 

michiehoward

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Apr 18, 2010
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Tehlanna TPX said:
12 by far had the worse plot in the series. 13 is fine. I don't understand why some people just can't grasp it :/.
probably cause it lacks plot and point
 

Tehlanna TPX

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Mar 23, 2010
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michiehoward said:
Tehlanna TPX said:
12 by far had the worse plot in the series. 13 is fine. I don't understand why some people just can't grasp it :/.
probably cause it lacks plot and point
Sorry, can't agree with you. 13 was fine. But then again, there are people in the world who hate chocolate. They make me boggle as well. ;) different strokes for different folks I guess :)

Still, a well written review, even if I didn't agree with it. Kudos.
 

michiehoward

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Apr 18, 2010
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Thank you for the compliments everyone still no one will ever convince that a game that doesn't let you in on the private joke vis a vie the plot will be a good game in my eyes, also allowing no control in a big thing for me.