Another Wii U thread

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saleem

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Oct 29, 2009
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Since the other thread about the Wii U got locked just as it was getting interesting (the part about game engine compatibility not the bickering) I thought I would start a new one to talk about that aspect and others that pertain to the game play experience it hopes to deliver.

Note: If your planning to continue the argument on whether its overpriced in the UK or the tablet controller is a gimmick please take that to another thread.

So what do we really know about the Wii U, it sports a CPU similar to that of the current 360 but a graphics card from the Radeon HD 5000 series (which one we dont really know). The console is now compatible with the Unreal engine and also provides compatibility with the Unity engine used on mobile app games. The stock controller also now comes with dual analog sticks to better support FPS play and again has a more standard controller as an additional pick up option. The question on my mind is will third party developers support it.

As was mentioned at the tail end of the other thread, the lack of support for one of the most common game engines, the lack of GPU power and the fact that the most popular genre on consoles this ( or should I say last) gen was the shooter resulted in most serious third party devs shying away from it. Those flaws have since been corrected but does the package come with enough staying power to repeat the financial success that Nintendo had with the original will.

It is undeniable that when the nextbox/PS4 launch in 2-3 years time it will pack a bigger punch then what the Wii U is offering, but how much bigger a punch will that be? Taking into account a global economic slump (some would argue a recession) can Microsoft and Sony really push the tech as hard as they would like in and still maintain the USD300++ price mark?

I'll put down some of my own thoughts first to get the ball rolling, feel free to correct me if you have better information on hand.

1) The Wii U has a two year head start on the competition and already is receiving support of at least 2 major publishers. That in it self will probably ensure that the console gets access to a decent library, since either by hook or by crook those publishers will want to sell as much of their wares as possible. Third party publishers and devs at least for now, and at least for those who utilize the current generation of the Unreal Engine will also find themselves in a rather attractive position. New engines require a breaking in time where devs need to familiarize themselves with what new tricks they can do. New engines also add additional cost as devs would have to upgrade their licenses, all of this adds additional layers of costs to development. Alternatively using the current engines available, developers are really able to push the limits of what they can do as shown by some of the more recent offerings and dive headlong into releasing games. That said there will be devs, especially those who insist on using the latest of everything who will still shy away from it. Unless the new controller can definitely prove its worth, I have a niggling feeling that third party dev support of the Wii U will eventually peter out once the nextbox or ps4 roll out.

2) I dont doubt that the Wii U will have a successful launch, between die hard fans and those who are curious its almost garaunteed to be a money spinner. However I have a feeling that the Wii U launch wont be as crash hot as big N are expecting it to be. The reason being is that most hardcore gamers felt ripped off by the Wii and will adopt a more wait and see attitude for now, where as casual gamers will have to think hard about the increased price tag especially since the machine does not support DVD or Bluray playback. The release of successful franchise ports like AC3 and ME3 will be a good opportunity for the hardcore crowd to see what the console can do, however the gaming crowd can be extremely fickle and if all it can do is port over games in full HD I doubt that it will go down well. If Nintendo can capitalize on the touchscreen feature however then they can attempt to bring in RTS and MMO titles (genre conspicuously missing from consoles)then they may be able to position themselves in a dominant position in the long run and gain some PC converts in the process.

3) 2 years may be a long time for some but in terms of economy it really isnt much. Unless by some miracle there is a turn around in the global market slump I dont see Microsoft or Sony making the same tech leaps as they did for the 360 and PS3. Both Microsoft and Sony took big losses on their consoles at launch and it has only been a scant few years since they announced profitability.If Microsoft chooses to go the way of grunt and forgo bundling kinnect and smartglass support capability into their stock platform then they will probably be able to give pretty high end specs in general to their stock console. However both Microsoft and Sony would most likely attempt to reduce their losses this time round and aim for a quicker turnaround of their initial investment, thus increasing their dependance on contemporary tech instead of next gen stuff.

Something to note: A lot of detractors point out that the controller itself may contribute up to a third of the Wii U's price and that for the same price point the nextbox will be able to pack a lot more under the hood. However taking Microsoft's preoccupation with the social aspects of the xbox, I wouldnt be surprised if Kinnect functionality is itself built into the nextbox as a standard feature out of the box thus driving up costs similarly. One interesting thing that has been pointed out to me is that unless a feature comes bundles with the basic package then devs have a tendency to sidestep its application in any games that they are working on. Over the years Microsoft has been pushing the Kinnect hard so I firmly believe that its integration will be more like then not.

Thats it for me, I look forward to reading your responses.
 

Atmos Duality

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saleem said:
Since the other thread about the Wii U got locked just as it was getting interesting (the part about game engine compatibility not the bickering)...
Almost no gaming discussion threads make it past 2 pages without bickering anyway.
The frothing insanity was amusing to read, however useless it was in practice.
 

Mr. Omega

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I wonder how long this will last until someone comes along...

Anyway, the WiiU interests me for a multitude of reasons, albeit unrelated to the reasons mentioned above.

1: The notion of asymmetric gameplay. This isn't the newest thing in the market, and with the option of Wiimotes, the Gamepad and the Gamepad Pro, there's certainly a lot of options available. Nintendoland, while it doesn't interest me as an actual game, does fascinate me in the way they're demonstrating potential for different control schemes.

While I don't like how its being implemented in games like New Super Mario Bros U and Rayman Legends (although Legends at least seems to be built around it as opposed to being gimmicky), perhaps multiple ways to play the same game could be what the industry needs to spark some creativity. It might end up a pointless gimmick a few years later, but at the moment, at least, there's something potentially interesting.

