Any advice for a starter of...

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Dectomax

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Yu-gi-oh...Yes, Yu-gi-oh.

Currently on my time table I have a rather stupid break/free lesson. This leaves me with 2 hours free. now, being on an animation course alot of my friends like the anime/manga and a few play Yu-Gi-Oh.

So, today to combat the bore of this break I have decided to create a deck to use on that day. Now, seeing as I'm a "normal-ish" person. I have no idea what I'm doing or what's going on! So, to any of you escapists who play this, what are your opinions on decks and have you got any advice.


Captcha: onarrea obviously
 

Onyx Oblivion

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It's gotten fiendishly complex due to an over-abundance of cards. I haven't played in years...

I recommend just buying the DS/PSP games and saving yourself a ton of money investing into IRL deck building.
 

swankyfella

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Step 1: Throw out your cards.
Step 2: Play a card game not based on a third-rate anime

I suggest Magic. The old standard. Accessible yet deep. And much more rewarding.
 

Dectomax

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swankyfella said:
Step 1: Throw out your cards.
Step 2: Play a card game not based on a third-rate anime

I suggest Magic. The old standard. Accessible yet deep. And much more rewarding.
I have a Magic deck :) Many years old, from the first edition!
 

Sirch.Cajnos

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swankyfella said:
Step 1: Throw out your cards.
Step 2: Play a card game not based on a third-rate anime

I suggest Magic. The old standard. Accessible yet deep. And much more rewarding.
Agree completely.
 

swankyfella

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Dectomax said:
swankyfella said:
Step 1: Throw out your cards.
Step 2: Play a card game not based on a third-rate anime

I suggest Magic. The old standard. Accessible yet deep. And much more rewarding.
I have a Magic deck :) Many years old, from the first edition!
Then my work here is done. No need to thank me. It's just what I do.
 

Griffolion

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I play Yu-Gi-Oh, well not so much anymore but i still have my decks. My best one was Gladiator Beasts, loved it!
 

theheroofaction

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AmrasCalmacil said:
Develop a split personality.
It will improve your game!
Ah,but only if your alternate personality is somehow older than you

Anyway, back on topic. Getting a deck to start with should be pretty easy buut since you've done that already, and I can't explain rules very well, up to bat is strategy, there are a few good things you could try.

First off: the supermonsterscrushkilldestroy tactic, every card used in s deck built for this is either a monster or a way of summoning one.

Next up is the infinite wall strategy, with few monsters, you'll only win because you have a trap for every occasion.

Next off is the quicksummon strategy,slap a few traps down, use a spell or 2, and Bam strong monster on the first turn, Rarely works but is extremely satisfying when it does.
Next, the deck drainer, the objective for this one is to make your opponent empty his 40-60 card deck as quickly as possible

Next, spelldamage,for this your monsters are just a wall to hold the opponent off while you sap his Life with various spells.

Lastly is the superbuffing, this is the one I do you've got pretty weak monsters, but the objective is to do little more than raise their atk and def to high levels, and then avoid getting them killed by traps.

And yeah... all these can cost a lot of money if you don't have many people to trade with. ( mine took 300$ away from me)
 

MisterGobbles

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ninjastovall0 said:
Get the marik starter deck....it has mirror force.
Either this, or just don't play altogether. If you're gonna start a card game, play magic or something that isn't complete bullshit. I play sometimes with my friends on weekends in between games of Magic, one of them has a whole bunch of monstrous decks made from a bunch of old cards, and cards like Final Countdown are just...no. And the new cards are just retarded, I'm sorry but they are.
 

emeraldrafael

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Onyx Oblivion said:
It's gotten fiendishly complex due to an over-abundance of cards. I haven't played in years...

I recommend just buying the DS/PSP games and saving yourself a ton of money investing into IRL deck building.
Basically, this. I'm still a semi active card player (and full time nerd, since when I duel, my friends can hear me muttering about how many equip cards or continuous spell cards or union monsters I can slap down and beef up my card, or will hear me saying without any irony or sarcasm "Heart of the Cards, come on heart of the cards" which strangely has worked, because I'll draw just he card I need probably 63% of the time) but the whole thing is getting saturated with new cards that make other cards obsolete and older card abilities impossible. Thats while you'll see a lot of "remakes" of familiar cards (I think I've seen four different Summoned Skulls that were the exact same as the Summoned Skull, but with added crap to it. I'm honestly waiting for a Blue Eyes to come out with an effect).

But if you absolutely want to get into the physical card aspect (which hopefully will pop like the baseball card industry did, and make cards Dirt Cheap), I would first think about what you wantt od o with the deck. I good starting point is to think about the theme you want to run, and what monsters are best for that. Sometimes the easiest is to focus on an attribute (Dark, Light, Earth, Water, Fire, Wind/Air) or Type (Dragon, Warrior, Spellcaster, Fiend, Dinosaur, Rock, etc).

Then I would buy a structure deck of that type of monsters (my personal opinion Spellcaster's Judgment, Warrior's Judgement, and Rise of the Dragon Lords on their own are good, but combined make a beastly deck of death and awesomeness).

Then, I would invest in some booster packs, not all the same, but across the board, just buy one of each as many as you can. Look through and see if you find anything that will work with what you want to do, or shores up any chinks in the armour of your deck. If you're deck has a lot of Light monsters (which arent exactly know for their sheer power) think about investing in Dark. No, they're not polar opposites like they are in Magic or Duel Masters, but the basic outline is there. It helps to have friends into the game that you can battle against and not get too serious.

