Another Team Fortress 2 Question

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gremily

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Oct 9, 2008
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If you could mix any two classes, what would it be?

I would mix a scout and pyro. Speed and Fire!
 

Twilight_guy

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Nov 24, 2008
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Spy and sniper. Headshot backstab from an invisible guy halfway across the map, oh yeah.
 

Say Anything

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Jan 23, 2008
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For me it would be the Scout and Heavy, because Scouts are great fun but a health boost would be even more fun.
 

gremily

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Say Anything said:
For me it would be the Scout and Heavy, because Scouts are great fun but a health boost would be even more fun.
That would be cool.
 

Abedeus

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Sep 14, 2008
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Dechef said:
Scout and Scout, TRIPLE JUMP WOOHOO
Double + double = quadruple. 2x + 2x = 4x, or 1x2x2 = 4.

I'd like to have Medic and Heavy. Health + weapon from Heavy and health regeneration.

Or eng + medic. Megahealz for the Achievement.
 

fix-the-spade

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Feb 25, 2008
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Heavy sniper (Hipy? Sneaper?)

600 rounds a minute, laserlike precision and critical headshots. What could possibly say 'PWND' any louder.
 

HydraZulu

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Oct 6, 2008
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Not a Spy said:
Spy+Engy= invisible/disguiseable sentries....oooooooh yeah!
That dispenser's a spy!

Abedeus said:
Dechef said:
Scout and Scout, TRIPLE JUMP WOOHOO
Double + double = quadruple. 2x + 2x = 4x, or 1x2x2 = 4.
I agree with Dechef. The scout's ability is a second jump added to his vanilla jump. So the scouts jump skill is Jump+1, so (Jump+1) + (Jump+1) should = Jump+2 = Triple Jump. If we use your jump, then you could combine 2 heavies, and get a heavy that could double jump, because Jump + Jump = Double Jump! Would work for any class.

On topic, I suppose Engie + Pyro. Not only could you ambush somebody, but you could set up sentries to ambush people around corners too.
 

Fightbulb

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May 14, 2008
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Demoman and Pyro. Molotow Grenades, or stickies that explode in flames when detonated? Hell yes.
 

Abedeus

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HydraZulu said:
Not a Spy said:
Spy+Engy= invisible/disguiseable sentries....oooooooh yeah!
That dispenser's a spy!

Abedeus said:
Dechef said:
Scout and Scout, TRIPLE JUMP WOOHOO
Double + double = quadruple. 2x + 2x = 4x, or 1x2x2 = 4.
I agree with Dechef. The scout's ability is a second jump added to his vanilla jump. So the scouts jump skill is Jump+1, so (Jump+1) + (Jump+1) should = Jump+2 = Triple Jump. If we use your jump, then you could combine 2 heavies, and get a heavy that could double jump, because Jump + Jump = Double Jump! Would work for any class.

On topic, I suppose Engie + Pyro. Not only could you ambush somebody, but you could set up sentries to ambush people around corners too.
Uh. No. I do believe it should be:

x - normal jump.

2x - double jump.

double jump times two = 2x * 2 = 4x.

4 times bigger than normal jump. Of course, you can't go x * 2, if you want to get Heavy + Heavy to perform a higher jump, because it's not their class ability.

Oh, how about a Heavy + Soldier? RPG Minigun.

Or Pyro + Soldier. You can rocket jump to your targets and burn from above :]
 

TundraWolf

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Dec 6, 2008
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Spy + Pyro. Flame-resistant, even while disguised, so all those silly people who "spy-check" can't set you on fire, and you use the axe for backstabs.

Besides the horrible name that you derive from it (Spyro), it would be perfect.
 

ZomgSharkz

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Aug 4, 2008
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Spy+Scout. Super fast, super stealthy, double jump. Get ready to hear "The enemy has taken our intelligence," a whole lot more.