2: The whole "taking games on the tablet screen". From a business standpoint, this will be a goldmine. Forget the kids, how many parents will be up for the idea of a game console that doesn't hog the TV? Even if they don't know all about it, they just need to see the advertisement and it'll at least get them interested. That being said, it's obvious that not every game is going to implement it. But it's once again something that can help the system stand out. With consoles increasingly becoming more and more like less powerful PCs (or even more like that than the idea of a console is in concept), I do think the console market needs something to make them stand out in order to survive.

And finally
3: The way Nintendo has been handling the eShop on the 3DS makes me interested in how they'll handle it on the WiiU. If they can get it to run right and use the practices they've been using lately with the 3DS, they might actually not screw this up. I like how they actually can connect to a Club Nintendo account so that you can get rewards like free games every month (even if they aren't always that good...), I like the idea of offering extra stuff that isn't in-game content for new games, like offering the original Kid Icarus if you buy Kid Icarus Uprising or the latest offer of offering a free copy of the Donkey Kong arcade game if you get some of the 3DS games coming out this and next month. They've even been making new IPs like Sakura Samurai and Pushmo.

It's far from perfect, and there's still a lot of room for improvement (NO FRIEND CODES), but so far I'm liking how Nintendo is handling digital sales, and I'm cautiously optimistic for the WiiU eShop.

Finally, regarding the whole matter the NextBox and PS4, most of the naysayers seem to be under the assumption that once they come out, the difference between them and the WiiU will be so great that things will go right back to as they were this generation. Maybe it's because I'm not that familiar with hardware, but I really doubt that even if they were top-of-the-line, there'd be something as definitive and damning as the difference between SD and HD this generation. There'd be something noticeable, but nothing as big as this gen.
 

saleem

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j-e-f-f-e-r-s said:
Regarding this point:

Developer support for the PS2 didn't peter out when the Xbox and Gamecube arrived, despite being drastically weaker than either. ...Snip

What matters is how easy a console is to develop for. The PS2 was far easier to work with than the Xbox or the Gamecube, hence why it managed to amass such a large game library. ...Snip

What is important this time round is that developers have already said that the Wii U is far easier to develop for...Snip
Development for the PS2didnt peter out because the PS2 had been out for at least a year and a half before the xbox and gamecube were released, it was also the replacement to a very successful console. I have a feeling that part of its success and the fact that it had a massive library was due in part of its pedigree and the fact that it had already managed to establish itself a massive install base early on. Also at that time there was no real difference between gamer types, the idea of hardcore vs casual was still a long way off and studios had a tendency to be more open minded about what they did. I'm not denying that the PS2 was relatively easy to work with but I have also heard the same about the original Xbox with its inherent similarity to PC programming and that it was a preferred platform as a result. You are absolutely right though that the level of grunt does not ddetermine the success of failure of a console.

Odd that you should say the Wii U is easy to program for since I remember reading an article here on the Escapist that developers considered the Wii U to be the hardest to code for. I dont remember the title of the article but its there buried beneath everything else, has this perception changed?

j-e-f-f-e-r-s said:
Regarding specs, I don't think we're going to see a massive leap in power with the PS4 and 720. The 360 and PS3 were able to take advantage of a paradigm shift in TV (HD as opposed to SD) in order to sell themselves and their graphics power. ...Snip
This is a very good point, realistically consoles can only push graphics as high as commonly available tv tech will allow. I think it is apparent that Microsoft is starting to refocus away from the hardcore (instead relying on third party to fulfill this) and applying more attention to the social and media aspects of the console. Its probably fair to say that at this point more people use the 360 and an entertainment hub then a games machine. I have no clue what Sony is trying to do, but if they continue to believe that consumers will buy grunt at high cost then they will very truly be sunk this coming gen.

Mr. Omega said:
1: The notion of asymmetric gameplay. ...Snip

2: The whole "taking games on the tablet screen". From a business standpoint, this will be a goldmine. ...Snip

3: The way Nintendo has been handling the eShop on the 3DS makes me interested in how they'll handle it on the WiiU. ...Snip

It's far from perfect, and there's still a lot of room for improvement (NO FRIEND CODES), but so far I'm liking how Nintendo is handling digital sales, and I'm cautiously optimistic for the WiiU eShop.

Finally, regarding the whole matter the NextBox and PS4, most of the naysayers seem to be under the assumption that once they come out, the difference between them and the WiiU will be so great that things will go right back to as they were this generation. Maybe it's because I'm not that familiar with hardware, but I really doubt that even if they were top-of-the-line, there'd be something as definitive and damning as the difference between SD and HD this generation. There'd be something noticeable, but nothing as big as this gen.
The idea of asymmetric game play is a pretty awesome one, however it is probably something that devs have to build around. There is always the chance that they might just get turned off by it since its full functionality precludes the idea of multiplatform titles, it really is too early to tell. I would like however, to see more traditional PC style KB/M games make it on to the console, to me at least there is a lot of potential in PC to Wii U ports now.

The tablet is a potential gold mine indeed, is there any news on the consoles ability to multitask? I know you can pause a game to use the browser to surf the net but can you do that while a game is unpaused? I can imagine the ability to do that would enable couples and families to share the same space as they carry out their own activities.

Apparently the Wii U uses the Nintendo Network framework ala the 3DS (or is it DS?), If it is as good as you lead me to believe than that would be a very good development. Friendcodes are not being abolished but are no longer needed for online multiplayer functionality so that is something.

I just read something new about the tablet controller today, apparently it comes with a built in NFC chip, that the same kind of functionality that most smartphones use to share data by touching the devices together. I wonder if we are going to see Unity engine based games gain multiplayer capability by communicating directly with the tablet or if the tablet can be used to display and control these games? If Nintendo can cross pollinate in this way then I have no doubt that it will become a hit simply by latching onto the mobile market. What do you think, does NFC functionality have potential or does it work in a way that is completely different to my understanding?