And thats about all I can say for a beginner, outisde of some of my favorite cards to use. Good luck at it, but just dont go and overwhelm yourself with buying cards.

OH! And watch who you battle. Like pokemon and its ubers, there are yugioh duelists who take that forbidden/limited/semi-limited list like its the word of fucking God. And they wont stop to tell you that you used a card ont he list, and you lose automatically and walk away.

Also, respect a person's cards. Ask if you can see it, even if you use a card that lets you take a card from them. Dont just reach across and grab their Graveyard or Deck and go rumaging through like its old laundry.

EDIT:

MisterGobbles said:
If you're gonna start a card game, play magic or something that isn't complete bullshit. I play sometimes with my friends on weekends in between games of Magic, one of them has a whole bunch of monstrous decks made from a bunch of old cards, and cards like Final Countdown are just...no.
swankyfella said:
Step 1: Throw out your cards.
Step 2: Play a card game not based on a third-rate anime

I suggest Magic. The old standard. Accessible yet deep. And much more rewarding.
Sirch.Cajnos said:
swankyfella said:
Agree completely.
I read some of the other posts. What makes Magic so Great? Its just the same bullshit as yugioh, but with Mana equaling sacrifices, landscapes equalling fields, and all other stuff like that. There's even super cards of death that will basically give you a nice spiked shaft up the rear just like there are in yugioh (in fact, after watching people play magic, I would say in yugioh they're a hell of a lot easier to stop). So what makes Magic different?
 

Palademon

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I find it mroe enjoyable that other card games, but I mostly collect because it's hard to find players.

I'd say to start get a Structure or Starter deck, they all include manuals and playmats, along with advice on hwo to use the included cards.

To make your own deck I suggesting using cards you like, and build around that. Remember, it's all about having fun. One of the biggest reasons I like the game is it's sometimes jsut chance like in the anime, and you can pull off some seriously mindblowing card combos if you plan them in your deck.

I find it annoying people make decks just to win than involve endless fishing of Exodia.

There are some truly fun things you can do. Did you know it's completely within the rules to bluff?
 

JaceArveduin

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lol, haven't pulled out my cards in forever, but from when i played (in the middle of nowhere with 3 others) modifying a structure deck to meet your own needs is always nice. And you can pull off some epic combos (btw, i stopped playing about the time they pulled out that warrior structure deck a few years back) my favorite is patron of darkness (at school, but it lets you choose who they atk) with spirit reaper(it can't be killed by monsters)

and magic is basically the same, it's just their special effects tend to be more standardized with key words(haste, flying, trample, etc) the mana system makes it where you can only use so many cards a turn (in yu gi oh, you can use basically everycard in your hand in on your first turn, while in magic your constrained to your mana)
 

Fappy

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swankyfella said:
Step 1: Throw out your cards.
Step 2: Play a card game not based on a third-rate anime

I suggest Magic. The old standard. Accessible yet deep. And much more rewarding.
Pretty much this. Although its gone a bit downhill over the years, as far as I understand its still the best option for card games.

Plus... the Yugi-Oh players that play at my local comic shop smell of a hampster cage D:
 

MisterGobbles

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emeraldrafael said:
I read some of the other posts. What makes Magic so Great? Its just the same bullshit as yugioh, but with Mana equaling sacrifices, landscapes equalling fields, and all other stuff like that. There's even super cards of death that will basically give you a nice spiked shaft up the rear just like there are in yugioh (in fact, after watching people play magic, I would say in yugioh they're a hell of a lot easier to stop). So what makes Magic different?
Don't get me wrong, there is a lot of bullshit in Magic too (just thinking about Jace makes me cringe), and I'm not suggesting that Yu-Gi-Oh is completely devoid of depth or anything.

I would say that the thing that REALLY makes Magic different (aside from the truely obvious things) is the mana system. In yu-gi-oh, there isn't really a limit on how many trap cards you play or anything, only that you can only have five set at a time, and no restrictions on when you can activate them. In magic, you can only play what you have the mana to play, and you can't pull the trap/instant bullshit unless you have the mana left over to do so (of course, as with everything in Magic, there are always exceptions). Also, the rules for Yu-Gi-Oh are supposedly based on Magic, since in the original manga/anime they just made up the rules as they went.

I'm probably just butthurt from getting my ass kicked in Yu-Gi-Oh time and time again.

You seem to be knowledgeable about this, so are cards like Final Countdown and that cannon card that charges every turn banned or restricted in any way? Because that might up my respect for the game a little bit.

EDIT: Also, that one equip spell you can use over and over again to destroy monsters. Starts with an E, can't remember the name.
 

Captain Pirate

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Onyx Oblivion said:
It's gotten fiendishly complex due to an over-abundance of cards. I haven't played in years...
This.
I still have my old deck, which I occasionally take a look at, but I'm no reliable source of info for anything related to it from the past 4 years.

My best advice I'd say it just use a tactic and deck suitable for you. Play to your preferences.
I had various little combos in my deck, and changed my tactics and game accordingly.
Always have a back up plan that you can improvise on the go.
 

JaceArveduin

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btw, my name has nothing to do with the aforementioned jace.* didn't know he existed until i played the campaign on MTG:Tactix XD

and gobbles probably made everything i said more clear