Another L4D2 Question

Recommended Videos

Zetsubou-Sama

New member
Mar 31, 2010
400
0
0
Is it just me or are the maps non infected friendly?

I've been thinking about it lately but it seems like most maps have too many open spaces, and all the buildings are short, I find it hard for hunters to get good pounces in except in a few places due to the lack of tall buildings, smokers don't have as much cover or effect as in L4D1, boomers have trouble with ambushes, spitters can't block paths most times, chargers are easily dodged and Jockey's can't really get cover most of the times, add to this the fact that most teams get lots of free space to avoid getting cornered by tanks and witches are barely as effective as they were back in L4D.

Add to this the fact that it seems harder to spawn in good spots due to too much linearity with the paths through the maps and the above stated open areas.

What do other people think?
 

meticadpa

New member
Jul 8, 2010
559
0
0
Depends if you're playing with a good team or not.

I've taken out two guys with a jockey on Dead Center, incapped entire times with a spitter... it's all down to luck.

Do you play on PC? If so, add me on Steam: meticadpa
 

Sephychu

New member
Dec 13, 2009
1,697
0
0
Naw, they've just changed the aesthetic and, like good zombies, we must adapt.
 

Zetsubou-Sama

New member
Mar 31, 2010
400
0
0
meticadpa said:
Depends if you're playing with a good team or not.

I've taken out two guys with a jockey on Dead Center, incapped entire times with a spitter... it's all down to luck.

Do you play on PC? If so, add me on Steam: meticadpa
Altough some of it comes down to players, I think it's not only dead, take for example Dead Center, The streets. after reaching the platform with a truck underneath. Even if you get a jockey ride, there's no place to take survivors, a boomer only has the cover of the one place no one goes (behind the truck) and the spitter can't corner anyone, a lone hunter can't do much, and there's too many cars for a good charge.

People hate Swamp Fever because it's the most infected friendly campaign out there, the trees provide cover and spawn areas, the path isn't as linear as in most maps and there's plenty of out of sight spawn areas.

Are you european? I can add you but If you're american there wouldn't be many serves that we could both play in.
 

Gigaguy64

Special Zero Unit
Apr 22, 2009
5,480
0
0
Depends on the Team and what Special Infected you are.

All the maps have great spots for each SI once you learn the Layout.
 

L4hlborg

New member
Jul 11, 2009
1,050
0
0
I liked the level design of L4D more. And I totally agree with the spawns. I sometimes can't spawn at all because 3 bushes and 50 meters of empty space don't count as visual cover. Which they don't if bots are involved.

meticadpa said:
it's all down to luck.
This is the problem here. Completely open areas leave a lot of room for luck. It's really hard to arrange an ambush if you can't spawn and the survivors stay in the middle of open space.
 

Zetsubou-Sama

New member
Mar 31, 2010
400
0
0
Gigaguy64 said:
Depends on the Team and what Special Infected you are.

All the maps have great spots for each SI once you learn the Layout.
Yeah but usually there's not a good spot for two classes at the same time, it's hard to do a group attack when two-three people have an useless class.
 

TheTaco007

New member
Sep 10, 2009
1,339
0
0
One of the reasons I like L4D better than L4D2.

Though the whole "It's daytime now!" is a big part of that, too. It completely ruins the atmosphere.
 

Gigaguy64

Special Zero Unit
Apr 22, 2009
5,480
0
0
Zetsubou-Sama said:
Gigaguy64 said:
Depends on the Team and what Special Infected you are.

All the maps have great spots for each SI once you learn the Layout.
Yeah but usually there's not a good spot for two classes at the same time, it's hard to do a group attack when two-three people have an useless class.
That's when you gotta improvise with the class you have.

Like if you get a Jockey in an open area, leading the survivor into Spitter Goo is good, but moving them to a wall or even a building i good, the inclosed space makes it hard for other Survivors to Aim at you.
And even if all you do is separate the team for a few seconds, that's still enough time for another Special infected to finish the job.
 

Zetsubou-Sama

New member
Mar 31, 2010
400
0
0
TheTaco007 said:
One of the reasons I like L4D better than L4D2.

Though the whole "It's daytime now!" is a big part of that, too. It completely ruins the atmosphere.
I agree to that, not enough night time areas.

I'd also like to add that there should be some updates on the SI, the smoker freeze after the tongue gets broken, one-hit kill on leaping hunters and boomer's bile charge time are ridiculous
 

Zetsubou-Sama

New member
Mar 31, 2010
400
0
0
Gigaguy64 said:
Zetsubou-Sama said:
Gigaguy64 said:
Depends on the Team and what Special Infected you are.

All the maps have great spots for each SI once you learn the Layout.
Yeah but usually there's not a good spot for two classes at the same time, it's hard to do a group attack when two-three people have an useless class.
That's when you gotta improvise with the class you have.

