... no they're not. Both are excused by the practical fact of limited physical copies. Rental companies need to buy the games they rent out, and replace them as well. However, every individual copy of the game is only played by one person at any given time.Mutant1988 said:As for rentals, they always were and still are a scam. The only purpose they serve is to give money to the people least responsible for the creation of the product.
Same goes for second hand sales, which are only excused by the practical fact of limited physical copies.
You sound like one of those cinema-era suits railing against the home video industry and the movie rentals that made home video lucrative in the first place.
Frankly... I think rentals should be seen as the default form of console game purchases, with outright purchase of the game reserved for those who truly enjoy it enough to see it as worth the cost.
Libraries are publicly-funded. Developers/publishers still get their money for the copies purchased - the financial burden is just distributed through the taxpayers.
As for the OP... Anti-Piracy measures discussed there is one of the reasons of the death of my favorite studio (Iron Lore) and game (Titan Quest). There are a number of problems with injecting bugs into games that trigger on piracy:
1. Pirates spread word-of-mouth anti-advertising dismissing the product as a Buggy Mess (Because their version is a buggy mess)
2. The Anti-piracy bugs sometimes work their way into a legitimate copy of the game.
3. Legitimate customers who end up with the anti-piracy bugs inflicted on their game get mis-identified as pirates by customer service, and treated as dirt. Or, actually are pirates, pretend to be legitimate customers getting treated as shit by Customer Service, and smear the company and game (See point 1 above).