I'm curious whether there's anyone on this forum who appreciates the flawed gem that is Resident Evil 6. Aka "Resident Evil: Ada Wong is Totally the Main Character.
As for why I love the game, RE6 is a really good third person shooter. In fact, it's probably the best in its genre from the perspective of gameplay. It's a bloated game, sure. But there's something ironic about a game being released with too much content being seen as a negative in this day and age. The game was in a shaky state when it first released, but Capcom aggressively patched it. Stuff like cutscene QTEs and vehicle sections were heavily improved, though the QTEs really should have been scrapped completely. Plus the game was given stuff like adjustable FOV. The PC port has some inventory niggles and only supports FXAA natively, but is otherwise flawless and beautifully optimised. The game's main visual failing is really inconsistent texture quality, something RE: Revelations 2 improved upon dramatically. But overall, it's a nice enough looking game redeemed by its art and lighting design.
The irony of RE6 is that because each of the four campaigns has a different gameplay style, there was absolutely no way the game was going to please everyone as a complete package. But the beauty of RE6 is that there really is something for everyone assuming they like TPS games with a dedicated backwards dive button and multiple important game mechanics Capcom neglected to explain outside the game's manual which was not actually included with the game.
Also, RE6's story is solid. It has good performances from all the actors. And the central twist was very well handled.
On the negative side, RE6 suffers from being co-op oriented, though to a lesser degree than RE5 did. I don't care for co-op myself, only playing the singleplayer. But the game makes you babysit and coordinate with an invincible AI character with infinite ammo for every campaign except Ada's. They're rarely an annoyance like Chris/Sheva were in RE5, but you're forced to wait for them anytime you want to pass through a major door, and such. The game has (totally undocumented ingame, BTW, thanks Capcom) methods for giving orders to your AI companion such as telling them to target specific enemies, but that doesn't change the fact you're stuck with them whether you like them or not.
RE6 has a pause button. At no point are you told which button pauses the game. (It's PAUSE/BREAK on PC, by the way) Pressing ESC brings up your mobile phone menu thingie which doesn't pause the game. Oh, yea, and ESC skips cutscenes, so I hope you weren't watching an important one when you accidentally hit ESC trying to pause the game. Pause doesn't work in coop mode, sure, which makes sense. But the lack of documentation for such as basic feature is insane.
edit:
For those interested, here is a link to RE6's official, comprehensive online manual for 360, PS3, and PC - http://game.capcom.com/manual/bio6/en/index.html
Also, a link to the PDF manuals that weren't included with the console versions because reasons. http://www.capcom.com/manuals/re6/
As for why I love the game, RE6 is a really good third person shooter. In fact, it's probably the best in its genre from the perspective of gameplay. It's a bloated game, sure. But there's something ironic about a game being released with too much content being seen as a negative in this day and age. The game was in a shaky state when it first released, but Capcom aggressively patched it. Stuff like cutscene QTEs and vehicle sections were heavily improved, though the QTEs really should have been scrapped completely. Plus the game was given stuff like adjustable FOV. The PC port has some inventory niggles and only supports FXAA natively, but is otherwise flawless and beautifully optimised. The game's main visual failing is really inconsistent texture quality, something RE: Revelations 2 improved upon dramatically. But overall, it's a nice enough looking game redeemed by its art and lighting design.
The irony of RE6 is that because each of the four campaigns has a different gameplay style, there was absolutely no way the game was going to please everyone as a complete package. But the beauty of RE6 is that there really is something for everyone assuming they like TPS games with a dedicated backwards dive button and multiple important game mechanics Capcom neglected to explain outside the game's manual which was not actually included with the game.
Also, RE6's story is solid. It has good performances from all the actors. And the central twist was very well handled.
It's cut from similar cloth to The Phantom Pain, since the twist is that there are TWO Ada Wongs, one of whom was a scientist modified to think she's Ada Wong, yet where the Phantom Pain made you replay the intro to learn the twist, RE6 gives you an entire campaign with different gameplay to the other campaigns -- Ada's campaign is far more puzzle focused. If you don't play Ada's campaign, you'll never fully understand what was going on. The other campaigns feature an Ada who seems to have a split personality moment to moment. That was pretty good stuff.
On the negative side, RE6 suffers from being co-op oriented, though to a lesser degree than RE5 did. I don't care for co-op myself, only playing the singleplayer. But the game makes you babysit and coordinate with an invincible AI character with infinite ammo for every campaign except Ada's. They're rarely an annoyance like Chris/Sheva were in RE5, but you're forced to wait for them anytime you want to pass through a major door, and such. The game has (totally undocumented ingame, BTW, thanks Capcom) methods for giving orders to your AI companion such as telling them to target specific enemies, but that doesn't change the fact you're stuck with them whether you like them or not.
RE6 has a pause button. At no point are you told which button pauses the game. (It's PAUSE/BREAK on PC, by the way) Pressing ESC brings up your mobile phone menu thingie which doesn't pause the game. Oh, yea, and ESC skips cutscenes, so I hope you weren't watching an important one when you accidentally hit ESC trying to pause the game. Pause doesn't work in coop mode, sure, which makes sense. But the lack of documentation for such as basic feature is insane.
edit:
For those interested, here is a link to RE6's official, comprehensive online manual for 360, PS3, and PC - http://game.capcom.com/manual/bio6/en/index.html
Also, a link to the PDF manuals that weren't included with the console versions because reasons. http://www.capcom.com/manuals/re6/