Dude, it's better than Yu-Gi-Oh! because it held the test of time longer. Yu-Gi-Oh! is slowly fading away.
RyanKaufman said:
I'm still trying to learn the rules, seems complicated but relatively simple to get the hang of, I just need someone to verse so I can actually use what I'm reading I take it. Or am I wrong and it's like Pokemon in complexity?
It's a tad bit different from Pokémon. Pokémon has 'benches' and 'energy'. Magic: The Gathering just has your spellbook (deck) your memory (hand) and the field (table).
If you want to cast a spell from your hand, you'll need mana. You can get mana from the lands by 'tapping' it from their source. (one of the game mechanics of Magic is when you activate or trigger something, you need to turn the card sideways, like Defence mode in Yu-Gi-Oh! or an illness in Pokémon, this is referred as 'tapping')
The mana cost will always be on the card (with some exceptions, there are always exceptions) and the kind of mana you need is also on it. The five kinds of mana are: White(W), Blue(U), Black(B), Red(R) and Green(G). You can get these kinds of mana from Plains, Islands, Swamps, Mountains and Forests respectively. Land cards should also be in your deck. the right kind of Land balance in a deck of 60 cards is about 20-25 of Lands. (Yu-Gi-Oh! uses 40 cards, I forgot how many Pokémon uses.)
When a card shows a grey circle with a number, that counts as a mana cost, although it doesn't matter what kind of mana it is. When it shows a symbol, that's the kind of mana you need to pay for it, too. When a card gives you colorless mana, you can only use it for the costs that don't require special colors of mana.
Do you need to know more?