Like if you get a Jockey in an open area, leading the survivor into Spitter Goo is good, but moving them to a wall or even a building i good, the inclosed space makes it hard for other Survivors to Aim at you.
And even if all you do is separate the team for a few seconds, that's still enough time for another Special infected to finish the job.
Getting a jockey in an open area will most likely get you sprayed with rifles and shotguns, or shoved, and usually most players know which places make spawn points impossible or make the infected out of reach.

In versus you play what the other team's playthrough allows you to in my experience, it's hard to plan ahead, when a team is always on the move and knows where to expect you.
 

Gigaguy64

Special Zero Unit
Apr 22, 2009
5,480
0
0
Zetsubou-Sama said:
Gigaguy64 said:
Zetsubou-Sama said:
Gigaguy64 said:
Depends on the Team and what Special Infected you are.

All the maps have great spots for each SI once you learn the Layout.
Yeah but usually there's not a good spot for two classes at the same time, it's hard to do a group attack when two-three people have an useless class.
That's when you gotta improvise with the class you have.

Like if you get a Jockey in an open area, leading the survivor into Spitter Goo is good, but moving them to a wall or even a building i good, the inclosed space makes it hard for other Survivors to Aim at you.
And even if all you do is separate the team for a few seconds, that's still enough time for another Special infected to finish the job.
Getting a jockey in an open area will most likely get you sprayed with rifles and shotguns, or shoved, and usually most players know which places make spawn points impossible or make the infected out of reach.

In versus you play what the other team's playthrough allows you to in my experience, it's hard to plan ahead, when a team is always on the move and knows where to expect you.
Yea, that's the thing.
After a while its hard to catch them Off Guard.
Though sometimes your gonna haft to get lucky.

I remember getting a Boomer in Dark Carnival, i spawned in the Area where the Survivors haft to drop through the Floor in the maintenance Warehouses.
There wasn't enough space to hide my Girth so i just stood to the side of the Door that the Survivors had to come through.

One by one they went through the door without even noticing me, and i sprayed them all.
I was even able to follow them down the hole and spray them a few more times.
 

Zetsubou-Sama

New member
Mar 31, 2010
400
0
0
Gigaguy64 said:
snip


Yea, that's the thing.
After a while its hard to catch them Off Guard.
Though sometimes your gonna haft to get lucky.

I remember getting a Boomer in Dark Carnival, i spawned in the Area where the Survivors haft to drop through the Floor in the maintenance Warehouses.
There wasn't enough space to hide my Girth so i just stood to the side of the Door that the Survivors had to come through.

One by one they went through the door without even noticing me, and i sprayed them all.
I was even able to follow them down the hole and spray them a few more times.
That's the thing, luck shouldn't be such a heavy factor in a game.
 

Gigaguy64

Special Zero Unit
Apr 22, 2009
5,480
0
0
Zetsubou-Sama said:
Gigaguy64 said:
snip


Yea, that's the thing.
After a while its hard to catch them Off Guard.
Though sometimes your gonna haft to get lucky.

I remember getting a Boomer in Dark Carnival, i spawned in the Area where the Survivors haft to drop through the Floor in the maintenance Warehouses.
There wasn't enough space to hide my Girth so i just stood to the side of the Door that the Survivors had to come through.

One by one they went through the door without even noticing me, and i sprayed them all.
I was even able to follow them down the hole and spray them a few more times.
That's the thing, luck shouldn't be such a heavy factor in a game.
It makes the game interesting.
If you take out the Luck factor then the game just gets boring IMHO.
 

sephiroth1991

New member
Dec 3, 2009
2,318
0
0
I find its all about luck, i was playing it once and we where loosing but we finnished the finaly and we won the game.
 

meticadpa

New member
Jul 8, 2010
559
0
0
Zetsubou-Sama said:
[

Altough some of it comes down to players, I think it's not only dead, take for example Dead Center, The streets. after reaching the platform with a truck underneath. Even if you get a jockey ride, there's no place to take survivors, a boomer only has the cover of the one place no one goes (behind the truck) and the spitter can't corner anyone, a lone hunter can't do much, and there's too many cars for a good charge.

People hate Swamp Fever because it's the most infected friendly campaign out there, the trees provide cover and spawn areas, the path isn't as linear as in most maps and there's plenty of out of sight spawn areas.

Are you european? I can add you but If you're american there wouldn't be many serves that we could both play in.
Yep, I'm Scottish.
 

TPiddy

New member
Aug 28, 2009
2,359
0
0
It's much harder to get INDIVIDUAL damage... but the infected, more than the survivors, require TEAMWORK to be truly effective. That's the point of the game.
 

Flying Dagger

New member
Apr 14, 2009
1,344
0
0
I haven't played L4D2 multiplayer yet, but thinking of how easy it was to wipe a teamin the first game, it's probably for the best.