Sorry, I don't even tend to look for this when playing a game. Too busy having fun. Is...it really important?
Still not technically the PS3 doing it but it's not like I stipulated hardware AA.Snotnarok said:God of War 3. It uses a special software AA, and the tech actually came from saboteur.Dom Kebbell said:The PS3 doesn't do anti aliasing in any game as far as i am aware
I'm sure some people can tell by looking at the pixels and having seen a lot of Anti-Aliasing in their time.Sebenko said:You can tell the difference?
Hell, I'm a PC gaming loon with a hard-on for the latest gadgets, and I can't tell the difference between no AA and high AA settings without staring at a still imaged for ten minutes.
You can quite easily tell the differenceSebenko said:You can tell the difference?
Hell, I'm a PC gaming loon with a hard-on for the latest gadgets, and I can't tell the difference between no AA and high AA settings without staring at a still imaged for ten minutes.
Well there's your problem.Vibhor said:I was playing GTA 4 on full settings (1024x768 mind you)
My thoughts precisely, it's the same when people talk about the PS3 having better graphics than the Xbox 360, or the PC having better graphics than both.Caliostro said:Am I the only person that notices that the difference is REALLY insignificant? Unless you're playing on like..a 50' screen at max resolution...
OH DEAR GOD, THAT EDGE I DON'T EVEN LOOK AT EXCEPT WHEN I'M LOOKING FOR IT TO SEE IF IT'S THERE, IS THERE! OH THE HUGE MANATEE!
It does, but it seems only in PS3 exclusives.Dom Kebbell said:The PS3 doesn't do anti aliasing in any game as far as i am aware
I can name more: Mass Effect 1+2. In both ME's and Borderlands it's because it's a console port, pure and simple and running on UE3. I can't say for sure what is up with GTA4 as I've only played it on console so far. (I've just bought it on Steam 5 minutes ago though.)Akihiko said:I dunno even some PC games haven't got Anti-Aliasing, mainly ones which were ported from the consoles to the PC. Like Grand Theft Auto 4 and Borderlands. Annoyed me to death not having AA aswell. I mean you can turn it on in the nvidia control panel, but it never does it as well as it would if it was actually built into the game.teh_gunslinger said:Aside from the fact that the video could have explained it a bit better I must say this: Oh my god, make the music stop! It hurts my brain I think.LegendaryGamer0 said:NeedAUserName said:I'm sorry, what exactly is anti-aliasing?
I trust this will explain.
On topic though: that's common on any console. Head to your PC to get some proper graphics. The jaggies were really distracting when I played F3 on my console. I since got a new PC and am now playing NV on that. It's smooth as butter. I love it. AA that is. Not the game. The game is alright.
Well my moniter is pretty old.Sebenko said:Well there's your problem.Vibhor said:I was playing GTA 4 on full settings (1024x768 mind you)
I never play anything at less than the highest resolution my monitor can handle.
Unless it's old, like Doom or Syndicate.
They're certainly low res textures, but what is the technique used to smooth them over?minxamo2 said:is that not just low resolution textures?MiracleOfSound said:Guys if the 360 doesn't do anti-aliasing, then what exactly is it I'm seeing when I go to the Citadel in Fallout 3 and see textures on the giant rivets that look like the pixels have all been smoothed over as if they were mixing paint?
Is this a different technique?
baddude1337 said:Are people sure consoles don't do AA? I never see any jaggies on either PS3 or 360, and thats on a 42inch HDMI TV.
Texture filtering. Essentially a 'smart' blur filter for breaking down low rez textures into a higher rez by resampling and bluring.MiracleOfSound said:They're certainly low res textures, but what is the technique used to smooth them over?