Are you kidding? That's the only way one SHOULD play. It provides the most challenge and (depending on the number of players) it provides the best irreverent cluster catastrophes in the game, which are always a blast. To each his own, I suppose. Were you playing the original, or the re-release if you don't mind me asking?Callate said:(It would probably help if the people I used to play it with weren't so prone to putting flags in the most inaccessible and hazardous positions possible...)
We have the original (as far as I know, it's the original, anyway), Phil Foglio artwork and all. Also some of the expansions.Gabriel Majeski said:Are you kidding? That's the only way one SHOULD play. It provides the most challenge and (depending on the number of players) it provides the best irreverent cluster catastrophes in the game, which are always a blast. To each his own, I suppose. Were you playing the original, or the re-release if you don't mind me asking?Callate said:(It would probably help if the people I used to play it with weren't so prone to putting flags in the most inaccessible and hazardous positions possible...)
Gotta agree, however it's hard to find 4 to 5 people who want to put the time in.Bobbovski said:Hmm... at the moment; probably Battlestar galactica the board game. It's pretty awesome.
I get that. I suppose we'll have to agree to disagree. Myself? I love how chaotic the game can get, yet I will agree that "leader break-away syndrome" can happen and can be a deal breaker to some folks. However there are numerous places on the web, where people have tried to address ways to prevent "leader break-away syndrome" via house-rules. (ex. http://roborally.gamerz.net/faq.htm). But don't just take that one as there are a myriad of others to suit all game tastes. All I'm saying is don't give up on the game just yet. Because once you get a solid group of robo-regulars together, game sessions can turn magical.Callate said:We have the original (as far as I know, it's the original, anyway), Phil Foglio artwork and all. Also some of the expansions.Gabriel Majeski said:Are you kidding? That's the only way one SHOULD play. It provides the most challenge and (depending on the number of players) it provides the best irreverent cluster catastrophes in the game, which are always a blast. To each his own, I suppose. Were you playing the original, or the re-release if you don't mind me asking?Callate said:(It would probably help if the people I used to play it with weren't so prone to putting flags in the most inaccessible and hazardous positions possible...)
I don't spite anyone for liking it. I just get tired of watching multiple turns worth of plan collapse because of those "irreverent cluster catastrophes". A single oversight or a tiny amount of spite or whimsy on another player's part, and suddenly a player is so far behind that not only do they no longer have a chance of winning, but no real chance to even have an effect on the overall outcome of the game. (And if that game is played over, say, four boards, with the flags placed like that, that's easily two hours of watching other people move.) It's just not good for my blood pressure, and as I say, even when I win it may well be because someone else made a catastrophic mistake or did something that screwed everyone else over, but I somehow escaped through no particular skill of my own.
I will certainly allow that it's possibly the most awesome overall game design that I don't like.Gabriel Majeski said:snip